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The most fun thing in it, is that the best blood in game is 100% scholar, to get it early in the game, you need to constanctly monitor the Mosswick Chapel (or even Monastery if you're higher level and don't mind garlic), and slaughter the poor nuns who don't even try to run away or call for help, just cower in begging for mercy, which we don't give. We're the evil things.
There are similar settings to tune your gameplay physical/spell damage multiplier.. Boss health, Sun damage..
It's missing anything to do with mob levels and blood quality.
On the above poster, fishing SUCKS right now, buff it up somehow. Make it to where you can fish a spot 5 attempts or something. I shouldn't have to fight to a spot, cut down 3 trees or smash 5 rocks to get to a spot and then all I get is a copper ingot.
To further expand on the blood thing, make a chef station or fish fillet table tied to a boss that allows us to make food dishes to feed our prisoners. This game has so much potential to be great its not even funny.
I'm sure you would appreciate settings like 'Fish per node' and 'fish node respawn rate' But i havent done any fishing yet :D
I haven't imprisoned anybody yet, but i kinda would think that charming them would reset their horror or w/e.