V Rising

V Rising

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SolutionS Jun 7, 2023 @ 2:29pm
Raid Cost and Raiders Advantage
I was listening to one of the Devs talk about the future of the game and their concern about the raiders advantage compared to defending and all I could think of was how cheap it is to wipe any base.

Siege Golem Cost:
200x Stone Brick
200x Gem Dust
16x Scourgestone
12x Greater Blood Essence

Some larger bases may take two of these but the cost is still very cheap for an arguable end game tool.

In my opinion this is the largest problem. The siege golem which is the most effective tool for raiding should be one of the most expensive items in the game. This will give raiders a disadvantage if they lose. Right now they dont lose or risk much. Being so cheap why not wipe people off the server for some stone bricks and iron bars.

Looking at games like rust, raiding is the most expensive thing to do on a large scale with the cost of rockets and c4, sure you can use satchels for smaller bases but by making raiding super expensive people seek out players who have top tier loot and raiders seek a profit.

As it stands now a typical wipe is simply just a pve speed run to outgear the server then start wiping competing groups off the server until you posses the shards. This is why servers die shortly after a wipe since one team prevails and all competition is out geared and then therefore wiped. If the cost of raiding was dark iron, spectral dust, and or gold bars Groups would have to consider pausing their progression and likely target groups where they think they can make a profit. As it stands now, because of this, the game heavily drops in player count 2-4 weeks after its first release and same thing has happened now, after its major update.

Summary: Siege Raiding being alot more expensive will further incentivize the idea of raiding people for shards and endgame gear.

(Also, No I didnt get wiped. Once my group has got to level 84 all fights vs under geared players are too easy and the server we played on release and after this update drops under 10 players 10 or so days after wipe.)
Last edited by SolutionS; Jun 7, 2023 @ 2:36pm
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Showing 1-4 of 4 comments
two Jun 7, 2023 @ 2:35pm 
Yeah it costs way too little to raid someone.
Dollop of Mayo Jun 7, 2023 @ 2:46pm 
This is the ultimate problem with any PvP game where loot is at stake. In almost all situations the aggressor is at a huge advantage over the defender, often risking very little vs the massive gain they stand to make.

Also, since there's no sort of skill balancing, you're going to get total newbies getting roflstomped by veterans, and situations like you've described, where whoever wins the rush to get the best gear will most likely be able to keep everybody else from reaching their level.
UltimateChaos87 Jun 7, 2023 @ 6:51pm 
I think they should include additional defensive structures to combat this. For one, I think the gargoyle statues should be able to come to life and defend your castle. You should also be able to develop traps perhaps.
Jonkler Jun 7, 2023 @ 7:23pm 
Raiding is already/still pretty weak. To raid someone you need not 1 or 2 but 5-10 of them at least as they are exceptionally easy to kill and take a very long time to be activated.

Without a substantial stock pile of golems defenders can just focus those that are being summoned and there is virtually no way for attackers to protect them as you can just gradually poke them with no repercussions. I've seen people in a duo defend against 2 clans of teamers that dropped 2 golems simultaneously and those golems still got destroyed before being summoned. And it was with 0 servants on the side of the defenders.

All of this becomes even worse for attackers if we take servants into account because if you create a defense with servants behind your front door you can release them at any point in the open space where they are gonna be incredibly difficult to kill since you are not gonna be able to conveniently line them up to use croak ult to one shot them, while providing immense amount of support and damage for the defenders.

Raiding requires a complete rework. Raising the price of a golem doesn't solve anything but actually makes situation even worse as raiding is already pretty much impossible against somewhat competent players.
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Date Posted: Jun 7, 2023 @ 2:29pm
Posts: 4