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The area isn't exactly easy without potions. The undead commander can be dodged for the most part, but he may have times where you'll take a lot of damage from his chain stuff. There are a lot of enemies and most have AOE. I think OP was complaining more about the fact that he took a lot of damage getting to said boss, and then said enemies respawned, making it even worse. I think it's a valid complaint that enemies respawning in front of you seemingly randomly is a little more than frustrating, as well as immersion breaking. In truth OP probably should have brought some healing potions, if he didn't, but aside from that taking a bunch of damage from the mobs there is quite possible even if you can take care of the boss(the boss in my opinion was less difficult than getting to said boss, but I didn't have TOO much trouble with either).
Agreed, that reminds me of the graveyard in Farbane. I guess there's a lot of things that can go wrong. Another thing I'm not a fan of is that the undead enemies are not readily distinguishable from their low level counterparts. Even the constructable tombs refer to "skeleton priests" when they actually spawn skeleton bishops.
I mean, I understand the differences between most skeletal enemies. The mage ones with the green glowy hands do AOE damage as their first attack usually, then shoot fireballs, the tall guys summon stuff, and the brute looking guys revive after being killed once. The ones I usually get confused with are the little guys with swords/bows because they're not always easily distinguishable due to them looking almost identical. The only way to know about them is to see if they draw their bow. I don't really pay attention to their names but I feel that's all I really need to know about them.
Either way, back to the topic, I don't see a problem with the idea of having an area around the player not respawn until player is off screen. It's a bit weird seeing enemies pop up in front of your face. Pop in enemies haven't been something people have wanted to have even in the NES era, in the case of Megaman. Even though they didn't have all the options they do now, they still made enemies spawn slightly off camera, though this did result in multiple of the same enemy being respawned.
Indeed. It is much more frequent than that. Every single boss that I had to work my way into to reach, there was a full respawn on my way out. Always. Not a massive problem tbh at least not so far, but I do agree that the respawn timer is in general too short.
That's something of an exact opposite to my experience... but then again I often take the "shortcut" out by leaping down from elevated position near the boss anyway.
The respawn timer is once per day. So it PROBABLY depends on your day length settings. Days are pretty fast in general but I don't think every 18 minutes is too long of a respawn timer. The only issue is that in the WAY the respawn mechanic works, you can clear an enemy camp and while you're in the middle of it, everything respawns back, because it's time based and not based on when you last killed an enemy. Everything respawns at the same time in the same camp. I do not know if different camps have different respawn times of day/night, as I only figured this out from farming Mosswick and haven't tested it, but it's safe to say that if you're in a camp's respawn time, they will ALL respawn at the same exact time.
I would like to assume every enemy in the game respawns at the exact same time, since it'd be a clarity issue if they didn't, but at the same time I can never be sure. I only know that for SURE Mosswick respawns sometime in the morning.
Therefore, they do not agree with you and you are wrong.
If by boss scaling they mean bosses not being ordered properly in terms of difficulty, I'd agree with this person. Some bosses are easier to skip until you get something from farther ahead bosses.
If it's something else, then maybe I'm wrong but I've seen quite a few people share that same sentiment as I just did in the past. A game doesn't have to be perfect to be good enough to get positive reviews. You can like a game despite it's flaws, you don't have to like every single thing about the game and feel like your life is attacked when someone says that there might be some things the game isn't perfect at.
Unless those same reviews stated that they loved the boss scaling specifically, this person isn't exactly WRONG.
Edit: Apparently it isn't based on day time when it is changed. I changed the day settings to test if it was based on time of day specifically but it is not if you change the settings, meaning it is likely based on default time of day but not tied directly to the day/night system. Still every 18 minutes though.
The mob respawn is fine, if it was any longer the world would feel empty, mat grinding would take longer, and there would be no real sense of danger.
He didn't really ask for mob respawn being SLOWER. He asked for mobs to not respawn around an area a player was in until they left. That said, this would also present an issue with 40 person servers. The best possible outcome would be to make it where they respawn a certain time after being killed, rather than have a specific time where they respawn.