Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To OP, your castle will not be destroyed in 5 hours. It takes a while even if you're out of blood orbs for it to decay and be destroyed. 5 hours is just when the decay starts. It has a bar under that that goes down as your castle is left without blood orbs until it's destroyed iirc. You should be fine for a while, but it really doesn't take much farming at all to get it to 12 or even 24 hours.
Just about every area in the game where a castle is, is next to a "skull level" monster at that point in the game. There's almost always a golem, or a treant near the castles. That said, it's not hard to avoid them completely, and once you get to copper age you can build fences outside to keep them out. It's kind of silly to say that he shouldn't build near a "skull level monster" when they're everywhere near castles.
Either way, OP will be fine around those golems, so even you claiming he's stupid for building there is silly. All he has to do is run away, and eventually he can block them off with fences. Saying it's stupid to build there is, well, kinda dumb.
I have two castles, and there's a golem or a treant near both. Maybe smaller areas don't have them, but almost every mountain I've seen has a golem or a treant near it. At least in the first area. I don't think they are in in Dunley, but a newbie isn't gonna immediately go there, and Dunley tends to have smaller areas to build, outside of the edges of Dunley, which, if you were going to build in Dunley, I don't see why you'd want to choose the edges.
I chose the area right next to the teleporter for my first castle, because it had a landscape I liked for a castle, and the second one is right below Dunley because it has a big building area. Both have golems/treants and just walking through the map I always see them near the mountains. A third castle I built in another save file also had a golem right next to the stairs leading up the mountain in a sort of round area, like a big semicircle with a rock in the middle of the open half of the circle. So I don't think I'm wrong.
The first area is a heavily wooded area, i feel, to specifically explain day cycle. even if you had never heard of a vampire, you would probably panic when you started burning in your first day light, and accidentally ran in to shadow. you now know "Sun bad, shadow good." When you do start building, there is a mist generator in your fundamental tab. This protects you from the sun in your base until you can build actual castle pieces a little later.
outside of the initial crypt housing only undead, which cant be fed on as to not overload the player, the area near you enter the forest has mostly creatures that can be fed on. The game shows you a number and "Press F to Feed." Seeing your blood ball fill up and the symbol next to it change to the number next to it will usually prompt a played to try to interact with it, showing a nice wall of text, some lit up, and a bar. It's a lot of information, but the first time you feed on a human player, you see a different blood type. This prompts the question "I wonder how many different blood types there are and what they give me?" I didn't learn until a bit later that you could eat rats in a bind, but that was more on me for not reading something i picked up, and since the forest is pretty packed with things you can give the big succ to.
Building your base next to a treant is tough luck, but it happens. You could choose to build there and deal with it, or choose to build somewhere else. This teaches you that almost anywhere you build a base can have hazards, and that you need to properly scout a location you might may want to build on.
There are more ways then throwing a text box on screen to teach a player. This game uses inference and trial and error to teach the player some core concepts, which leads to fun discoveries. This game can use some work in some areas, but teaching the player what they need to know in the beginning is done very well.
Never said you attacked the devs, but you did assume they don't know what they are doing.
The mechanics are so simple, I could've figured them out at 12 years old. I know, because I figured out Diablo 2's mechanics at that age, and they were about the same level of complexity. My feedback that more handholding is not needed is just as important as your entitled ass' feedback.
You'll learn the consequences of doing things by uuuh... doing them, or researching them on the web. If you had looked at the ui of the game you're actually playing, you'd know if it's the only base you can build. If you'd read what other people have told you, you'd know why it decay, and litterally kill 5 bandits more to get your base to survive for another 5 hours more. That takes ~2 minutes. Even if your castle decays while you're sleeping, you made a mistake, LEARN FROM IT AND TRY AGAIN TO DO BETTER THIS TIME. That is the whole point of survival games. /o/
I don't even know what the consequences are to losing your castle, I'd have to actually try to let my castle decay, which would be more effort than actually maintaining it, and I don't really play pvp enough to have lost a castle in a siege.
Maybe me telling you "the game is fine, and I don't want more handholding" is also valuable feedback, and you not seeing it as such is entitled and childish.
People like you only deserve one answer really: Don't play the game if you don't have enough brainpower to read from the UI, learn from the consequences of your actions, and try stuff. Don't play the game if you need to be told "Left click to swing your sword". I know I don't need that, and it's refreshing that the dev doesn't treat me like a 12 years old. Game just trusts me to find my way.
Me telling you you don't have enough brainpower is insulting to you ? Then prove me wrong, go play the game and learn it.
Back in the roman colosseums people did see even such things at entertainment, but who knows if it will return at this rate, yet we have no open executions for criminals anymore, where they feared to suffer through the execution Also i think its a good idea it close the thread
If anything, it should be shorter and skippable regardless of server settings. For example, instead of making you wait for 24 hours of IRL hours(or worse, gameplay hours) in order to make a servant, just to unlock the throne.
I will say at some point the main quest is probably no longer actually classified as a tutorial, that probably end's when you unlock the ability to track the V power enemies.
On the note of the treant i also end up with my base kinda close to a treant, although i didn't find it till like 3 hours after i built my base when i came up a different path to my blood-core.
Guess you never played WoW