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idk exactly how well that works in this game, havent tried per-se. but the ideea should be the same.
blowing up defences are often costly in other games. and if u built enough walls/proper defences. they will give up if they wasted to many resources n got nowhere.
Then you can rebuild.
But this game has 2 problems so far.
-blowing up equipment is pretty cheap.
-they can see through walls and find your weakest spot to plan a break.
How have I said anything about wanting to be unassailable? I love the idea of having actual castle attacks and defenses, which is why Im disappointed at the notion defenses serve only to delay a boring bashing-down-walls attack.
I had hoped for traps, mobs, more sophisticated ♥♥♥♥ sort of in the vein of Mighty Quest for Epic Loot.
It is completely valid that people don't like how current raiding/defending systems are. And it is good they are expressing opinion, since that's what devs asked for - feedback, so they can work on the game better :)
on pve servers it might be for duels.
Maybe what could be done is have some sort of instanced "castle defences" type area that youd load into and have to fight through before you get to the actual on-map castle, and then that area could be a MQfEL style gauntlet of traps and mobs with points values and such...