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Servant Hunt Timer
So I play a private single server for myself and obviously I play maybe 4 hours at a time, 6 at its longest, but could we maybe figure out how to turn down the Servant Hunt timer so that us who shut off our game will be able to get to it the next day instead of having to have the game on -The Entire twenty some odd hours-? k thanks cuz at this rate, sending them off to do a thing will take like 2 weeks of actually playing it.
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Showing 1-6 of 6 comments
Hamster Pirate Jun 2, 2022 @ 6:09am 
I second this. You can use a console command to increment time, but this should really be a server setting for solo players to adjust.
Peacecraft Jun 2, 2022 @ 6:12am 
Can't you lower the bar to like 2 hours? i never played on a private single server, but on the Official PvE you can drag the timer bar tab thing to the left, and go from 2:00 to 23:00 hour hunts with 5 stages in total (if im not mistaking)
MeGa Jun 2, 2022 @ 6:18am 
Its very broken for solo pve, absolutely not balanced. Hope devs work into this cause even setting multiplier at 5, being forced to do 2h missions is kinda a waste of the servants feature.
Originally posted by peacecraft:
Can't you lower the bar to like 2 hours? i never played on a private single server, but on the Official PvE you can drag the timer bar tab thing to the left, and go from 2:00 to 23:00 hour hunts with 5 stages in total (if im not mistaking)
we didn't get into this until me and a friend were 15 hours in, I checked around all over and either I missed it or couldn't find what was specifically for servant hunts other than a multiplier for what they can grab
MeGa Jun 2, 2022 @ 6:22am 
Originally posted by peacecraft:
Can't you lower the bar to like 2 hours? i never played on a private single server, but on the Official PvE you can drag the timer bar tab thing to the left, and go from 2:00 to 23:00 hour hunts with 5 stages in total (if im not mistaking)
Yes, but 2h missions have more chances of failure, wounds etc.

Plus take 2 real time hours to complete, for a negligible amount of resources.

In an online server, you start a 22h mission, go to sleep, and when you log back its completed, cause mission time didnt freeze when you logged off.

The admin command to advance time is not even a workaround, as it only passes a small bit of time, and you'd need to input it many times. Starving you out of blood, lol
tassadarsf Jun 2, 2022 @ 6:46am 
I believe offline play was added after release in response to feedback, so I can absolutely understand why this oversight happened, but I agree there needs to be some action on this one.

Instead of ticking down seconds, which I assume is how it works now, it might make more sense to create a timestamp when a mission is started and instead have it check for completion that way. This would sidestep the issue for offline players and possibly prevent any delays for online players if, let's say, a server crashes and is down for a while.
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Showing 1-6 of 6 comments
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Date Posted: Jun 2, 2022 @ 6:01am
Posts: 6