V Rising
This game needs a hook...
The devs stated in the Asmongold interview that they were going to continue with progression even further past what's now available. This is NOT the way to go. People already drop off after they reach Iron because it's boring. Look how many have left the game so far. Sodapoppin quit playing pretty much right after his sponsored segment was over with.

So let me ask, Is grinding going to be the end all be all to content? After you die once will your gear be yellow? Will mobs have perfect aim even more so than the musketeers in Silver Hills and stun you as well?

The vertical progression has to be cutoff somewhere. People aren't going to stick around for endless grinding. So, where and what is the horizontal content going to be that's going to get people to come back and want to stay on servers for more than a couple of days?

I guarantee you the game is done if you just keep adding more bosses to the linear quest system....
Ultima modifica da AdventM; 27 giu 2022, ore 18:20
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This is a quality assessment. The game could literally go anywhere and currently has more bosses than I can even count. But the game is a sheer grind fest with nothing outside of the grind. Can't level up outside of the grind, no quests outside of the grind, can't buy materials with stolen goods to speed up the grind, it's just pure grinding. And it's boring.
If you compare this game to something like Terraria and MC FeedTheBeast ...
First - you need some fast TELEPORT home WITH your loot or much faster way of travel.
Second - you need a CHEAP way to build your house, this grindfest for resources is beyond annoying.
Third - idk, this game needs some focus, more interesting world, fun abilities or items, some exciting goal... it becomes boring very fast and more bosses will certainly not fix it.
Ultima modifica da Erionax; 29 giu 2022, ore 2:06
An actual degree of story and better NPC interactions would be nice. Have the chance of a raid, maybe put in a basic bit of character work [like a generic "Personality" or archetype system like some games have] for servants to make them less props,. And just, well, again more story work and just a bit of flex to the world. Make it react a little bit or something you can interact with. it'd be neat to have nearby monster spawn locations like Bandit Camps react to you building your castle literally inches away from them on a cliff above their camp. Or perhaps a "Conquest" or "Tribute" system where you could take control of a location, which just makes the mobs non-hostile to you and provide stuff, like castle guards that aren't dependent on you managing to drag their half-dead body across the entire map.

Mechanically the combat is basic as ♥♥♥♥ but customizable and it does the job nicely. i'd prefer more Dungeon Keeper-esque aspects with the ability to tame/control spawned mobs, maybe have them patrol my Castle and back up me or my servants on hunts and so on.
Yea im not playing much anymore due to me having the best gear but no one is on the serve i play on. I'm on a youtubers server and even that guy stopped playing.
It would be good to add a content that really give a '' reason '' for people to spend their time coming back to play this game. It can be many things like capturing zone-fight for benefits, War system, In-Game currency along with daily quest to earn it, spend it for in-game cosmetic(could be monthly, lesser workload for devs) and ETC

While promises to bring in new weapon and boss sounds cool. It's not sustainable, its just a short-term thinking. It's not something people will stay for long . . . at best a week, then you go back to the same state right before the new patch ... not many royal customer.

The game is in EA process yes, but the vision of making this great concept game alive also important.

If the game is not worth the time of player, people just move on.

I hope this game will go to the path where it can entertain lot of people, I really hope so.

Just some opinion, no offense to anyone.
Messaggio originale di Mr.Racnaz:
It would be good to add a content that really give a '' reason '' for people to spend their time coming back to play this game. It can be many things like capturing zone-fight for benefits, War system, In-Game currency along with daily quest to earn it, spend it for in-game cosmetic(could be monthly, lesser workload for devs) and ETC

While promises to bring in new weapon and boss sounds cool. It's not sustainable, its just a short-term thinking. It's not something people will stay for long . . . at best a week, then you go back to the same state right before the new patch ... not many royal customer.

The game is in EA process yes, but the vision of making this great concept game alive also important.

If the game is not worth the time of player, people just move on.

I hope this game will go to the path where it can entertain lot of people, I really hope so.

Just some opinion, no offense to anyone.

I think, short term, branching gear progression a bit would provide a bit more variety at least. Have some sidegrades and the like like how spell casting items work, more stuff like the General's Soul Reaper, that sort of thing. Just to present a little more variety. That and a little more depth to the servant system like giving the option to jsut have them use the weapon you equip them with [requiring just copy-pasting the player moveset and a basic AI for it] would be a good short term adjustment mechanically that likely wouldn't be too intensive.

But the core skeleton of the game mechanically has already been built, it really does need some more meat to it, to have the narrative fleshed out a bit. Maybe a branch of the Servant system involving recruitable named NPCs, like merchants or the like, giving you someone to talk to, attach some small sidequests to them to explore the world and give a bit more context than what's in boss dialogue and blurbs.

Just something to interact with in a way that isn't based around damage numbers. The little we have of the setting is interesting enough, I'd like to actually explore it.
Messaggio originale di AdventM:
The devs stated in the Asmongold interview that they were going to continue with progression even further past what's now available. This is NOT the way to go. People already drop off after they reach Iron because it's boring. Look how many have left the game so far. Sodapoppin quit playing pretty much right after his sponsored segment was over with.

So let me ask, Is grinding going to be the end all be all to content? After you die once will your gear be yellow? Will mobs have perfect aim even more so than the musketeers in Silver Hills and stun you as well?

The vertical progression has to be cutoff somewhere. People aren't going to stick around for endless grinding. So, where and what is the horizontal content going to be that's going to get people to come back and want to stay on servers for more than a couple of days?

I guarantee you the game is done if you just keep adding more bosses to the linear quest system....
My brother it is a Arpg survival game. I'm not sure how many survival games you have played but many if not all are based upon getting better stuff to do better things and so on so fourth. also the game is only about to hit the 2 month mark. its EA give it time and lets see where the devs take it.
This game needs a hook...er

FTFY
Messaggio originale di TTV||Cdog_:
My brother it is a Arpg survival game. I'm not sure how many survival games you have played but many if not all are based upon getting better stuff to do better things and so on so fourth. also the game is only about to hit the 2 month mark. its EA give it time and lets see where the devs take it.

People keep saying it's a survival game but really only in the most basic sense of the word. you build a shelter and need to eat something. Problem is that the shelter is pretty much a static unthreatened by anything safe zone and blood is literally ♥♥♥♥♥♥♥ everywhere,.

Like sure it's a "survival" game, technically, but nobody who's into the genre would actually call it one, because tbh the mechanic despite being at the baseline is so tacked on and effortless unless you really ♥♥♥♥ with things. It's like calling Breath of the Wild a survival game because it has weapon durability, some crafting, and a food system. Honestly, you'd have a stronger argument than V Rising.

V rising as it is, mechanically, is really more a crafting-action game ala Terraria with some survival elements. There's not much RPG or Survival going on here, the former needs fixing, and honestly most genuine survival games kind of run into the problem of "You did the challenge or project you wanted to do and finished the last of the real content, now unless you're a child you'll put it away forever next to Minecraft and only ever play it again if your friends want to maybe." very frequently. And those are the rare good ones.
Messaggio originale di DangerousDD:
I for one would love to see new events and unforseeable events that reacts to players

NPC castle raids.
Weather issues
Outposts and Camps growing
Bosses teaming up >=)
NPC's war faring against each other
etc. Just, a more lively world.

I hope the devs invest in themselves. This could be a good 3d game someday if done right.

NPC castle raid & Outposts and Camps growing - Just what PvE needs DESPERATELY right now
Bosses teaming up - Imagine Behemoth teamed up with Winged Horror. Imagine Solarus supported by endless heal of Raziel and Azariel. HOLY **** LOL
Weather issues & NPC's war faring against each other - these bring me back to Skyrim. would be nice to see these alive in game
Messaggio originale di AkumaOuja:
People keep saying it's a survival game but really only in the most basic sense of the word. you build a shelter and need to eat something. Problem is that the shelter is pretty much a static unthreatened by anything safe zone and blood is literally ♥♥♥♥♥♥♥ everywhere,.
.

"Survival" in massively multiplayer games like V rising is based on survival in hostile society of agressive players. That is where the difficulty comes from.

Tbh, I cannot name even a single one game, even singleplayer, where you would really need to sweat and go above and beyond just to stay alive vs environment/NPCs only. (If you can advice such game will be appreaciated)

Large part why castle building here is boring, is because devs neglected they key mechanic that sparks and sustains life in most similar games - constant endgame RAIDING. By various means, offline, online, etc. Stashes, safeshouses, backup bases etc.
In V rising so far, raiding is only possible via siege golem (yes you can also blow up wooden walls with explosives but lets be honest - wood base stage is passed withing first 2-3 hours of play by most players). And to add insult to injury - the golem on most servers is ANNOUNCED globally, so effectively only the biggest clans can raid, because any others who would attempt to do so will be counterraided by said big clan as soon as golem is announced.

Also, the insane drops from chests and destructibles, makes raiding not really viable, especially on softcore PvP servers (non-fulloot)
Ultima modifica da Elfie; 29 giu 2022, ore 8:27
Messaggio originale di astator:
I agree that battlerite-style arena is the way to go.
I would really love if they go full battlerite for PvP changes, using the Fury/Energy system instead of CD for the ultimates and adding enhanced alter version of the current skills using the same energy resource, just like in battlerite.

Ultimates overall, having to fill a bar instead of waiting 2min-3min sounds better for PvE and PvP wise.
Ultima modifica da Smug Kot; 29 giu 2022, ore 8:59
Messaggio originale di blackensis:
NPC castle raid & Outposts and Camps growing - Just what PvE needs DESPERATELY right now
Bosses teaming up - Imagine Behemoth teamed up with Winged Horror. Imagine Solarus supported by endless heal of Raziel and Azariel. HOLY **** LOL
Weather issues & NPC's war faring against each other - these bring me back to Skyrim. would be nice to see these alive in game
Winged horror is a joke of a pushover so it would only add a minute to the fight. The holy priests are low lvl so they would get player stomped before they could even help Solarus who is also a total pushover with 100% scholar.

We all know Jade is the true final boss. Actually if she teamed up with some of those Lightweavers I would probably run away on sight. Add Octavius and some silverlight riflemen for true blood tears.
Messaggio originale di Bytephase:
Messaggio originale di blackensis:
NPC castle raid & Outposts and Camps growing - Just what PvE needs DESPERATELY right now
Bosses teaming up - Imagine Behemoth teamed up with Winged Horror. Imagine Solarus supported by endless heal of Raziel and Azariel. HOLY **** LOL
Weather issues & NPC's war faring against each other - these bring me back to Skyrim. would be nice to see these alive in game
Winged horror is a joke of a pushover so it would only add a minute to the fight. The holy priests are low lvl so they would get player stomped before they could even help Solarus who is also a total pushover with 100% scholar.

We all know Jade is the true final boss. Actually if she teamed up with some of those Lightweavers I would probably run away on sight. Add Octavius and some silverlight riflemen for true blood tears.

You first PvE raid is going to be a horde of Archer militia with boosted fire arrows.
Messaggio originale di Smug Kot:
You first PvE raid is going to be a horde of Archer militia with boosted fire arrows.
:steamsad:
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Data di pubblicazione: 27 giu 2022, ore 18:19
Messaggi: 38