V Rising

V Rising

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why servers are dying so fast?
im on my 3rd server already and all of them dropped from 50 to under 10 players before i even could get to lategame
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Affichage des commentaires 46 à 60 sur 82
YNS a écrit :
im on my 3rd server already and all of them dropped from 50 to under 10 players before i even could get to lategame

Most likely people going to their own servers. I know several people who are just running servers on their own machines.
Ghostlight a écrit :
I think it could be fixed by a simple setting that limits the level difference between PvPers. E.g. players cannot affect other players IN ANY WAY (including messing with their castle) if there are more than 10 GS levels difference between them. (And you'd need to add no switching gear while in combat).

that would basically make leveling a non-factor.
why would players level up

To kill bosses.
MadConsular a écrit :
People like him are just grifters who trash on every new, trending game just to get hate views. I wouldn't take their opinion seriously. It's like the easiest way to get views on Youtube. [Trending game] Is the worst game ever!. 'This game sucks!!!'. Seriously the people who claim to 'love MMORPGS' hate every one they play. Makes you think if they really like it or not. Be like me reviewing sports matches, saying they all suck, then claiming to be a huge fan of them
I never said he hated on New World. I said he had a video, where he addressed how people said it should have been Full Loot, and he pointed out why that's a bad idea. Learn to read, man.

Even when Josh does dislike a game, he still comments on the positives and always tells people to give them a try, so I'm not sure where your opinion of him came from.
maybe real estate?
NiN a écrit :
maybe real estate?

I think it is certainly an issue for PVE servers especially when decay rate is set low and you can't get rid of old abandoned castles for new players to join.


But in PVP, I think it "rubs both ways", because it seems to be both a major part of and driving force for PVP and a reason for people quitting.

I think people lose their castle and most of their stuff along with it and just leave either for a new server or a new game altogether.

I know there are special chests to keep you best stuff in, but maybe something more is needed?

Maybe when you raid a base, and loot an object, you don't get to loot everything in there, just a portion of it and the rest somehow goes back to the castle owner?

The amount of stuff that doesn't get looted could be a server setting.
Dernière modification de ZiffyHead; 16 juin 2022 à 8h41
ZiffyHead a écrit :
NiN a écrit :
maybe real estate?

I think it is certainly an issue for PVE servers especially when decay rate is set low and you can't get rid of old abandoned castles for new players to join.


But in PVP, I think it "rubs both ways", because it seems to be both a major part of and driving force for PVP and a reason for people quitting.

I think people lose their castle and most of their stuff along with it and just leave either for a new server or a new game altogether.

I know there are special chests to keep you best stuff in, but maybe something more is needed?

Maybe when you raid a base, and loot an object, you don't get to loot everything in there, just a portion of it and then rest somehow goes back to the castle owner?

The amount of stuff that doesn't get looted could be a server setting.

Raiding is already hard if both clans are competent, servants melts golems, explosives glued to a wall too, if its a problem than you got raided while off then play in another server that goes with with your schedule
ZiffyHead a écrit :
NiN a écrit :
maybe real estate?

I think it is certainly an issue for PVE servers especially when decay rate is set low and you can't get rid of old abandoned castles for new players to join.


But in PVP, I think it "rubs both ways", because it seems to be both a major part of and driving force for PVP and a reason for people quitting.

I think people lose their castle and most of their stuff along with it and just leave either for a new server or a new game altogether.

I know there are special chests to keep you best stuff in, but maybe something more is needed?

Maybe when you raid a base, and loot an object, you don't get to loot everything in there, just a portion of it and the rest somehow goes back to the castle owner?

The amount of stuff that doesn't get looted could be a server setting.

There is not much game mechanically you can do to solve the PvP.
The issue is and will always be the PvP community itself.

If official PvP servers are to survive, the PvP community will have to adopt some kind of sportsmanship - that, however, is a very long shot.
Same reason every other full loot pvp game dies so fast.

The hardcore pvp players are absolutely toxic and do everything possible to make other players feel like crap.
LastWeebAlive a écrit :
Same reason every other full loot pvp game dies so fast.

The hardcore pvp players are absolutely toxic and do everything possible to make other players feel like crap.

Full loot pvp are a completely different fish anyway, those server have x3-x2 loot drop and they wipe every week if not shorter, so you can't make comparation between a regular pvp server and a full loot one.
Smug Kot a écrit :
Full loot pvp are a completely different fish anyway, those server have x3-x2 loot drop and they wipe every week if not shorter, so you can't make comparation between a regular pvp server and a full loot one.

You mean so people who are willing to grind it get to 'endgame' even faster and push out everyone else? Sounds fun!
Cataclysm™ a écrit :
then old players keep attacking new players castle.. and make them quit ....
This is literally the goal of every PvP player. Any PvP player that claims they're not trying to get people to quit is only lying to themselves - it's the only endgame "win" they have. Expecting new players to stick around solely to be ♥♥♥♥ on eternally for amusement is the delusion and wet dream of every PvP player.
Smug Kot a écrit :
Viggo a écrit :

So basically PvP design? You think PvP design is a term limited to actual engagement? I took it as overall experience which is what you have described.

We just got a PvP balance patch to cut off the chaos volley simulator and everyone is ♥♥♥♥♥♥♥ crying lol, Progression still the biggest reason why server die so fast.

People don't want to play in a server where a clan at first day is already 81 with all souls stones.
Duh...
Evilsod a écrit :
Smug Kot a écrit :
Full loot pvp are a completely different fish anyway, those server have x3-x2 loot drop and they wipe every week if not shorter, so you can't make comparation between a regular pvp server and a full loot one.

You mean so people who are willing to grind it get to 'endgame' even faster and push out everyone else? Sounds fun!
x3-x2 loot actually make it easier for people with no time to catch up and if you die you lose everything so meh, played some hardcore server and treated them like a battle royal game, played until I died, got my fun and moved to another, anyway those servers wipe every 3 days or week.

Still, those server are completely different fish to regular pvp so dunno why someone would mentioned them as a take in PvP servers as a whole.
Dernière modification de Smug Kot; 16 juin 2022 à 9h38
The amount of toxic and garbage being posted in here daily is pretty amazing. Most people who bought this game seem to not know what a survival game is. Another thing is EARLY ACCESS where you all act like a server dying means something. You already bought the game. If any of you had some sense you would know its pretty common for survival games to go up and down when in EA.

Overall V Rising has has tons of content which most survival games sit on player made content. People on PVE will clear content and get bored as most games see this. You do not play a game forever. EA is meant to test the game out and report bugs.

You look at most survival games especially in EA that everytime a content patch is dropped? The servers refill and people leave again when the content is played through. The game isn't dying or dead but you can tell all the newer folks have no clue with that remark.
Supay a écrit :
The amount of toxic and garbage being posted in here daily is pretty amazing. Most people who bought this game seem to not know what a survival game is. Another thing is EARLY ACCESS where you all act like a server dying means something. You already bought the game. If any of you had some sense you would know its pretty common for survival games to go up and down when in EA.

Overall V Rising has has tons of content which most survival games sit on player made content. People on PVE will clear content and get bored as most games see this. You do not play a game forever. EA is meant to test the game out and report bugs.

You look at most survival games especially in EA that everytime a content patch is dropped? The servers refill and people leave again when the content is played through. The game isn't dying or dead but you can tell all the newer folks have no clue with that remark.

People actually enjoying the game are too busy playing it? really most of the ♥♥♥♥ posted in steam comes from PvE players who already beated the game and now they have nothing to do that ♥♥♥♥ on everyone.
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Posté le 7 juin 2022 à 3h48
Messages : 82