V Rising

V Rising

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Thandius Jun 25, 2022 @ 3:32pm
changing settings after server start doesn't update in game
I changed Player health to 1,2 a while after starting the game.

It didn't chnage however as I still have the same HP. Is there any way I can update this or is this simply fixed for any player that was already existing prior to the change?
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Showing 1-8 of 8 comments
Thandius Jun 26, 2022 @ 4:02pm 
Btw, this doesn't seem to be a syntax error. This is what I experimented with:

"VampireStatModifiers": {
"MaxHealthModifier": 1.5,
"PhysicalPowerModifier": 2.0,
"SpellPowerModifier": 2.0,
"DamageReceivedModifier": 0.5,
},
Enchantress Jun 26, 2022 @ 4:23pm 
if u are only changing the local file it won't update it in game.
u need to open the local steam path server settings, start the game, t h e n with it running (where u choose ur server after continue) open the local file (under app data)
there is a guide i used and it worked perfectly...

here is the guide i used https://steamcommunity.com/sharedfiles/filedetails/?id=2813271058
Last edited by Enchantress; Jun 26, 2022 @ 4:23pm
Levi_Athan_VT Jun 26, 2022 @ 4:26pm 
From what I've found, things that are already created cannot have their stats changed. In this case, your vampire is already made with it's original stats. You cannot change your vampire's stats after it's created, just like you can't change equipment's stats after it's created(equipment will say it's stats are changed but actually won't change the stats to that individual piece of equipment if it was made before the change). The only solution would be to make a new character(maybe you could delete your old one by looking through the save files somehow), or making a new server. Or you could change the equipment modifiers and make new pieces of your currently existing equipment.

It's likely the devs do not have a check for these stats and they're only determined after creation of an object or mob. Hopefully one day they'll have a check on server start/player login.
Last edited by Levi_Athan_VT; Jun 26, 2022 @ 4:30pm
Enchantress Jun 26, 2022 @ 4:32pm 
Originally posted by Levi Athan:
From what I've found, things that are already created cannot have their stats changed. In this case, your vampire is already made with it's original stats. You cannot change your vampire's stats after it's created, just like you can't change equipment's stats after it's created(equipment will say it's stats are changed but actually won't change the stats to that individual piece of equipment if it was made before the change). The only solution would be to make a new character(maybe you could delete your old one by looking through the save files somehow), or making a new server. Or you could change the equipment modifiers and make new pieces of your currently existing equipment.

It's likely the devs do not have a check for these stats and they're only determined after creation of an object or mob. Hopefully one day they'll have a check on server start/player login.

i was able to change my stats afterwards. i play on my local server and used the guide above..worked great.
Thandius Jun 27, 2022 @ 4:02am 
Originally posted by Enchantress:
if u are only changing the local file it won't update it in game.

I am not entirely sure what you mean by "only changing the local file". The guide, which I have read before, also only changes the local file in \users\...\LocalLow\...\ and just pastes the missing syntax from the other file.

In fact, my changes show up in game in the detailed settings in the server list.
Last edited by Thandius; Jun 27, 2022 @ 4:13am
IchigoMait Jul 18, 2022 @ 10:10am 
Originally posted by Enchantress:
if u are only changing the local file it won't update it in game.
u need to open the local steam path server settings, start the game, t h e n with it running (where u choose ur server after continue) open the local file (under app data)
there is a guide i used and it worked perfectly...

here is the guide i used https://steamcommunity.com/sharedfiles/filedetails/?id=2813271058
Wrong in multiple ways.
1. That guide has nothing to do with that what you did, that guide user only ran the game to update the file date, to find it faster in appdata.

2. And the steam serversettings file was just for reference, there is no need for it, those are just base files that will never change.

3. There are few places where server settings are save:
Steamlibrary/vrising folder ones are irrelevant, those are just base files that aren't in use.
Appdata/LocalLow/Stunlock Studios/Vrising/ServerSettingsPresets/"26e32e18-7423-442d-948b-e428bec52cc8.json" is for your custom server setting file, that is only used when you making a new game, and you actually choose it.
Appdata/LocalLow/Stunlock Studios/Vrising/CloudSaves/"steamprofileid"/v1/"379d40cd-3a24-438a-b168-7df6f31f6271"/ServerGameSettings.json is used by that specific save file.

4. Vampire data when it was created, will always overwrite every change you make in the serversettings in the (cloud)save folder in appdata.
For example with health, the item stats may change even while being equipped, when changing the serversettings info, and your save detailed info also reflects that.
But the item will never change your stats.

5. You have to edit last autosave to make proper changes. Or start a new game.
Stats that don't change the stats of an old character.
The assumed ones, belong to the same category, so, would need some testing, though easiest to test, as you can see them in the stats, well most anyway, the rest need to hit a resource or get hit by a monster. Can also assume that monster stats are retroactive as they respawn and use a global stat, not have their own stats, the bosses though could have the same issue as vampires, even if they respawn, each one of them has a specific config for their levels, which could by a mistake also save serversettings info.

Doesn't Work:
"VampireStatModifiers": {
"MaxHealthModifier": (tested)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)
"ResourcePowerModifier": (assumed, need to verify)
"DamageReceivedModifier": (assumed, need to verify)

"EquipmentStatModifiers_Global": {
"MaxHealthModifier": (tested)
"ResourceYieldModifier": (assumed, need to verify)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)

"SunDamageModifier": (tested)
"SilverStrengthModifier": (tested)

Need Testing:
"DropTableModifier_General":
"DropTableModifier_Missions":
"MaterialYieldModifier_Global":
"BloodEssenceYieldModifier":
"CastleMinimumDistanceInFloors":
"BloodDrainModifier":
"DurabilityDrainModifier":
"GarlicAreaStrengthModifier":

Works:
"InventoryStacksModifier": (tested)
Last edited by IchigoMait; Jul 18, 2022 @ 10:25am
Fuzzatron Apr 19, 2023 @ 1:48pm 
Originally posted by IchigoMait:
Originally posted by Enchantress:
if u are only changing the local file it won't update it in game.
u need to open the local steam path server settings, start the game, t h e n with it running (where u choose ur server after continue) open the local file (under app data)
there is a guide i used and it worked perfectly...

here is the guide i used https://steamcommunity.com/sharedfiles/filedetails/?id=2813271058
Wrong in multiple ways.
1. That guide has nothing to do with that what you did, that guide user only ran the game to update the file date, to find it faster in appdata.

2. And the steam serversettings file was just for reference, there is no need for it, those are just base files that will never change.

3. There are few places where server settings are save:
Steamlibrary/vrising folder ones are irrelevant, those are just base files that aren't in use.
Appdata/LocalLow/Stunlock Studios/Vrising/ServerSettingsPresets/"26e32e18-7423-442d-948b-e428bec52cc8.json" is for your custom server setting file, that is only used when you making a new game, and you actually choose it.
Appdata/LocalLow/Stunlock Studios/Vrising/CloudSaves/"steamprofileid"/v1/"379d40cd-3a24-438a-b168-7df6f31f6271"/ServerGameSettings.json is used by that specific save file.

4. Vampire data when it was created, will always overwrite every change you make in the serversettings in the (cloud)save folder in appdata.
For example with health, the item stats may change even while being equipped, when changing the serversettings info, and your save detailed info also reflects that.
But the item will never change your stats.

5. You have to edit last autosave to make proper changes. Or start a new game.
Stats that don't change the stats of an old character.
The assumed ones, belong to the same category, so, would need some testing, though easiest to test, as you can see them in the stats, well most anyway, the rest need to hit a resource or get hit by a monster. Can also assume that monster stats are retroactive as they respawn and use a global stat, not have their own stats, the bosses though could have the same issue as vampires, even if they respawn, each one of them has a specific config for their levels, which could by a mistake also save serversettings info.

Doesn't Work:
"VampireStatModifiers": {
"MaxHealthModifier": (tested)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)
"ResourcePowerModifier": (assumed, need to verify)
"DamageReceivedModifier": (assumed, need to verify)

"EquipmentStatModifiers_Global": {
"MaxHealthModifier": (tested)
"ResourceYieldModifier": (assumed, need to verify)
"PhysicalPowerModifier": (assumed, need to verify)
"SpellPowerModifier": (assumed, need to verify)

"SunDamageModifier": (tested)
"SilverStrengthModifier": (tested)

Need Testing:
"DropTableModifier_General":
"DropTableModifier_Missions":
"MaterialYieldModifier_Global":
"BloodEssenceYieldModifier":
"CastleMinimumDistanceInFloors":
"BloodDrainModifier":
"DurabilityDrainModifier":
"GarlicAreaStrengthModifier":

Works:
"InventoryStacksModifier": (tested)

So i need to recreate the entire world just to change the health of vampires on the server? Can i copy my save so my castle is still present in the new world?
IchigoMait May 18, 2023 @ 5:53am 
Last time I did it, yes, I change some stuff and made a new game for the changes to take effect, sadly was finding stuff that didn't work, like holy resistance, so for that to be effective I had to instead use low health and lower the dmg of the enemies, otherwise the holy damage would be insane compared to the useless resistance.
Each time I rebuilt my base, but every time I got to a new milestone of items, I change with what stuff I start out with, so I don't have to do everything, but the castle yeah built it from scratch each time with all the upgrades that I could each time.
Albeit I had high loot/resource yield and very low resource consumption, so I wouldn't have to grind like a maniac.
Last edited by IchigoMait; May 18, 2023 @ 5:59am
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Date Posted: Jun 25, 2022 @ 3:32pm
Posts: 8