Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Never said I had a problem with the keys, I said they're not standard and most people do not change their keybinds. Your comment doesn't really add anything, just invites argument.
Left/Right Click, Q/E along with shift and space, that's already all the combat skills, dodge and ultimate, whilst also being pretty common in action combat systems for good reason as they're right by your hand already and quick to press, F for interact is already fine as is and is again used commonly in other games. CTRL for the forms again is fine and I never said it was a problem.
Didn't say anything about controllers and the suggestion of Z/X and binding to the other end of the keyboard is just childish exaggeration. dunno why you're trying to twist my comment? We all want a great game, don't get so personally invested in discussion about it.
That's 2 buttons away from what is already used. And it's nonfunctional, since it strips away camera control. I guess you can bind your jump down to some other button to free up shift, making traversal pretty awkward.
Now who's twisting whose comment? I pointed out that this control scheme is fixed by using thumb buttons on mouse. Or at least it would be fixed like that, if you could expect PC GAMERS to own a gaming mouse, which most don't (but weirdly, all of them do own controllers, and ♥♥♥♥♥ in adjacent topics how they can't use them to play this game). And as the result devs have to bind things like powers to slightly unconventional buttons, leaving it to us to rebind them back to the extra mouse buttons.
Having the camera locked to the character's direction would make it _far_ easier to aim. Personally, I see zero value in the character pointing any direction other than forward and have a terrible time aiming in this game. If the character is facing the same direction as the camera, then it's easy to know where I'm aiming. I don't think that I've ever played a game that allowed you to control the character's direction separately from the camera like this when the controls were anything like WASD. It happens in click-and-point games all the time, because the character's direction is then mostly irrelevant, but for WASD games, the norm is for the camera to face the same direction as the character. So, I find the controls for this game to be very hard to use. I'm basically forced to line up my character with the camera and then hold the right mouse button down all the time if I want to have any hope of hitting anything, and that's not exactly a comfortable way to play.
I have no problem with players being able to move the character's direction separately from the camera if that's what they want to do, but I very much want an option to lock the camera to the character's direction.
This is a case of, you might think this is a good idea but games have done this before and immediately changed it because it's horrible to play and everyone hated it. Your camera rigidly following your character direction in a top-down game like this would be unplayable. You'd never be able to aim anything or look around properly.
How would you even turn? As currently it's done with the mouse which you can't do if the camera follows your character because it'd always be turning as your cursor would always be on the edge of the screen.
Every other game I've played that I can think of that wasn't point-and-click had the camera follow the character's direction, and it worked very well. And I basically force that behavior with this game by constantly holding the right mouse button down all the time, much as it's very annoying to have to hold the mouse button down like that. If you think that having the camera locked like that is terrible, that's fine, but for me, it's far, far easier than how this game currently works.
They need to take the Lost Ark approach, no camera movement, the left stick moves the character the right changes which way your attacks point, the camera is always static in isometric mode.
Hold down right mouse to move? that sounds, ♥♥♥♥♥♥♥, awful 😂
But as it is, it's weird, unintuitive and uncomfortable for me. Oh well. It's not like there's a shortage of top down ARPGs or survival/crafting type games that do feel fine to play.