V Rising

V Rising

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Topei007 Jun 7, 2023 @ 10:28am
More utilization of Servants
So I love the servant system so far. Finding enemies with unique and useful abilities, high blood quality, gearing them up for base defense or resource acquisition is very nice... however I feel like we're missing something. Something to have us interact with our servants more than simply giving them better equipment too make level numbers go brrr. I want to see them do things and do things with them at end game rather than simply walk around aimlessly at endgame in my castle.

I personally would like if we could assign specific servants roles which change their designation. Imagine assigning (the highest level) one as 'bodyguard' or 'escort' and they would be able to escort the player outside the castle. They would help character's feel safe as they roam the world, assist them against enemy players or bosses all with the trade off that when they die the player would need to sacrifice Blood Essence to resurrect them. Let's be honest, at endgame Blood Essence is in such excess that bodyguard deaths would be a drop in the bucket compared to the red tide people have stored within their bases.

Another Idea I like is taking a calculated risk to arrange an assault squad of servants to assist the player on a 'castle raid'! The player could designate several servants as "Raiders" and they would assist the player in a raid on a rival player's castle. The risk here is that whoever assembles a raiding party leaves their own castles undefended and opportunistic players could swoop in and destroy/take from them before the raiders return. Also there's blood essence penalties for servants death to deal with as well.

I wouldn't mind assigning servants to stationary positions within my castle like flanking specific doors or maybe standing before a desk or behind a speaking pulpit?

Anyone else have any ideas on other ways servants can be utilized?
Last edited by Topei007; Jun 7, 2023 @ 12:06pm
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Showing 1-10 of 10 comments
Bryan Fury Jun 7, 2023 @ 10:58am 
Castle invasions from NPC factions would be a very fun activity to do, especially if you have a full squad of servants fully armed to help you defend the attacking menace
Pay Child Suport Jun 7, 2023 @ 12:30pm 
if there will be a raid, and where the servants are gonna be useful, then raiders should be from the other side of the map. ergo if you're in silverlight area the raids should be from cursed forest. otherwise I'll just afk farm them.

I doubt anyone will want a raid from farbane if you're on iron/silver.
Zero Jun 7, 2023 @ 8:14pm 
Yeah I hope servants can be utilized more like they can automatically pick up loot for a grave farming, able to command them to do stuff like chop trees or mine these rocks, etc. Escort outside of the castle sounds like a good idea too.
MisterCrow Jun 8, 2023 @ 1:07am 
+1 I like these ideas too.

Factions raids and having servants help defend your castle (or attack other's) would be awesome
Pay Child Suport Jun 8, 2023 @ 2:23am 
or maybe I don't want a raid because of durability. the repair might outweigh the loots.
Nilvus The Pure Jun 8, 2023 @ 4:24am 
Hope the devs see this, adding more functions for servants would add so many layers to the game, building your own vampire empire like the vampire Kain sounds badass as hell.

Also

Originally posted by Tentacle Grape:
or maybe I don't want a raid because of durability. the repair might outweigh the loots.
>playing with durability enabled.
Pay Child Suport Jun 8, 2023 @ 4:40am 
Originally posted by humtumtum in chinatawuuuuuun:
>playing with durability enabled.

>being this bad
Nilvus The Pure Jun 8, 2023 @ 6:49am 
Originally posted by Tentacle Grape:
Originally posted by humtumtum in chinatawuuuuuun:
>playing with durability enabled.

>being this bad
>enduring tedious mechanics instead of enjoying your own gaming experience.
Nikolyn Jun 8, 2023 @ 9:52pm 
I would love to see a bodyguard function and maybe a way to sort of set activity around the castle. Currently, they kind of just roam around randomly and end up looking fairly dumb as a result. It's weird for a game that has a world and NPCs that feel pretty logical in behavior. It's like when you turn them, they just become blithering idiots.
Yes, you are right! We need it
Last edited by den_klugerschopfer; Jun 9, 2023 @ 3:40am
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Date Posted: Jun 7, 2023 @ 10:28am
Posts: 10