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But I mean, the bosses are neat and interesting. It's mostly down to a few things such as their Aoe abilities which can be more annoying than a challenge, their healing ability (if they have one which heals for too much) and/or their location.
1v1 tradtional boss arena battles are enjoyable. But dealing with the sun Priestess while Jade walks by and 3 other patrols along with her ability to heal herself for so much, in combination, makes for a not so enjoyable time.
The shepard was fun because it was just me and him. Jade wasn't because I had Sun priestess and stupid Vincent creeping on her from a distance. And these fights aren't short so you sort of need to play careful but that takes time so it would be nice if 5 different patrols didn't walk by in the middle of it all, ya know.
Again some bosses are enjoyable but the ones that aren't, are mostly just annoying because they set you up in just a stupid situation.
Hope you leave V rising, bye
I grumbled and went with it and got the thing down to ~1% hp on the first try but I was pissed off the entire time because it took 10 seconds to figure out how to fight the thing before it pulled out the "run away and then back in and then away and then back in" strategy that beats you by abusing terrible user interface design instead of just making the boss actually difficult.
I had a blood moon and took out Tristan and Christina (and ran like hell from Jade) and went to kill Frostmaw in the final hours of the night and everything was going great until it started charging off my screen and forcing me to slowly turn the camera only for it to do it again and again and again for several minutes.
And you literal children want to try to tell me this is a hard game? That this game is comparable in difficulty to a Souls game? It's just badly made. You're not good for banging your head against a badly made game. You're not good for being a masochist. You all sound like the equivalent of Dark Souls 2 fanboys that only claim it's their favorite Souls game because everyone else bashes it all the time.
Frostmaw was my favorite boss so far. Maybe the game isnt for you dude. Quit being a ♥♥♥♥♥ about it and move on with your life.
Personally this feels like the problem, you're forced to use a counter against some bosses without the game telling people that some bosses absolutely 100% require such skills in any way. If you don't, you just have to wait until your gear score is high enough to just outdamage it before it puts you in the ground. Most people are going to go the pure damage route and try to rely on dodging, because that is the dedicated defensive button, but the defensive skills have no specified slot, but sometimes are required to progress at level.
I feel like that fight works well with a defensive setup, focused on quick hit and run or fast burst hits in the small downtime you get.
Having the blood shield, the heal-dash and blood-rite / counter worked wonders in that fight. All about juggling those skills effectively, and you should be golden. Sorry, can't remember all of the names.
The ONLY thing I don't like about bosses are that sometimes they just run away from you back to their patrol route and instantly reheal to max HP, even if you hit them with something hoping to aggro them back. Mobs do that too. In a way that is good so that you don't have hordes of mobs and bosses chasing you across the whole map, but sometimes that is super annoying.