V Rising
why servers are dying so fast?
im on my 3rd server already and all of them dropped from 50 to under 10 players before i even could get to lategame
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Visualizzazione di 31-45 commenti su 82
Messaggio originale di AnthraX:
Messaggio originale di Ghostlight:
Bad PvP design

Pve completed no reason to stay
i beg to differ, its the only reason i stay, nobody wants to get ganked on weekly base by people wich get stronger with every player they gank until nobody can gank them..
I think level matters. If you pvp and someone can full loot and destroy your castle.. you go from lvl 80 to lvl 1 all over again that could be super frustrating. I casually play - had a decent pvp server. But its dead now a group would raid castles and unfortunately if players weren't online they lost everything. No way to defend yourself all the time.
Nothing to do except kill all bosses.
It's just a race for now.
Those who fall behind give up when they see higher iLvl.
Servers are empty after 2-3 days

It's lack of content. Players need goals.
Messaggio originale di Lugulbanda:
Messaggio originale di AnthraX:

Pve completed no reason to stay
i beg to differ, its the only reason i stay, nobody wants to get ganked on weekly base by people wich get stronger with every player they gank until nobody can gank them..

so what are you doing now you finished all PVE content?
50 players on that tiny map? Gosh...
Ultima modifica da Licher.Rus; 16 giu 2022, ore 5:50
Messaggio originale di Ghostlight:
Bad PvP design

FPBP
valhalla solo server after last update is almost full after week of wipe So i dont know why you have problem.
Messaggio originale di Ghostlight:
Bad PvP design

PvP could be better but it is fine as it is, it doesn't make servers die. Progression do.

The main reason for server living only for 1 day is too rapid progression if you know how to abuse game mechanics.

Essentially experienced players can skip T1 entirely, in few hours since start they already iron, 5-6 more hours - and they in 70+ with ults and stuff, and there is no real endgame for them so they just roam looking for fight for a bit then leave for next server because there is nothing more to do.

Mind you, at the same time people who just chilling and/or building castles would still be at the top tiers of t1. Even tho they played the same amount of time and put in the same effort.

And after day 2 no new people would join server except noobs, who don';t know that this is an one-day-serverlifecycle game. So it dies.
Funny thing is, Josh Hayes already covered this last year, although in regards to New World. Originally, it was a Full Loot PvP only game, but the Alpha testers hated it, so they changed it to PvP Lite and added in PvE, but when the game launched, tons of people were crying on and on about how it should have been a Full Loot PvP only game.

Anyway, in his video, Josh mentions the reasons that Full Loot PvP games don't work. Then V Rising comes out, and pretty much proves everything he said. Even if a server isn't Full Loot or PvP-focused, the game itself is still brutally difficult, and casual gamers don't have time to spend refarming for hours on end, just to lose all their stuff again.
Messaggio originale di Elfie:
Messaggio originale di Ghostlight:
Bad PvP design

PvP could be better but it is fine as it is, it doesn't make servers die. Progression do.

The main reason for server living only for 1 day is too rapid progression if you know how to abuse game mechanics.

Essentially experienced players can skip T1 entirely, in few hours since start they already iron, 5-6 more hours - and they in 70+ with ults and stuff, and there is no real endgame for them so they just roam looking for fight for a bit then leave for next server because there is nothing more to do.

Mind you, at the same time people who just chilling and/or building castles would still be at the top tiers of t1. Even tho they played the same amount of time and put in the same effort.

And after day 2 no new people would join server except noobs, who don';t know that this is an one-day-serverlifecycle game. So it dies.

So basically PvP design? You think PvP design is a term limited to actual engagement? I took it as overall experience which is what you have described.
Messaggio originale di Viggo:
Messaggio originale di Elfie:

PvP could be better but it is fine as it is, it doesn't make servers die. Progression do.

The main reason for server living only for 1 day is too rapid progression if you know how to abuse game mechanics.

Essentially experienced players can skip T1 entirely, in few hours since start they already iron, 5-6 more hours - and they in 70+ with ults and stuff, and there is no real endgame for them so they just roam looking for fight for a bit then leave for next server because there is nothing more to do.

Mind you, at the same time people who just chilling and/or building castles would still be at the top tiers of t1. Even tho they played the same amount of time and put in the same effort.

And after day 2 no new people would join server except noobs, who don';t know that this is an one-day-serverlifecycle game. So it dies.

So basically PvP design? You think PvP design is a term limited to actual engagement? I took it as overall experience which is what you have described.

We just got a PvP balance patch to cut off the chaos volley simulator and everyone is ♥♥♥♥♥♥♥ crying lol, Progression still the biggest reason why server die so fast.

People don't want to play in a server where a clan at first day is already 81 with all souls stones.
In PVE i'm seeing a trend of no space to build and lack of resource availability, on the pvp side i'm seeing gank squads and jack ass end game players running lower level players out of the servers. Honestly, its to be expected with PvP, they cannibalize their own and drive new players away. We have a new world situation here, they devs cant decide if this is a PvP or PvE game. Only game who has gotten it close to right in Conan Exiles and that's after 4+ years of trying, but even that game has some glaring issues.
If progression was the only issue, then you could start a PVP server with the already available options in the server creation settings, so that everybody starts at max progression level with a full set of gear and the mats to support repairs on the gear.

I haven't heard of any servers like that for some reason, but if the PVP in this game is "good", then that server should not die, but my guess is that it too will die within days.

The only way to know for sure is to make that server and see what happens, in the worst case scenario you will end up with a healthy server that doesn't die and the proof that the problem lies in the journey and not the destination.
Messaggio originale di Augoeides:
Funny thing is, Josh Hayes already covered this last year, although in regards to New World. Originally, it was a Full Loot PvP only game, but the Alpha testers hated it, so they changed it to PvP Lite and added in PvE, but when the game launched, tons of people were crying on and on about how it should have been a Full Loot PvP only game.

Anyway, in his video, Josh mentions the reasons that Full Loot PvP games don't work. Then V Rising comes out, and pretty much proves everything he said. Even if a server isn't Full Loot or PvP-focused, the game itself is still brutally difficult, and casual gamers don't have time to spend refarming for hours on end, just to lose all their stuff again.

People like him are just grifters who trash on every new, trending game just to get hate views. I wouldn't take their opinion seriously. It's like the easiest way to get views on Youtube. [Trending game] Is the worst game ever!. 'This game sucks!!!'. Seriously the people who claim to 'love MMORPGS' hate every one they play. Makes you think if they really like it or not. Be like me reviewing sports matches, saying they all suck, then claiming to be a huge fan of them
Messaggio originale di ZiffyHead:
If progression was the only issue, then you could start a PVP server with the already available options in the server creation settings, so that everybody starts at max progression level with a full set of gear and the mats to support repairs on the gear.

I haven't heard of any servers like that for some reason, but if the PVP in this game is "good", then that server should not die, but my guess is that it too will die within days.

The only way to know for sure is to make that server and see what happens, in the worst case scenario you will end up with a healthy server that doesn't die and the proof that the problem lies in the journey and not the destination.

The PvP is okeyish, since is a watered down Battlerite PvP style and I hope with the new changes it gets better since there will be more options than just chaos volley spam. Progression in the other hand is completely ♥♥♥♥♥♥, everyone is racing to get max ILVL to bully low levels out of the server and they are too ♥♥♥♥♥ to deal with people of their same level. Even just for pure spite, i got myself to 81 in those kind of server and started to hunt their asses to just realize they actually ♥♥♥♥♥♥♥ sucks at pvp and gear was the only thing they had.
Ultima modifica da Smug Kot; 16 giu 2022, ore 7:30
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Data di pubblicazione: 7 giu 2022, ore 3:48
Messaggi: 82