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This may explode your brain but there is wolf form, horses and portals to travel faster as well...
So it makes sense to you that I can craft this ornate magical device that I need to constantly fuel with a resource and takes up additional space in my tiny starter non castle and that the game doesn't inform me about or prompt me to create as it does with with almost every other single thing at the beginning.
Instead of making a wooden roof.
ALSO, also big brain I want you to inform me. Give me some education daddy please. I know know whetstones drop from specific camps and mobs that are a hike away from me and I noted that in my post. But tell me baby, if a grinder is needed to make whetstones....where did ANY of the whetstones come from? How do they exist at all?
Again, nonsense. Unless your big brain can explain that to me.
It would appear that you've missed a very obvious piece of equipment that could have saved you a lot of grief early on - The Mist Brazier. Pop some bones in that, and you've got a fog 2-3? tiles away from it on all sides that are permanently in shade.
As for the Whetstone grind... if you can't even be bothered to grab a very easy whetstone from random mob drops, breaking crates and looting chests, you're not going to enjoy the game at all... or the genre as a whole.
As for who makes the ones mobs have... this might blow your mind... but maybe humans have a different process from vampires to make them? Not that any sane person would care.
They are crafted in the furnace btw, not a grinder.
I have hundreds of hours on Conan Exiles, 7 Days to Die, Project Zomboid, Ark, Atlas, Rust, Subnautica, Long Dark, The Forest, etc.
That's how I can sit down with this and be like "no, no this doesn't feel right, the flow is just not there."
When I beat it I went and made my cabin and then went into a cave. By the time I left the cave system I didn't really need anything at my cabin because I had so many resources so I just went and found another cave and then after a few more hours in that cave system I finished the game.
You have to force yourself to build and craft in that game because it's just not needed.
He is literally complaining about needing to make paper for the research bench, which almost nobody ever should or needs to do. Just go and get books from mobs... he would have realized that if instead of complaining if he spent a couple minutes killing mobs to get whetstones that he is also complaining about.
You are forced to build a research bench that you can't use so that you can get the recipes for structures that you can't build because you need to make crafting stations out of resources that you can't make because they require those crafting stations.
And you're defending that because "well you can just check your map and see that this camp over here has that resource for you". But that is nonsense from a game play perspective. It's artificially limited for "reasons".
I made a claim. I claim that the experience I am having in the game is unfun and not well designed. I then go on to explain why I feel that way.
You disagree and you want to express that back to me. The proper way to do that would be to explain why the claim I made is incorrect by telling me why it is good design and fun for you.
When you just make assumptions and name call it does not prove your point. It subverts it and makes me not want to engage with you because you either don't want or are incapable of making an argument in good faith.
For example you say that in this crafting game that it is better to farm from mobs because crafting is to just get rid of leftovers resources.
Claim: gathering from mobs is more efficient
Reason: it's a waste of resources to craft certain things
That is completely valid and makes sense and I probably agree with you that is is a better way to use resources. Now on the same topic I will my claim.
Claim: it is bad design to require farming from mobs to progress
Reason: it limits play style and player choice