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they could have made the random research do duplicates. bless them for not doing that ridiculousness.
I don't think we're playing on the same settings. I've had less than 10 duplicate books in my time of very actively playing. Out of 200 days, I've spent perhaps 5 in my castle, the rest has been out in the field beating on enemies.
And really, is the RNG and the grind the main point of the game, or just an unnecessary obstacle to artificially extend the game time? I think the game already is content-rich enough that they don't need to do that, if indeed it is a conscious choice rather than a throw-away default they just went with and never really went back to analyse properly.
Sure, I could do that, but is that what the game is supposed to be about: Repeating the same steps that you've already done and mastered eleventy-twelve times over, just to negotiate a throw-away mechanic?
Listen, I don't mind a bit of grind. As per my suggestion above, you would still need as many papers, scrolls and schematics to finish out your research. Possibly more, as you'd be incentivised to scrap books for materials to put towards the research you actually want.
It's just that currently, the game has no way to be smart about research, which is quite an ironic concept, if you think about it.
You're necessitated to keep headbutting that proverbial concrete wall, all the while praying that the wall breaks before your head does. That's downright bad game design. And since the game is in early access, there's still a chance that it could improve, become smarter.
You'd still need to grind with my suggested system. The same amount (or possibly more) materials would be required to finish out the tech trees. What I'm suggesting is a system that would reward planning your research a bit more, instead of just rewarding dumb luck with (mostly) dumb prices.
the only RNG present is that you discover them at random. there is no duplication in the discovery. whether it takes 10 discoveries or 1 discovery you cant randomly discover a duplicate.
the paper press speeds this process up.
Following that logic, shouldn't you get worse and worse weapons and gear as your progress through the game? I mean, better gear just "speeds this process up", after all, and it sounds like you consider this a bad thing.
Snark aside, there's a bit more to it that that. I've raided the same farms repeatedly, and gotten anything from 1 scroll to 2 stacks of scrolls time. So there's at least two layers of RNG at play here, and it's needless, brainless activity.
If you have nothing else taking up your time, I guess you can let that pass without comment, but most people don't have unlimited time (or unlimited patience, for that matter), and a grind without much in the sense of strategy or agency just sucks the fun out of playing said game.
The point of the game, as I see it, is; Challenging PVE combat encounters; Resource management; Creative expression through building and decorating your builds; And if you partake in that side, PVP and/or cooperative gameplay. The grind is a pointless time sink. Time sinks sort of makes sense for games that charge a recurring subscription, or is otherwise so bare bones that the actual content would last only hours without the grind. That isn't this game.
and its only really such a grind because Mats needed seem so heavy.
let me not get started on the fishing...i have 20 stacks of Fat Goby and ive found maybe 5 rainbow trout or sage...running around looking for these fishing spots i detest it, but its almost neccasary for the Brute buff. which is basically necessary to complete the game with how imba some of the bosses are, Ive found more books and bonnets then actual fish at this point
I just have a feeling, that if the devs dont rebalance these mechanics im sure they'll add an ingame shop.
Considering that you have access to console commands - Among them ones to spawn in items - that'd be rather pointless, wouldn't it? It would be like adding a shop selling diamonds to Minecraft.
No, I think this is growing pains - The game hasn't been thoroughly tested, especially not the later parts. It makes sense, as they would've been the bits developed last. I'm sure they're hard at work tweaking and balancing the game, pretty much as we speak.