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Ilmoita käännösongelmasta
OP:
The reason Merciless is required to mine iron is because they want you to finish all the progression before moving to Dunley Farms. They're encouraging you to make sure you have gear up to snuff to take on the next area, so they make sure you have at least Merciless tools to get the iron you need after beating Quincey. It's just a progression lock. You don't normally get iron before beating Quincey anyway, since he's the final main boss of the Farbane woods area, and you don't normally get the ability to use iron til you beat him and go to Dunley where iron is abundant. Luckily if you don't have Merciless copper or the motivation to use your Research Desk (trust me I don't blame you), then you can easily get iron from boxes and enemies in the Dunley Farms areas. Just try to avoid the brutes.
Clive on the other hand, I don't find him that annoying. I did when I first fought him, but even with melee he can be a pushover, you just have to know when to dip in for hits, and when to dip out for spells. His patterns are fairly predictable. I'll agree with you that spammy enemies are annoying, Clive isn't the only one. But most early enemies only have like 3-4 different moves anyway that they alternate between. It's just kinda the way they introduce mechanics to people, and in later areas these mechanics get combined into more complex enemies.
To everyone replying this thread:
Can we chill the hell out for 2 seconds? Like I joined this thread late and saw that the OP was talking about a completely different thing than everyone else is jumping them about. There's no need to be hostile or elitist about it. Everyone here was new once and I guarantee all the veterans weren't much different when they started and got screwed off by some of the spammier bosses, or had questions about the progression system. I didn't understand why Iron couldn't be mined by Copper either my first time. Sometimes I still think they'd have been better off just letting us mine it with copper, but I understand the reasons they have by encouraging the progression of the research tech.
The V-Blood tree tells you that Quincey unlocks Iron and the Smithy. Again, this is you misunderstanding the game and what the main vector of progression is. If you had asked instead of being like "hey devs, this is wrong", I'd have explained, gladly. You did that in your other post, and you'll notice that my tone is vaaaastly different from the one I'm adopting here.
Here, I'll explain: These "quests" are more of a tutorial to gently guide you towards the game mechanics and help you learn them, it's parallel with actual progression, which is beating V-Bloods and unlocking things like being able to process Iron.
The V-Blood tree is the main progression vector, the journal quests are sortof a tutorial that teaches you the game's mechanics that are added as you progress.
Journal is mostly optional past a certain point, you really don't need a throne and servants to play the game.
Games have been teaching me how to play them by failing for 30 years (35 even ?). I learned to jump over pits in Mario by falling into a pit and the game telling me I did something wrong. My age was in the single digit range at that point.
I do know the part of you that you're displaying here, do you think me incapable of coming to my conclusions by combining my experience of the game + what you're displaying here ? Besides, what does being a "creative type" have anything to do with this ? I litterally earn a living doing commissions coding systems and making music for people.
It tells you. Your character says it when you slap an iron vein. You don't need to know that these stronger weapons are merciless copper, you just continue playing the game until you unlock them naturally, progressing on other vectors. Then once you unlock merciless weapon, you go like "hey, I needed a stronger weapon to slap iron veins, I'll go try again".
There's never a tutorial on building something like a workshop, a room dedicated to a certain task, that Crypt flooring thing could be a massive step in the right direction if they asked you to build it before the Servant Coffin, give it some purpose rather than just unlocking it.
Disabling the quest mechanic allows me to use resources more freely as I please, without having to go through a hoop first, often at decreased and inconvenient efficiency.
I thought you were complaining about being able to look at iron nodes but not mine it, until you get a merciless copper mace, in which case you still wouldn't be able to use it even if you got it cuz you've not beaten Quincy yet. The boss gating for recipes is understandable, they want you to beat Quincy before transitioning over to gear that can contend with most of the Dunley Farmlands. Not beating Quincy and skipping over to Iron would trivialize the final fight of Farbane Woods, and if Quincy gave you a recipe to craft tools capable of harvesting Iron/Quartz/etc. then it'd be yet another thing to craft, which I don't think is entirely necessary. As for the Throne... I always treated it as a, well, treat, for beating Quincy, easier farming all around if I can power up servants enough, but unlocking the throne way before you reach Iron makes little sense.
I guess the way a lot of people see it is that, the game is letting go of your hand a little bit, and leaving you to your own devices to figure things out, which I would say is rather sudden as it squeezes it so tightly prior to the Throne. I don't mind games not holding my hand as much with tutorials, but the gap between it is a little abrupt.
I mean, I've only recently started playing the game and as such I'd naturally have no idea what the mechanics would be regarding the fight with Clive, so expecting me to adapt to something I'd be clueless of is ludicrous!
You can't misunderstand something you've no knowledge of, just like you can't adapt to something you've never experienced before. If you were put into such a position and expect to adapt you'd die, so where do you keep getting this nonsense from?
The fact is it's going to take time for players to adapt to the boss fight mechanics, so just saying adapt, adapt repeatedly isn't going to help. As for wanting to be hand held, how is wanting a game to explain things asking to be hand held? I'm still new to the game and as such there's going to be things about it I will not know, heaven forbid I actually want some info on the game so I can make the best use of my playing time
I can also agree with that, because I also disable journal on my playthroughs. ;p
I agree less on that, much like slapping iron with a weapon not strong enough, the game clues you on it if you look hard enough. There's this tasty -25% square at the top right of the dialog of the stations that tell you exactly what's up.
This is the main issue I have with OP's complaint, besides the entitlement that OP thinks it's a "mistake from the dev", not simply something he misunderstands.
That's your opinion, no more or less valid than mine than the error is on your part.
That's okay that you've just started playing the game and you're learning. But this also means that you don't know better, you don't know if the devs made a mistake, you don't even understand the game yet.
Adapting just means sitting down and drawing conclusions out of your failures.
"Clive puts down bomb that keeps me from approaching him in melee. How can I deal with that ? Probably by using ranged options." That is what I call adapting.
Yet I adapted to Clive without anyone telling me I needed to adopt ranged options to clear him. I think you misunderstand my definition of "adapting". If you had no knowledge of clive, you wouldn't have even made this post.
Well, reinforcing you in the fact that you should bang your head 5 hours against clive trying to beat him with a sword so you feel better about yourself isn't gonna help. Again, I think you misunderstand my definition of adapting.
I'm just asking you to think and come up with your own solutions and try them. This game will ask that a lot of you, and with that in mind, we circle back to this post, which expresses the same thing:
I think you misunderstand like, most of what's going on with the game and with this thread, and you're adopting your position based on that. Just play the game more man, failing is okay, but when you do, sit down and ask yourself what you did wrong, and what you could do better. If you have questions, ask here without making assumptions and without saying it's the dev's fault, and I'll gladly answer them, or research them, that's also okay.
but, helps make the point anyway ... Build/class is standard gaming ... having to change your build/spells/tactics/style is NOT standard gaming.
Also, I just watched a few Reviews/Beginners guides on V Rising. Of course, none of them mentioned "V Rising is NOT a class based system." OR "V Rising requires you to change your build/spells/tactics/style for Each and every Boss fight."
V Rising
Unholy spells are really good against bosses that rapidly hit you, or that have a lot of mobs that spawn with them, allows you to create your own personal army. If you don't want that, Chaos spells absolutely melt things. Otherwise, Blood spells will keep you alive for longer as you learn and study a boss' moveset, etc.
Are you fighting vegetation like a Mantrap? Use a sword. 25% bonus damage.
Are you fighting a creature like a bear? Use a spear. 25% bonus damage.
Are you fighting an enemy you don't want to get near? Use a crossbow. Range is good.
Are you fighting an undead enemy? Use a reaper. 25% bonus damage.
You don't 'have' to, but if you did, and you got used to the weapons and spells, that's when the fun begins imo. I could burn through this game with only a spear cuz it's my favourite weapon, or a greatsword when I get to it, never swapping. Changing weapons to take advantage of combat modifiers just feels really nice, like I'm making the resources I've gathered work hard for me.
Real talk, they're both amazing offerings. You should probably sit down and give them a legit shot.
That is legit untrue. If we're talking solely on the niches where class based gameplay is a main feature, even that is changing rapidly. World of Warcraft asked you to adopt a class per character, FFXIV allows you to play every class on every character, and you're allowed to switch on the fly when you're not doing group content. On a more meta level, all of the classes in FFXIV are more and more geared towards just... dealing damage. Overwatch might classify characters as tanks, healers and DPS, but you can absolutely outperform a DPS with a Tank. There's also the games that don't give you a class, but ask that you make one, Cyberpunk 2077 and Skyrim, for example. You craft your own playstyle, and you adapt. If you went hard one-handed and heavy armor on skyrim, but you realize you need some means to heal, you'll slowly start leveling restoration as well.
If they don't mention it, then why are you expecting a class based system ? Diablo mention in their marketing that it's a class based system, yeah I'd expect it in that case, rofl. It's not a norm in gaming. Mario doesn't have classes, crash bandicoot doesn't either, doomguy doesn't, rayman doesn't, quake doesn't have classes, leon, jill and claire don't have classes in resident evil, link doesn't have classes in zelda... Do I really need to name more ? rofl.
None of these games ever tell you "this is not a class based system" in their marketing, and they are all huuuuuuuuuugely successful. Like, wtf man, is it really that hard to think a little before making a point ? All of these games will ask you to adapt, like, shotgun will absolutely destroy a random zombie in resident evil, but if you do that, you'll quickly realize down the line that you don't have shotgun ammo to tackle a monster that kinda requires the stopping power of your shotgun.
No, I am not trying to troll.
This is the experience I had with V Rising and like, every other sandbox game like this. Game tells me I need a stronger weapon, I look at what else I could be doing until I get a stronger weapon. Simple as that. I don't need to know this stronger weapon is merciless copper, I just need to do stuff until I find a stronger weapon outright, or I find the means to make a stronger weapon.
If I legit want to know, and I don't know, I look it up, the only time I've needed to do that with V is to find Pristine Hides, and even then, if I had really wanted to, I could've tried a little harder and found them myself.
I refuse to believe you don't understand that, so why would you say something like that knowing that? I do know the devs made mistakes because they too are human and no human is infallible. When exactly did I say it's the devs fault? I've said that the game explains nothing and it doesn't, I've also said that the order in which they've you finish quests is backwards and it is, I've even said the devs made mistakes while developing the game and you can bet your behind they have. But I've never once said the difficulty I have while playing the game is their fault. It's because I'm new to the game plain and simple and I'm aware of that
*Rubs temple* I haven't told you to adapt to mining iron.
I told you to adapt to fights.
Don't tell me I'm misunderstanding when you're the one so thoroughly misunderstanding me, almost like it's on purpose.
You're the one that misunderstands, and you're the one that refuses to accept you're making mistakes, V devs definitely make mistakes, they're patching them. They're just not the mistakes you're describing here.
You're also making mistakes by misrepresenting and deliberately misunderstanding me just to be "right".
You're wrong. Deal with it.
Does that mean everyone should play like you do, and every game should be made for you ? wtf man... >.>
I'm not, and you don't have to look them up, you just need to do other things until you find a stronger weapon. If you really want to know, then you can look it up.