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번역 관련 문제 보고
They should definitely allow that as a server option
what?? this is just ridiculous.. what are you talking about.. maybe with portals on.. and multiple castles.. but I think there is plenty of map for one person or a group of friends.
And in regards to PvP being hard - it is a survival game. You're supposed to survive until you're geared enough to punish your enemies. Horse is OP only vs total noobs (like first week players), all more or less experienced people know how to knock people off horses with ease. Even those pesky ones with scytes.
The only thing that is needed impovement in PvP is some abilities, a lot of them totally useless.
If you want a "fair and square" knightly valorous and 100% safe experience of "honest prepared pvp" - go play World of Warcraft or something. Or, PvE server.
The possibility to turn off and on pvp could be an option in server settings, without a cooldown, but only available in your castle!
Imposing "safety" settings to try to preserve a calmer more civilized PvP experience is for naught as you are basically just watering the system down to where the PvPers will just move on because they don't want a "diet" version of PvP. This is the eternal PvP dilemma that no game that tries to incorporate both PvE and PvP has really solved. The only PvP games that make it seem to be the ones that were solely designed for PvP specifically (LoL, Fortnite, CS, etc).
1) We could have a underground Vampire main city. Allowing players to craft and some storage space. Giving players the ability to siege. This can also be a place for safe trading.
2) We could have castles off map. Instanced that players can travel to siege. Themes: seasonal and weather conditions, surrounding mountains, water falls, etc.
3) We could have a whole underground world for even more space.
4) Castles show up on the fraking map. The main frustration is looking for a spot. Seeing there is no spots can allow players to just look for another server. Severs could also show the number of castles.
5) Multiple castle hearts and how they work for Clans. This should be limited to "ONE". A 30 minute warning, or something, that a random Castle will be deleted. Gives enough time to relocate (maybe.., at least the important stuff). Clearly, only Leaders should be allowed to build castle hearts (cause drunk and stupid people WILL happen).
Rise and repeat, PvP servers don't live more than a week.
1) Raiding is too easy. I got raided by a single Golem, all through the base, and as stated...the map isn't big enough on a lot of places to build 5 rows of walls first.
2) Clan Grouping is a big issue. 4-Clan limits are in place for a reason, but constantly being attacked by 8-12 people at a time. Just left a Merc PvP server today as the top 8 players just bummed my base within 5 minutes. 1 Golem, 3 fighters, 4 standing outside...I got out of my castle, only to be attacked by 4 in the street...no chance lol.
Makes it completely meaningless to try and fight.
Having said that...making Raiding harder and not just requiring a single Golem (Such as actually having to lay Explosives and such), would slow them down enough to where 2/3 Layers of walls etc would be enough to cause enough of an interference if you are defending well.
The fact that once the Golem breaches one single door, that the entire base becomes vulnerable is dumb as fook...
It's Early Access, so i'm taking things with a grain of salt. But it cannot remain as it is, and hopefully it's addressed. Really enjoying the rest of the game at the moment, but when it comes to Raiding...that is what kills my enjoyment.
I need to be able to defend, and yes against multiple groups at least a little bit, the rule is evidently being broken on every server i've played on so far. Unless it's enforced hardcore, then aspects of the game need adjusting to counter it.
I think simply disallowing a Golem to walk through your whole base after the first door is broken and actually force people to stop fighting to lay explosives for walls and such (And potentially get caught in them) could be a simple first step.