V Rising
Whats the point of defenses?
Guys is there something I dont get here..? Whats the point of building a well defended castle? As far as I can see that only makes it take a bit longer for someone to break in, right? So when Im online while Im attacked, either I can beat the attacker or I cant, what good does delaying the breakin do me? And if Im offline it doesnt matter ♥♥♥♥-all, does it?

What am I misunderstanding here..?
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Messaggio originale di Cpt.P1mp:
Messaggio originale di Vicky:
It's actually not... Survival games usually have defense/raid systems. Like turrets, shields or animals to soak turrets, traps etc. In some games honeycombing actually is almost or at all not used because you have defence system to take care of attackers or hold them off longer..
It is completely valid that people don't like how current raiding/defending systems are. And it is good they are expressing opinion, since that's what devs asked for - feedback, so they can work on the game better :)
name me one.
Only one I can think of with actual active defenses was Ark. Wouldnt be surprised if there werent more of them though.
Messaggio originale di Cpt.P1mp:
Messaggio originale di Vicky:
It's actually not... Survival games usually have defense/raid systems. Like turrets, shields or animals to soak turrets, traps etc. In some games honeycombing actually is almost or at all not used because you have defence system to take care of attackers or hold them off longer..
It is completely valid that people don't like how current raiding/defending systems are. And it is good they are expressing opinion, since that's what devs asked for - feedback, so they can work on the game better :)
name me one.
Ark
Protect your castle with servants, not honeycombs.
Messaggio originale di alan0n:
Messaggio originale di Cpt.P1mp:
name me one.
Only one I can think of with actual active defenses was Ark. Wouldnt be surprised if there werent more of them though.
Not only. Last Oasis has monkies on slingshots, dark and light had magical turrets, rust has turrets. So yeah... Almost all if not all survival games have defence system even if it's not done right
Messaggio originale di Vicky:
Messaggio originale di Cpt.P1mp:
name me one.
Ark
while that's a plus, they still end up playing the same. and bases are just as ♥♥♥♥♥♥ up in ark.
Messaggio originale di Vicky:
Messaggio originale di alan0n:
Only one I can think of with actual active defenses was Ark. Wouldnt be surprised if there werent more of them though.
Not only. Last Oasis has monkies on slingshots, dark and light had magical turrets, rust has turrets. So yeah... Almost all if not all survival games have defence system even if it's not done right
Rust turrets, in their use are more like traps than active defenses... But yea, like I said I'm sure there are more implementations of active defenses than just ark. None simply came to mind while I was replying earlier.
Messaggio originale di Cpt.P1mp:
Messaggio originale di Vicky:
It's actually not... Survival games usually have defense/raid systems. Like turrets, shields or animals to soak turrets, traps etc. In some games honeycombing actually is almost or at all not used because you have defence system to take care of attackers or hold them off longer..
It is completely valid that people don't like how current raiding/defending systems are. And it is good they are expressing opinion, since that's what devs asked for - feedback, so they can work on the game better :)
name me one.
Pretty sure Conan: Exiles fits the bill too.
Messaggio originale di Kai:
Messaggio originale di Cpt.P1mp:
name me one.
Pretty sure Conan: Exiles fits the bill too.
tbf i was asking for a game where raiding works differently and bases are not honeycombed or stupid ugly things. not that it has a extra layer of deffence.
thats why i said they are all the same, basicly.
if you want a defensible castle you need a clan and take over one of those corns with 2-3 levels. If you're on your own in a pvp server you are going to have a bad time.
For teams
Your top layer would be where all your important loot should be, no point in layering this part up it's the smallest section.
the middle layer will largely where crafting and generic stuff but it'll have a graveyard trap protecting the weaker ramp.
Bottom layer is graveyard traps focused on the ramps or protecting your front lawn.

Grave yard traps is using the tombs to spawn skeleton priests and banshees, 12/6 max capacity tomes are murder for attackers to get through.

For solos, you want to take over one of those larger hills that can take two hearts with one ramp to the top, the point being you want to max out your servants as a graveyard trap wouldn't be viable for solos.

Both just max out your servants on paladins, lightweavers especially, clerics for healing and shielding, a priest for backfield support. brawlers and longbows are pretty annoying too.

Having to fight a anywhere from 36 to 144 tough undead mobs, and around 18 to 36 of some of the most annoying mobs in the game will discourage but the most determined of attacks. and you castle can look pretty ish while doing this.
Ultima modifica da Aquilar; 7 giu 2022, ore 11:42
A well defended castle can and will protect against sieges. There's no way to get through 9-18 Servants (3/3/3 Cleric/Lightweaver/Paladins) on top of having to go through a Graveyard full of Banshees (36) while fighting off the player defending as well.
If you can have 2 Castles then you can have one surrounding the other complete with honey combs to slow people down that way, when they finally break through one castle and the servants/banshees they're faced with yet another layer of defense to break through.

Unless you can catch people offline or have unlimited raiding hours then getting through such defense is going to take hours. If it is not damn near impossible if there's people defending.
Ultima modifica da Professor H. Farnsworth; 7 giu 2022, ore 11:52
Messaggio originale di Cpt.P1mp:
Messaggio originale di Kai:
Pretty sure Conan: Exiles fits the bill too.
tbf i was asking for a game where raiding works differently and bases are not honeycombed or stupid ugly things. not that it has a extra layer of deffence.
thats why i said they are all the same, basicly.
Just because there are not many examples, doesn't mean that it is impossible to make. Just in general there are not many pvp,raiding,base building,online server based survival games that would also be alive (more than a thousand or few thousand playing). So yes, it is difficult to make and balance it out fully without a good example to follow. Doesn't mean you can't make it though :)
And ofc it will always be that turrets, traps or other defences only hold your enemy for longer (not stop raid completely). That's the whole point of raiding. Sometimes you can defend, sometimes you get wiped.
Now though in the game... If you're online you're unraidable, if you're in bathroom you're wiped. I don't think it's how it's supposed to be
Messaggio originale di Professor H. Farnsworth:
A well defended castle can and will protect against sieges. There's no way to get through 9-18 Servants (3/3/3 Cleric/Lightweaver/Paladins) on top of having to go through a Graveyard full of Banshees (36) while fighting off the player defending as well.
i dont see how servants can protect from anything that isnt max level.
at 81, i can beat a squad of paladins/healer combo by myself.
are they stronger as servants than usual? i dont rly pvp.
Messaggio originale di Cpt.P1mp:
Messaggio originale di constantinople:
So the optimal defense would be just layer after layer after layer of gates one after the other..? And then hope people will be like "oh ♥♥♥♥ off with this" and leave? Thats... lame.
first time with this type of game? its same everywhere.

Spoken like a true noob. It absolutely is not.


Messaggio originale di Cpt.P1mp:
name me one.

7 Days to Die

Let's see.... we can have...

Electric fences
Motion tracker cameras
Automated gun turrets (various types)
Foot plate switches and trip wires that can trigger pretty much anything you like (you want a trap door that opens under them and they drop 100 feet into a concrete-lined pit full of spike traps? No problem, go for it, now you can capture whoever tried to raid you and drop grenades in on them for sport whenever you get back online, or just keep them there till you're bored toying with them)
Spike traps
Whirling blade traps
Dart traps (usually triggered by footplate or trip wire)

Multiple lines of concrete walls you have to spend ages to chip through are incredibly BORING and are in fact the LEAST of your worries in that game if you plan to raid an enemy base. That's assuming you can even FIND it since you can build your base entirely underground or inside a mountain if you want to, and camouflage the entrance.

These people saying all these wonderful things are not possible because this game doesn't have them, obviously do not get out much. Newsflash: this game is VERY limited in its survival and PvP mechanics. Very. The fact the only way you can deter raids when you are offline is by building walls that are a pain to get through and having a few NPCs defend for you says it all. That's pathetic.
Ultima modifica da Ghostlight; 7 giu 2022, ore 12:05
Got 4 layers of castle each first wall takes ages and then 36 servants all max gear with legendary necks all on they kill golems in seconds
Messaggio originale di Cpt.P1mp:
Messaggio originale di Professor H. Farnsworth:
A well defended castle can and will protect against sieges. There's no way to get through 9-18 Servants (3/3/3 Cleric/Lightweaver/Paladins) on top of having to go through a Graveyard full of Banshees (36) while fighting off the player defending as well.
i dont see how servants can protect from anything that isnt max level.
at 81, i can beat a squad of paladins/healer combo by myself.
are they stronger as servants than usual? i dont rly pvp.

level 81 servants are really painful for careless attackers, lightweavers hit really hard, paladins get bulkier, clerics make them even bulkier and heal. you need to remember to pre position them in a defensive corridor for when your offline, yes they'll get baited out.

Castles on hills are more easily defended by servants, castle on flats, you'll need build out from a corner with two hearts one being the outer layer, so you can 24 tombs protecting your walls. and also to stop people from back walling you.
Ultima modifica da Aquilar; 7 giu 2022, ore 12:12
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Data di pubblicazione: 7 giu 2022, ore 10:49
Messaggi: 37