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I had this happen several times. This is bad design. Sorry but it is. Pathing should pause while boss is engaged in combat.
biosmonkey: You on the other hand seem to be spot on. I think that is the problem.
The pathfinding of those roaming bosses should be altered when you attack them and deal a certain amount of damage to them.
its a fair mechanic
Its designed to prevent you from abusing ranged mechanics and simply kiting the boss around the entire map while you cast spells at them. this is intended and totally fair.
This isnt what theyre saying, I suggest you brush up on comprehension. If you engage Tristan at X location, and never leave X location, he can still reset because his pathing will continue even after the fight has started. Eventually X becomes too far away from where hes "supposed" to be according to his pathing, so he just resets and runs away, even though you havent moved or kited him away from where you engaged him. Jade does the same thing.
+ pulling them to other powerful and unfriendly enemies, although that can still be done if you're lucky or planned for such occasion.
Accidental reset won't happen that easily though. The first (and only) time I solo'd Tristan I was like level 40, and pulled him into stone golem, literally circling around a large rock which blocked line of sight, luring him way off the beaten path, and whittled down his health by abusing the golem.
The tailor boss can also flee quite far away from the village she roams. But maybe some other bosses (Meredith?) are more prone to resetting. Never had such serious issues myself though.
my statement was correctly completely. what ever issues your having is you lot pushing your bosses to far away from there engagement location. and i abuse roaming bosses on many occasions.
you can already abuse ranged mechanics and simply kite bosses as long as you have a crossbow already.
Whatever they intended isn't working at fixing what they consider a problem and it only creates more.
Ive already beaten every boss multiple times. This is incredibly easy to test for yourself if youre so confident. Engage Tristan anywhere, and dont leave that tiny area you engaged him in. He will eventually reset EVEN IF YOUVE NEVER MOVED HIM FROM WHERE YOU ENGAGED HIM.
This is what it being discussed, again, learn to comprehend what you read before you spout your nonsense.
The pathing on roaming bosses continues to track even if theyre engaged. Eventually, EVEN IF YOU HAVENT MOVED, they will reset to catch up to their pathing.
This is very simple logic to follow, please grow something between your ears.
All the others: You did not.
This is the whole topic here. Why are you even writing. Pull and kite them "too far" away, which is basically nothing, and they reset. I pulled Tristan one screen size and he reseted all the time.
This is the whole talking point. They are roaming bosses, hard to find and hard to engange. So we should have the right to use the environment to fight them. Other than arena fights like Quincey.