V Rising

V Rising

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Are people still finishing all content in 2 days? D:
Just reinstalled since around 2 months. I left because I wanted to play strictly pvp servers, but I don't have the time to grind the game through, even up to a few days. I come back to the game, after then, and every fcker has already done, left, and restarted the entire thing again on another server!
This is absoltely absurd to me. . . but am wondering if this is still happening?
And, possibly, any resolution to this problem? (I imagine some server stats edits to slow down progress, or limit daily progress)
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Showing 1-15 of 19 comments
Bootleg Chauncey Aug 20, 2022 @ 4:04pm 
There hasn't been any significant content patched to the game since it became available. So yeah, you can still max it pretty quickly. There are easy resolutions you can see in other ARPGs like Diablo, Path of Exile, and the like. It's not a new problem.
Originally posted by Bootleg Chauncey:
There hasn't been any significant content patched to the game since it became available. So yeah, you can still max it pretty quickly. There are easy resolutions you can see in other ARPGs like Diablo, Path of Exile, and the like. It's not a new problem.
True. However, those games did not require you to reset all your progress, just to join a (more active) online session.
For people who are strapped for time, this really is a big problem D:
theworld Aug 21, 2022 @ 4:30am 
2 days? That's too slow.

I've done Ungora and Foulrot on a solo 2x server in 5h.

I've personally seen people do Solarus in 6h on a duo 2x server with 70 GS.
Last edited by theworld; Aug 21, 2022 @ 4:31am
Originally posted by theworld:
2 days? That's too slow.

I've done Ungora and Foulrot on a solo 2x server in 5h.

I've personally seen people do Solarus in 6h on a duo 2x server with 70 GS.
Hehe, damn. . . meanwhile, I don't even recognise any of those terms, because I've only ever managed to get to level 40ish, before every fcker has cleared the whole game D:
There must be solutions! Maybe I should just try a PvE run with casuals?
Or maybe setup a discord of casual PvPers, having the same issue. But seems like there's very few who do D:
TheS1X Aug 21, 2022 @ 8:22am 
6h to finish game, geez... Yup! Increase loot rates even more.
Need to finish it with 1 hour.
Bootleg Chauncey Aug 25, 2022 @ 4:25am 
Originally posted by Crimson StarFire Five:
True. However, those games did not require you to reset all your progress, just to join a (more active) online session.
For people who are strapped for time, this really is a big problem D:

I was more referring to the end game 'grind' content that other ARPGs have. Much higher levels of loot rarity, things like gems, increasingly challenging difficulty modes, the ability to "prestige" and revert to level 1 or the equivalent, optional PvP you can opt into on an otherwise PvE server, that sort of thing. There are a lot of ways to create long-term, 'end game' content that keep people entertained without the entire server needing a restart.
Faivon Aug 25, 2022 @ 4:34am 
I think this game is designed for single player pve in the first place, therefore lacks optimization for pvp / multiplayer purpose. If you want to play slower pace gameplay then maybe find a group of people who shares the same idea and start a new private server together
Silverlight Aug 25, 2022 @ 6:41am 
Originally posted by Bootleg Chauncey:
Originally posted by Crimson StarFire Five:
True. However, those games did not require you to reset all your progress, just to join a (more active) online session.
For people who are strapped for time, this really is a big problem D:

I was more referring to the end game 'grind' content that other ARPGs have. Much higher levels of loot rarity, things like gems, increasingly challenging difficulty modes, the ability to "prestige" and revert to level 1 or the equivalent, optional PvP you can opt into on an otherwise PvE server, that sort of thing. There are a lot of ways to create long-term, 'end game' content that keep people entertained without the entire server needing a restart.
These things would be nice .

Also add rifts if we're going ARPG.

But I feel like the devs will push content that will encourage player-interaction on the map
Last edited by Silverlight; Aug 25, 2022 @ 6:41am
Originally posted by Bellen:
Originally posted by Bootleg Chauncey:

I was more referring to the end game 'grind' content that other ARPGs have. Much higher levels of loot rarity, things like gems, increasingly challenging difficulty modes, the ability to "prestige" and revert to level 1 or the equivalent, optional PvP you can opt into on an otherwise PvE server, that sort of thing. There are a lot of ways to create long-term, 'end game' content that keep people entertained without the entire server needing a restart.
These things would be nice .

Also add rifts if we're going ARPG.

But I feel like the devs will push content that will encourage player-interaction on the map

Yep, that's all fair.
. . . Except this game is, very surprisingly, a beta version only. But content really is the only reason it's in this stage still.
PVP level balancing and end game content is hopefully the next big patch!
Pay Child Suport Aug 27, 2022 @ 4:49am 
more than anything I just want the barred off map to be available. why did they cut themselves from hallowed mountains? I understand cutting off the bridge in dunley since that's where the werewolf village is.
Flame-kun Aug 27, 2022 @ 7:23am 
I think it depends on the server's interaction type (PvE or PvP). But if we're talking about PvP, yeah I was in a group that could reach Solarus in ~10 hours recently.

People get motivated by rushing the game content simply because they get access to better gear/ability faster. Better gear means better position and safety. And also easier farm when traveling with small numbers to spread the resource farming distribution (especially in Silverlight & Cursed Forest) so if there's a chance when we got offline raids, our castle could still somehow defends itself.

Currently the solution is to either go play PvE, find a server that has timegated PvP interaction, a server that has endgame gear on the get-go, or just find a server that has restriction on their PvP in general. As for developer side, there's nothing much they could do.

Some PvE server has exception tho, because sometimes you encounter (scummy) player that would rush things in PvE because they want to troll others by walling another castle.
Metal_Bard Aug 27, 2022 @ 8:51am 
Originally posted by TheS1X:
6h to finish game, geez... Yup! Increase loot rates even more.
Need to finish it with 1 hour.

Added time does not mean added entertainment, at least for me. Some of us like to spend more time out raiding and less time faffing about the inventory while punching trees and violently invading the homes of peasants for bits and bobs. The bosses and adventuring is where it is at, for me at least. Lessen the grind a bit (especially if you are playing solo) and stick with the better bits. I don't really bother with home decoration, that is more of an end game thing, the same with collecting cosmetics. The beauty here is that you get the keys to the game's settings and that allows for some fine-tuning to a degree.

You can tweak damage output and make things considerably more punishing. Up the sun's intensity so that if you get caught out in the open at day you will fry faster than you can say masquerade. The grinding and loot values should only really be taken into consideration depending on what type of server you are running. In the end it is up to the admin. As a solo player on your own server, that is on your own computer, you are the admin of your game. Go with what you feel is enjoyable. If you like slower paced with more grind, then put that into effect. Or join a server that shares your outlook.

Just make sure it is well staffed with reliable mods and admins so that problems such as map blocking can be mitigated until a potential fix is devised.

But, again, honestly in my humble opinion, grind and teleport options are more suited to some competitive and even co-operative servers. Some PvP servers opt out of the early game and start everyone with tier 3 gear and research, that way few fall behind.

This game does need more content. But there is replayability, though it is somewhat hampered right now. I don't play multiplayer, and I am quite glad for the addition of offline solo play. So much so, that I purchased the DLC right off the bat. My maps are on my system to do with as I please. I dictate how my game is played. It is wonderful. I can adjust content for runs accordingly. I can tweak for grind or outright difficulty. The world is still enjoyable but it is getting long in the tooth.

I would advocate for a community map making feature. And maybe some handcrafted maps that are tailored for PvP and alternative PvE scenarios. More bosses are a must. Maybe have random boss spawns on the map. Random events like the undead launching a raid against a town like Dawnbreak or Mosswick. Go party crashing and take advantage of the confusion to reap the rewards. Roaming bosses could get involved allowing for easier kills. Happy Accidents. But this is just my wish list. Others may disagree.

Oh and one more thing, perhaps allow through the settings the ability to determine what boss awards what power or recipe. Allow admins to experiment with mixing up progression paths.

I look forward the new Siege mechanics that are rumored to be in development. After what I have done to the squatters inhabiting kindred soil, they should be attacking me and sending in the inquisition.



Originally posted by Tentacle Grape:
more than anything I just want the barred off map to be available. why did they cut themselves from hallowed mountains? I understand cutting off the bridge in dunley since that's where the werewolf village is.


This being Early Access, they are still working on the game. There are two major areas are on the map but they are not accessible. Possibly three, with the third being a group of small islands north of the map. Or that could just be map stains. They are working on one of the major areas and have already released concept art for it. It may be a part of the big content drop happening this fall. Area 2 is purportedly the remains of Dracula's Castle. It is that huge crater looking spot in the upper middle of Dunley.

You might get to fight Dracula, as dark lords do not share power willingly. This perhaps means more soul-shards and more bosses in general. This also means more gear and tier levels. Potentially. This could cause a crowding issue in castles though. Unless you toss old workstations.
Last edited by Metal_Bard; Aug 27, 2022 @ 9:05am
TheS1X Aug 27, 2022 @ 9:25am 
I was sarcastic, I would like if game takes a year. :steamhappy:
Pay Child Suport Aug 27, 2022 @ 9:46am 
Originally posted by Metal_Bard:
Area 2 is purportedly the remains of Dracula's Castle. It is that huge crater looking spot in the upper middle of Dunley.

You might get to fight Dracula, as dark lords do not share power willingly. This perhaps means more soul-shards and more bosses in general. This also means more gear and tier levels. Potentially. This could cause a crowding issue in castles though. Unless you toss old workstations.

interesting to see that there's actually a good lore behind why the vampires are having an in-fighting despite being overthrown by humans (aka pvp). the days of pve might be coming to an end.
Dzekas Darbis Aug 27, 2022 @ 8:56pm 
you won't finish in six hours unless you play on server with bunch of stuff unlocked from the start and crafting speed boosted to the max.
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Date Posted: Aug 20, 2022 @ 2:29pm
Posts: 19