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thats why i said they are all the same, basicly.
For teams
Your top layer would be where all your important loot should be, no point in layering this part up it's the smallest section.
the middle layer will largely where crafting and generic stuff but it'll have a graveyard trap protecting the weaker ramp.
Bottom layer is graveyard traps focused on the ramps or protecting your front lawn.
Grave yard traps is using the tombs to spawn skeleton priests and banshees, 12/6 max capacity tomes are murder for attackers to get through.
For solos, you want to take over one of those larger hills that can take two hearts with one ramp to the top, the point being you want to max out your servants as a graveyard trap wouldn't be viable for solos.
Both just max out your servants on paladins, lightweavers especially, clerics for healing and shielding, a priest for backfield support. brawlers and longbows are pretty annoying too.
Having to fight a anywhere from 36 to 144 tough undead mobs, and around 18 to 36 of some of the most annoying mobs in the game will discourage but the most determined of attacks. and you castle can look pretty ish while doing this.
If you can have 2 Castles then you can have one surrounding the other complete with honey combs to slow people down that way, when they finally break through one castle and the servants/banshees they're faced with yet another layer of defense to break through.
Unless you can catch people offline or have unlimited raiding hours then getting through such defense is going to take hours. If it is not damn near impossible if there's people defending.
And ofc it will always be that turrets, traps or other defences only hold your enemy for longer (not stop raid completely). That's the whole point of raiding. Sometimes you can defend, sometimes you get wiped.
Now though in the game... If you're online you're unraidable, if you're in bathroom you're wiped. I don't think it's how it's supposed to be
at 81, i can beat a squad of paladins/healer combo by myself.
are they stronger as servants than usual? i dont rly pvp.
Spoken like a true noob. It absolutely is not.
7 Days to Die
Let's see.... we can have...
Electric fences
Motion tracker cameras
Automated gun turrets (various types)
Foot plate switches and trip wires that can trigger pretty much anything you like (you want a trap door that opens under them and they drop 100 feet into a concrete-lined pit full of spike traps? No problem, go for it, now you can capture whoever tried to raid you and drop grenades in on them for sport whenever you get back online, or just keep them there till you're bored toying with them)
Spike traps
Whirling blade traps
Dart traps (usually triggered by footplate or trip wire)
Multiple lines of concrete walls you have to spend ages to chip through are incredibly BORING and are in fact the LEAST of your worries in that game if you plan to raid an enemy base. That's assuming you can even FIND it since you can build your base entirely underground or inside a mountain if you want to, and camouflage the entrance.
These people saying all these wonderful things are not possible because this game doesn't have them, obviously do not get out much. Newsflash: this game is VERY limited in its survival and PvP mechanics. Very. The fact the only way you can deter raids when you are offline is by building walls that are a pain to get through and having a few NPCs defend for you says it all. That's pathetic.
level 81 servants are really painful for careless attackers, lightweavers hit really hard, paladins get bulkier, clerics make them even bulkier and heal. you need to remember to pre position them in a defensive corridor for when your offline, yes they'll get baited out.
Castles on hills are more easily defended by servants, castle on flats, you'll need build out from a corner with two hearts one being the outer layer, so you can 24 tombs protecting your walls. and also to stop people from back walling you.