V Rising
Kidnappings 2022년 6월 7일 오후 2시 45분
fix pvp and castle design... tired of dying servers
lets all get real the pvp is fun but we all know the pvp is poorly designed at its current state which results into people quitting and dying servers.

also castle design is horrible the map is too small for over 100 tile castle and people who quit there castles are still there so no room for them to build and keep the flow of new players coming in.

pvp design is horrible, you have players on horses with sythes smacking low level players in a train form and they end up dying, also high level players farming low tier areas thinking its fun killing low level players so they cant progress in results people quitting and moving on.

solution in my opinion is make the area level cap, you roam low level area in level 50 gear you cant attack players who are lets say level 20 area. would result in for said higher level players would need to revert back to low level gear to pvp. i think that would do wonders in my opinion.

as for castle design they really need to extend the map if they want people to have over 100 tiles to build a castle, or they need to reduce the amount of tiles a castle can use. i have left several servers because there is no where to build. it also doesnt help yet again people who quit there castle is still there and some servers dont allow you to destroy the heart unless pvp times and keys.

this by all mean no rant but bringing up the issues and possible solutions that i can think of. this game has so much potential and it would be sad for the player base to dwindle away because nothing gets taken serious.

so lets hear your guys thoughts and opinions.
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Tanyon 2022년 6월 7일 오후 2시 58분 
Make the last two zones as big as Farebane woods.. done.. I don't care about anything PVP related.. but the map needs to double in size.
MadConsular 2022년 6월 7일 오후 3시 02분 
I think the fastest short-term solution would be making it so you can't attack anyone 10 levels below you. People can just wear lower level gear if they want to fight noobs. Or they can just add scaling so PvP is more fair. Long-term solution is they need to make PvP less linear. Everyone should be able to compete evenly after 5 or so hours. All weapon and armor recipes should be unlocked automatically. Bosses should just be for loot and abilities on PvP Servers. The entire map needs to be either level-scaled or redone so that anyone can build and train anywhere no matter what level. So no low-level area and high-level area. Just a bunch of areas that anyone can start in no matter what. Frankly they need to make a PvP exclusive map
Ghostlight 2022년 6월 7일 오후 3시 08분 
Map is too small even for solo play.
Swift-Li 2022년 6월 7일 오후 3시 10분 
Let player turn pvp off or on with 15 cool down.
Slyguy 2022년 6월 7일 오후 3시 10분 
MadConsular님이 먼저 게시:
I think the fastest short-term solution would be making it so you can't attack anyone 10 levels below you. People can just wear lower level gear if they want to fight noobs. Or they can just add scaling so PvP is more fair. Long-term solution is they need to make PvP less linear. Everyone should be able to compete evenly after 5 or so hours. All weapon and armor recipes should be unlocked automatically. Bosses should just be for loot and abilities on PvP Servers. The entire map needs to be either level-scaled or redone so that anyone can build and train anywhere no matter what level. So no low-level area and high-level area. Just a bunch of areas that anyone can start in no matter what. Frankly they need to make a PvP exclusive map

They should definitely allow that as a server option
Tanyon 2022년 6월 7일 오후 3시 11분 
Ghostlight님이 먼저 게시:
Map is too small even for solo play.

what?? this is just ridiculous.. what are you talking about.. maybe with portals on.. and multiple castles.. but I think there is plenty of map for one person or a group of friends.
Elfie 2022년 6월 7일 오후 3시 18분 
You know what is funny? There are options ALREADY included in default server tweak to set up decay x5, essence required x5, and allow claim/destruction of hearts once breached to reduce "abandoned castles" problem. But nobody, literally nobody uses these options in server settings! And then people go cry to devs, despite devs already added one simple slider to solve that issue, its just server admins who don't want to do that for whatever reasons.

And in regards to PvP being hard - it is a survival game. You're supposed to survive until you're geared enough to punish your enemies. Horse is OP only vs total noobs (like first week players), all more or less experienced people know how to knock people off horses with ease. Even those pesky ones with scytes.
The only thing that is needed impovement in PvP is some abilities, a lot of them totally useless.

If you want a "fair and square" knightly valorous and 100% safe experience of "honest prepared pvp" - go play World of Warcraft or something. Or, PvE server.
Elfie 님이 마지막으로 수정; 2022년 6월 7일 오후 3시 23분
Bexx 2022년 6월 7일 오후 3시 39분 
Dreadknight님이 먼저 게시:
Let player turn pvp off or on with 15 cool down.

The possibility to turn off and on pvp could be an option in server settings, without a cooldown, but only available in your castle!
Kidnappings 2022년 6월 7일 오후 4시 19분 
Elfie님이 먼저 게시:
You know what is funny? There are options ALREADY included in default server tweak to set up decay x5, essence required x5, and allow claim/destruction of hearts once breached to reduce "abandoned castles" problem. But nobody, literally nobody uses these options in server settings! And then people go cry to devs, despite devs already added one simple slider to solve that issue, its just server admins who don't want to do that for whatever reasons.

And in regards to PvP being hard - it is a survival game. You're supposed to survive until you're geared enough to punish your enemies. Horse is OP only vs total noobs (like first week players), all more or less experienced people know how to knock people off horses with ease. Even those pesky ones with scytes.
The only thing that is needed impovement in PvP is some abilities, a lot of them totally useless.

If you want a "fair and square" knightly valorous and 100% safe experience of "honest prepared pvp" - go play World of Warcraft or something. Or, PvE server.
i am in a server that says 10x and it is no way 10x is enabled. at one point it was but i think an update ruined that. as for suggesting going to WoW i think that is a bit silly of you to say even though your suggestion is welcomed but that doesnt solve the issue thats going on at this time, im sure you experienced what a lot of us are going through and if you havent you will soon its irritating. so maybe useful comments would be key here.
SuperDonQuixote 2022년 6월 7일 오후 4시 31분 
PvP in general is completely cannibalistic. Any game offers PvP suffers from the same thing... the fact that there will always be someone that wants to stamp out all flickers of hope in everyone that oppose them. Just look at New World... same thing where one faction just wipes the map and all others must deal with a lesser existence. Some of them like the challenge and stay, while the majority simply seek the next thing looking for their turn at dominance.
Imposing "safety" settings to try to preserve a calmer more civilized PvP experience is for naught as you are basically just watering the system down to where the PvPers will just move on because they don't want a "diet" version of PvP. This is the eternal PvP dilemma that no game that tries to incorporate both PvE and PvP has really solved. The only PvP games that make it seem to be the ones that were solely designed for PvP specifically (LoL, Fortnite, CS, etc).
Kidnappings 2022년 6월 9일 오후 2시 55분 
SuperDonQuixote님이 먼저 게시:
PvP in general is completely cannibalistic. Any game offers PvP suffers from the same thing... the fact that there will always be someone that wants to stamp out all flickers of hope in everyone that oppose them. Just look at New World... same thing where one faction just wipes the map and all others must deal with a lesser existence. Some of them like the challenge and stay, while the majority simply seek the next thing looking for their turn at dominance.
Imposing "safety" settings to try to preserve a calmer more civilized PvP experience is for naught as you are basically just watering the system down to where the PvPers will just move on because they don't want a "diet" version of PvP. This is the eternal PvP dilemma that no game that tries to incorporate both PvE and PvP has really solved. The only PvP games that make it seem to be the ones that were solely designed for PvP specifically (LoL, Fortnite, CS, etc).
well look at runescape with there pvp/pve. they have it level ranged. example 3-20 20-40 etc. where if said player is level 21 cant attack a level 3 cause of the differences. this is a example of runescape and there pvp aspects. i can see this game implementing something along those lines with the GS instead of region locked. only advantage they would have is there spells but even then you can escape if you know how. just food for thought people would hate that but at the same time im sure theyd adapt if they want pvp all they got to do is wear the lower gear.
Kidnappings 님이 마지막으로 수정; 2022년 6월 9일 오후 2시 56분
Vexov 2022년 6월 9일 오후 3시 09분 
A few things

1) We could have a underground Vampire main city. Allowing players to craft and some storage space. Giving players the ability to siege. This can also be a place for safe trading.

2) We could have castles off map. Instanced that players can travel to siege. Themes: seasonal and weather conditions, surrounding mountains, water falls, etc.

3) We could have a whole underground world for even more space.

4) Castles show up on the fraking map. The main frustration is looking for a spot. Seeing there is no spots can allow players to just look for another server. Severs could also show the number of castles.

5) Multiple castle hearts and how they work for Clans. This should be limited to "ONE". A 30 minute warning, or something, that a random Castle will be deleted. Gives enough time to relocate (maybe.., at least the important stuff). Clearly, only Leaders should be allowed to build castle hearts (cause drunk and stupid people WILL happen).
Vexov 님이 마지막으로 수정; 2022년 6월 9일 오후 3시 10분
Smug Kot 2022년 6월 9일 오후 3시 47분 
It's the cycle of all PvP servers, a lot of people join when is fresh, then after 3 days the tryhards start pushing people ouf of the server by ganking and sieging, since theres already tryhards dominating everything people start to leave and move to the next fresh server leaving a ♥♥♥♥ load of empty castles filled with blood essence for days.

Rise and repeat, PvP servers don't live more than a week.
Smug Kot 님이 마지막으로 수정; 2022년 6월 9일 오후 3시 47분
Pottsy 2022년 6월 9일 오후 4시 13분 
There are 2 major flaws at the moment.

1) Raiding is too easy. I got raided by a single Golem, all through the base, and as stated...the map isn't big enough on a lot of places to build 5 rows of walls first.

2) Clan Grouping is a big issue. 4-Clan limits are in place for a reason, but constantly being attacked by 8-12 people at a time. Just left a Merc PvP server today as the top 8 players just bummed my base within 5 minutes. 1 Golem, 3 fighters, 4 standing outside...I got out of my castle, only to be attacked by 4 in the street...no chance lol.

Makes it completely meaningless to try and fight.

Having said that...making Raiding harder and not just requiring a single Golem (Such as actually having to lay Explosives and such), would slow them down enough to where 2/3 Layers of walls etc would be enough to cause enough of an interference if you are defending well.

The fact that once the Golem breaches one single door, that the entire base becomes vulnerable is dumb as fook...

It's Early Access, so i'm taking things with a grain of salt. But it cannot remain as it is, and hopefully it's addressed. Really enjoying the rest of the game at the moment, but when it comes to Raiding...that is what kills my enjoyment.

I need to be able to defend, and yes against multiple groups at least a little bit, the rule is evidently being broken on every server i've played on so far. Unless it's enforced hardcore, then aspects of the game need adjusting to counter it.

I think simply disallowing a Golem to walk through your whole base after the first door is broken and actually force people to stop fighting to lay explosives for walls and such (And potentially get caught in them) could be a simple first step.
Pottsy 님이 마지막으로 수정; 2022년 6월 9일 오후 4시 14분
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