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At the very least, a level of association below the current 'Clan' system would be immensely helpful.
(Name it 'Allies' or 'Associates', and have it focus on the combat and traversal benefits as the original post describes; no build/access permissions.)
Alternatively, player-controlled access permissions would be ideal.
That way each player can decide how much access they want to grant for certain features: Anyone, [Allies], or Clan members.
(Features being: doors, crafting stations, chests, waygates, etc.)
And whilst it would be extra work, the idea of object-based permissions would also be very helpful.
That way a particular base could (in theory) have a "public" area, an "Allies" area, a "Clan" area, and a "Personal" area, all determined by door permissions.
I, for one, like to have my own stuff in a PvE server. I want to progress myself, grind the mats myself, fight the bosses myself.... very Darksoulsy. That said, I still like supporting friends in their battles and it feels weird, sometimes, that I have to share my coffers with them if I intend to spend healing on them.
Also, please stop necroing year old threads just to pick stupid arguments.
The reason why it on our community PvE server we often ally with people not in clan to go beat a boss and our attacks interfere with each other even though no damage or healing is applied. Having PvE allies use your gate but not your resources seems reasonable to me, unless you have chests you let anyone access.
Other games I play, it's very easy to ally temporarily but V Rising, not so much.
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A couple more things I'd like to see:
Give clan owners the ability to create ranks for per object permissions (chests, doors, building, etc...) and be able to name each rank for RP. It is not an issue of not wanting to share, but instead to avoid bad actors and give peace of mind to everyone in the clans that want to use it.
Maybe when it comes to alliances, make it a group in itself instead of a clan to clan thing. When a clan makes an alliance with another clan, an alliance group is created and every clan leader is required to vote to add/remove clans to/from the alliance group. A leader of their own clan can leave without any voting. Server owners could also set the max number of clans that can join an alliance group and a cooldown for joining/leaving them.
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Just wanted to add my little two cents. Hope everyone seeing this has an awesome week!