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"VampireStatModifiers": {
"MaxHealthModifier": 1.5,
"PhysicalPowerModifier": 2.0,
"SpellPowerModifier": 2.0,
"DamageReceivedModifier": 0.5,
},
u need to open the local steam path server settings, start the game, t h e n with it running (where u choose ur server after continue) open the local file (under app data)
there is a guide i used and it worked perfectly...
here is the guide i used https://steamcommunity.com/sharedfiles/filedetails/?id=2813271058
It's likely the devs do not have a check for these stats and they're only determined after creation of an object or mob. Hopefully one day they'll have a check on server start/player login.
i was able to change my stats afterwards. i play on my local server and used the guide above..worked great.
I am not entirely sure what you mean by "only changing the local file". The guide, which I have read before, also only changes the local file in \users\...\LocalLow\...\ and just pastes the missing syntax from the other file.
In fact, my changes show up in game in the detailed settings in the server list.
1. That guide has nothing to do with that what you did, that guide user only ran the game to update the file date, to find it faster in appdata.
2. And the steam serversettings file was just for reference, there is no need for it, those are just base files that will never change.
3. There are few places where server settings are save:
Steamlibrary/vrising folder ones are irrelevant, those are just base files that aren't in use.
Appdata/LocalLow/Stunlock Studios/Vrising/ServerSettingsPresets/"26e32e18-7423-442d-948b-e428bec52cc8.json" is for your custom server setting file, that is only used when you making a new game, and you actually choose it.
Appdata/LocalLow/Stunlock Studios/Vrising/CloudSaves/"steamprofileid"/v1/"379d40cd-3a24-438a-b168-7df6f31f6271"/ServerGameSettings.json is used by that specific save file.
4. Vampire data when it was created, will always overwrite every change you make in the serversettings in the (cloud)save folder in appdata.
For example with health, the item stats may change even while being equipped, when changing the serversettings info, and your save detailed info also reflects that.
But the item will never change your stats.
5. You have to edit last autosave to make proper changes. Or start a new game.
Stats that don't change the stats of an old character.
The assumed ones, belong to the same category, so, would need some testing, though easiest to test, as you can see them in the stats, well most anyway, the rest need to hit a resource or get hit by a monster. Can also assume that monster stats are retroactive as they respawn and use a global stat, not have their own stats, the bosses though could have the same issue as vampires, even if they respawn, each one of them has a specific config for their levels, which could by a mistake also save serversettings info.
Doesn't Work:
"VampireStatModifiers": {
"MaxHealthModifier": (tested)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)
"ResourcePowerModifier": (assumed, need to verify)
"DamageReceivedModifier": (assumed, need to verify)
"EquipmentStatModifiers_Global": {
"MaxHealthModifier": (tested)
"ResourceYieldModifier": (assumed, need to verify)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)
"SunDamageModifier": (tested)
"SilverStrengthModifier": (tested)
Need Testing:
"DropTableModifier_General":
"DropTableModifier_Missions":
"MaterialYieldModifier_Global":
"BloodEssenceYieldModifier":
"CastleMinimumDistanceInFloors":
"BloodDrainModifier":
"DurabilityDrainModifier":
"GarlicAreaStrengthModifier":
Works:
"InventoryStacksModifier": (tested)
So i need to recreate the entire world just to change the health of vampires on the server? Can i copy my save so my castle is still present in the new world?
Each time I rebuilt my base, but every time I got to a new milestone of items, I change with what stuff I start out with, so I don't have to do everything, but the castle yeah built it from scratch each time with all the upgrades that I could each time.
Albeit I had high loot/resource yield and very low resource consumption, so I wouldn't have to grind like a maniac.