V Rising

V Rising

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FunBunny Jun 25, 2022 @ 7:25pm
Controls Not Feeling Intuitive
The controls really bothered me when I tried to play it. I'd like to be able to press and hold a key (preferably my right mouse button) to move forward, then turn in whichever direction using my mouse. I then like to use keys S and F to strafe left and right. I'm finding that I can't configure this. Will controls be further developed? Will the gamepad be supported?
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Showing 31-41 of 41 comments
NekoiNemo Jul 7, 2022 @ 1:57pm 
Originally posted by cronic0_0:
some of the spills may need some rework for these controls
Yep, and that's precisely why i, and i assume other people pointing out that controls are already perfect, protest so much. Because next people will start demanding game mechanics be changed to accommodate this more basic controller-like scheme, because turns out, you can't do spells/skills that act "under the cursor" when your game no longer has cursor in one of the control methods.
Druark Jul 7, 2022 @ 2:26pm 
Originally posted by thefreakingclaw:

Yeah i know the default settings in MMOs but doesn't make them the most efficient. You're problem with VRs layout is the C key is not efficient enough for you? It's literallly where your thumb rests when using WASD movement. It can't be more efficient as a key to use.
Never said I have an issue with the C key, it was an example of an unusual keybinding.

Originally posted by TTV||Cdog_:
If you don't like the default set up go to the settings and literally set up your own custom key map, come back here and let us know what you changed everything to. its not hard.
Never said I had a problem with the keys, I said they're not standard and most people do not change their keybinds. Your comment doesn't really add anything, just invites argument.

Originally posted by NekoiNemo:
Well, ok, what do you propose then? The game has 4 active skills that you need to be able to activate while moving (left hand on WASD) and aiming (right hand on the mouse), rapidly, plus ultimate and use keys, and dodge, and key for forms and abilities, and you can't use number keys because those are bound to the hotbar.

And because, oddly, all the "PC gamers" seem to have at least one controller, but barely anyone has a gaming mouse with thumb buttons - you can't count on players having additional keys on the mouse hand.

So, what, should they have used Z and X keys? Or stuck to more traditional assignment for keys around WASD (like E for interact, and C for character sheet), and bound said 4 actions to the keys on the other end of the keyboard?

Left/Right Click, Q/E along with shift and space, that's already all the combat skills, dodge and ultimate, whilst also being pretty common in action combat systems for good reason as they're right by your hand already and quick to press, F for interact is already fine as is and is again used commonly in other games. CTRL for the forms again is fine and I never said it was a problem.

Didn't say anything about controllers and the suggestion of Z/X and binding to the other end of the keyboard is just childish exaggeration. dunno why you're trying to twist my comment? We all want a great game, don't get so personally invested in discussion about it.
NekoiNemo Jul 8, 2022 @ 1:53am 
Originally posted by Druark:
Left/Right Click, Q/E along with shift and space, that's already all the combat skills, dodge and ultimate, whilst also being pretty common in action combat systems

That's 2 buttons away from what is already used. And it's nonfunctional, since it strips away camera control. I guess you can bind your jump down to some other button to free up shift, making traversal pretty awkward.

Originally posted by Druark:
Didn't say anything about controllers and the suggestion of Z/X and binding to the other end of the keyboard is just childish exaggeration. dunno why you're trying to twist my comment? We all want a great game, don't get so personally invested in discussion about it.

Now who's twisting whose comment? I pointed out that this control scheme is fixed by using thumb buttons on mouse. Or at least it would be fixed like that, if you could expect PC GAMERS to own a gaming mouse, which most don't (but weirdly, all of them do own controllers, and ♥♥♥♥♥ in adjacent topics how they can't use them to play this game). And as the result devs have to bind things like powers to slightly unconventional buttons, leaving it to us to rebind them back to the extra mouse buttons.
DoctorDarling Jul 8, 2022 @ 2:40am 
Originally posted by RemingtonRyder:
WASD controls are fine, but I feel that in combat, it's difficult to use any extra abilities with the keyboard. Like, Shift and Space aren't much of a stretch, but R T and C? I feel like I need more fingers.
there's.... keybinding.... options..... I use F and R
Erynar Jul 9, 2022 @ 2:27am 
Originally posted by NekoiNemo:
Also what would locking your camera to the character's viewpoint achieve, other than severely limit your ability to use spells and weapon skills, AND give you severe whiplash from turning camera 90-180 degrees every few seconds?

Having the camera locked to the character's direction would make it _far_ easier to aim. Personally, I see zero value in the character pointing any direction other than forward and have a terrible time aiming in this game. If the character is facing the same direction as the camera, then it's easy to know where I'm aiming. I don't think that I've ever played a game that allowed you to control the character's direction separately from the camera like this when the controls were anything like WASD. It happens in click-and-point games all the time, because the character's direction is then mostly irrelevant, but for WASD games, the norm is for the camera to face the same direction as the character. So, I find the controls for this game to be very hard to use. I'm basically forced to line up my character with the camera and then hold the right mouse button down all the time if I want to have any hope of hitting anything, and that's not exactly a comfortable way to play.

I have no problem with players being able to move the character's direction separately from the camera if that's what they want to do, but I very much want an option to lock the camera to the character's direction.
Druark Jul 9, 2022 @ 5:05am 
Originally posted by Erynar:
Originally posted by NekoiNemo:
Also what would locking your camera to the character's viewpoint achieve, other than severely limit your ability to use spells and weapon skills, AND give you severe whiplash from turning camera 90-180 degrees every few seconds?

Having the camera locked to the character's direction would make it _far_ easier to aim. Personally, I see zero value in the character pointing any direction other than forward and have a terrible time aiming in this game. If the character is facing the same direction as the camera, then it's easy to know where I'm aiming. I don't think that I've ever played a game that allowed you to control the character's direction separately from the camera like this when the controls were anything like WASD. It happens in click-and-point games all the time, because the character's direction is then mostly irrelevant, but for WASD games, the norm is for the camera to face the same direction as the character. So, I find the controls for this game to be very hard to use. I'm basically forced to line up my character with the camera and then hold the right mouse button down all the time if I want to have any hope of hitting anything, and that's not exactly a comfortable way to play.

I have no problem with players being able to move the character's direction separately from the camera if that's what they want to do, but I very much want an option to lock the camera to the character's direction.

This is a case of, you might think this is a good idea but games have done this before and immediately changed it because it's horrible to play and everyone hated it. Your camera rigidly following your character direction in a top-down game like this would be unplayable. You'd never be able to aim anything or look around properly.
How would you even turn? As currently it's done with the mouse which you can't do if the camera follows your character because it'd always be turning as your cursor would always be on the edge of the screen.
Erynar Jul 9, 2022 @ 11:48pm 
Originally posted by Druark:
Originally posted by Erynar:

Having the camera locked to the character's direction would make it _far_ easier to aim. Personally, I see zero value in the character pointing any direction other than forward and have a terrible time aiming in this game. If the character is facing the same direction as the camera, then it's easy to know where I'm aiming. I don't think that I've ever played a game that allowed you to control the character's direction separately from the camera like this when the controls were anything like WASD. It happens in click-and-point games all the time, because the character's direction is then mostly irrelevant, but for WASD games, the norm is for the camera to face the same direction as the character. So, I find the controls for this game to be very hard to use. I'm basically forced to line up my character with the camera and then hold the right mouse button down all the time if I want to have any hope of hitting anything, and that's not exactly a comfortable way to play.

I have no problem with players being able to move the character's direction separately from the camera if that's what they want to do, but I very much want an option to lock the camera to the character's direction.

This is a case of, you might think this is a good idea but games have done this before and immediately changed it because it's horrible to play and everyone hated it. Your camera rigidly following your character direction in a top-down game like this would be unplayable. You'd never be able to aim anything or look around properly.
How would you even turn? As currently it's done with the mouse which you can't do if the camera follows your character because it'd always be turning as your cursor would always be on the edge of the screen.

Every other game I've played that I can think of that wasn't point-and-click had the camera follow the character's direction, and it worked very well. And I basically force that behavior with this game by constantly holding the right mouse button down all the time, much as it's very annoying to have to hold the mouse button down like that. If you think that having the camera locked like that is terrible, that's fine, but for me, it's far, far easier than how this game currently works.
Last edited by Erynar; Jul 9, 2022 @ 11:49pm
Kilgore Jul 9, 2022 @ 11:57pm 
i installed the camera mod made the game perfect for me to play, it's fully customisable downside it locks you out of official servers hope they implement this mod into game.
Behemothrex Jul 10, 2022 @ 12:19am 
Looked forward to this game, but cannot play it with the wonky controls. I usually hate playing with a controller, but I would love it if this game had one, the current set up is terrible.
They need to take the Lost Ark approach, no camera movement, the left stick moves the character the right changes which way your attacks point, the camera is always static in isometric mode.
Royal Jul 10, 2022 @ 1:51am 
Originally posted by FunBunny:
The controls really bothered me when I tried to play it. I'd like to be able to press and hold a key (preferably my right mouse button) to move forward, then turn in whichever direction using my mouse. I then like to use keys S and F to strafe left and right. I'm finding that I can't configure this. Will controls be further developed? Will the gamepad be supported?

Hold down right mouse to move? that sounds, ♥♥♥♥♥♥♥, awful 😂
mph0023 May 1 @ 2:09am 
I'd be all over this game if it controlled like a Diablo-like.

But as it is, it's weird, unintuitive and uncomfortable for me. Oh well. It's not like there's a shortage of top down ARPGs or survival/crafting type games that do feel fine to play.
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Date Posted: Jun 25, 2022 @ 7:25pm
Posts: 41