V Rising

V Rising

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BigDawgSteve 1. juni 2022 kl. 17.49
Prisoners/Fish/Broken Misery
So there's not enough fishing nodes, which I think everyone has probably noticed, and its damn near impossible to get misery down much due to lack of misery removing fish. Also, Misery appears to be broken on the prisoners anyways as even when I can get it reduced some, it takes off even more health than it did the previous usage.
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Viser 18 av 8 kommentarer
Spork Witch 1. juni 2022 kl. 17.52 
Sadly it's about the single most RNG-centric aspect of the game. That said, it doesn't increase the damage, it just reduces the chance of doing the max damage, so you can still feed rats and get blood out. Not sure if something happens at 100% misery, though; I'll have to grab someone crappy to test on, don't wanna accidentally kill one of my 90+ pets.
Suzaku 1. juni 2022 kl. 18.06 
Opprinnelig skrevet av Spork Witch:
That said, it doesn't increase the damage, it just reduces the chance of doing the max damage, so you can still feed rats and get blood out. Not sure if something happens at 100% misery, though; I'll have to grab someone crappy to test on, don't wanna accidentally kill one of my 90+ pets.
It does increase damage. If it gets too high, you'll insta-kill your prisoner.
BigDawgSteve 1. juni 2022 kl. 18.12 
Opprinnelig skrevet av Spork Witch:
Sadly it's about the single most RNG-centric aspect of the game. That said, it doesn't increase the damage, it just reduces the chance of doing the max damage, so you can still feed rats and get blood out. Not sure if something happens at 100% misery, though; I'll have to grab someone crappy to test on, don't wanna accidentally kill one of my 90+ pets.

No, that doesn't change instant killing them. I've been feeding off a 100 brute for a while and his misery is at 147. I was able to fill off him before and it took half health, but now after I gave him a sage and he was at 130(full health) he almost dies, and its increased like that where I know if I feed again, even at full health and even if I get a sage fish, he's dead. Its broken.
Suzaku 1. juni 2022 kl. 18.17 
Misery acts as a damage multiplier. When you feed, you deal 30-60 damage. Meaning if you roll 60 damage at 67% misery, you deal 100.2 damage, killing your prisoner. If you happen to roll 30 damage, you would need over 330% to kill your prisoner. Prison flooring then helps to reduce these effects.
Sist redigert av Suzaku; 1. juni 2022 kl. 18.17
Smug Kot 1. juni 2022 kl. 18.24 
Ain't touching prisioners until they fix fishing, you can't farm rainbow/sage fishs without going into a hell of RNG.
Spork Witch 1. juni 2022 kl. 18.48 
I stand corrected. From what little I could find it implied it affected the roll on the 30-60 range, not straight multiplier on the damage.
benji27potf 1. juni 2022 kl. 19.14 
I just convert the 100% blood types to servants once the misery is in the 80%+ ranges.
BigDawgSteve 1. juni 2022 kl. 19.17 
Opprinnelig skrevet av benji27potf:
I just convert the 100% blood types to servants once the misery is in the 80%+ ranges.

Too soon(if you have flooring at least). I've gotten another 10 vials at least since going over 100 misery. Don't come across enough 100s to just discard them so easily
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Viser 18 av 8 kommentarer
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Dato lagt ut: 1. juni 2022 kl. 17.49
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