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Plus take 2 real time hours to complete, for a negligible amount of resources.
In an online server, you start a 22h mission, go to sleep, and when you log back its completed, cause mission time didnt freeze when you logged off.
The admin command to advance time is not even a workaround, as it only passes a small bit of time, and you'd need to input it many times. Starving you out of blood, lol
Instead of ticking down seconds, which I assume is how it works now, it might make more sense to create a timestamp when a mission is started and instead have it check for completion that way. This would sidestep the issue for offline players and possibly prevent any delays for online players if, let's say, a server crashes and is down for a while.