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PvP is optional and only active on specific PvP servers. On PvE servers you can't do any damage to other players. They can steal your horse if left unattended, but no more.
If you do get the game, when building a castle just remember to claim a path to the nearest road. Some trolls like to lock people in their own castles by walling around it on PvE servers, since you can't attack other vampires' castles there. By claiming a path to a road, you make sure you can't be walled in.
That's it.
Character data isn't persistent across saves, if that's what you're asking. If you go to another "world" you would be starting over from nothing.
And yeah, to answer your question, my experience with the game is that it seems to be designed for being played in multiplayer, and for being run on persistent servers rather than solo saves.
Hopefully they address this in the future. I'd like to think they're smart enough to throw a few bones to the solo players out there, but we've not heard anything about any plans in that direction.
All servers are completely separate. Nothing carries over between them.
Also this is not your normal survival game at all. Killing or being killed means much less and the gear difference smaller too. Heck you can see hostile players cooperating vs bosses.
If you got scared out of other survival games, this is the one to try again. If things dont go your way straight away dont let go. This whole game is about overcoming challanges after all.
It does work solo too, challenges are fun, but having people in just glues everyting together into a proper game. If you decide doing solo make sure to crank servant multiplayer up when creating the game, as that is counted real time and solo server is stopped when game is off.
So the loot works like in old school arpgs: something drops, its fair game for anyone to pick up. But it feels like you are overthinking it.
The biggest "loot" in this game are boss powers, and they are shared even with enemies.
Just play and see for yourself. The game is (relatively) HARD, it's far likely you'll quit because you cant defeat a boss than if a player steals something or kills you.
These doubts you have barely come to mind while playing at all. So you might be misunderstanding whatever marketing brought you here.