Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
- after a couple of hours with V Rising, I am already noticing some mild pain.
- Anything that requires holding down a mouse button to use other commands puts a lot of extra strain on those tendons and connective tissue.
Thats contradiction. An ergonomic setup makes it so you CAN hold buttons for long. And allows for multi hour play/work without strains.
Its definitely worth investing time in better setup. And try different mice types, for me 90% of the high quality mice on market cause strains but that means the remaining 10% are super worth it.
Again, not saying game could not improve, but there is nothing extraditionary in controls here, so if you got RSI issues now, its likely your ergonomics have room for improvement too.
I typically game for over 40 hours a week and this is the first game I've played in a long time that causes any strain. If literally everything else I do on my computer is strain-free with this setup, that says to me the controls in this game are not optimal and this is probably true for others as well.
Honestly, I was surprised to find there was no controller support. The way this game plays, I would have assumed it was built around a controller and the mediocre keyboard controls were an afterthought. Rotating the map with a right stick would be a natural and it even uses a selection wheel for actions. I prefer keyboard and mouse for most games, but controllers are also a very low strain solution for people with RSIs. I see this is an accessibility issue. That said, it's still early access, so plenty of time for them to add controller support and add more keyboard control options.
You can have the camera aimed in one direction, moving in a second direction, while attacking at a variable distance in a third direction.
People who first start playing misunderstand the game as a twin stick shooter that can easily be mapped to a controller. It is not. Similar games with skillshot systems also have more of a facetank style of play, so they have room for extra incoming damage. V Rising does not. To make it controller friendly, the combat would need to be rebalanced.
Im kind of playing devils advocate here, but also can't really see how you ever need to lock tendoms for extended periods of time here. This game is actually pretty cozy with its controls compared to something like Starcraft or Osu or whatever.
Natural and slow. Controller also can't do fast precise targeting without some kind of aim assist and even then selecting targets would be a pain, especially in PvP.
Tbh it would be great to have controller support for accessibility, but i cant see how it could be implemented without sacrificing something. Which is likely the reason it's not considered for now.
There already is an option that does exactly that.
You need to click and press buttons in this game all the time, complaining about 5% more or 5% less total clicking in this game is like blaming a fisherman for not selling meat.