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Which i find the dumbest sht ever...its mechanic purely designed to slow peoples progress down...
There is no reason to have this...what i cant recover to 100% during battle, what kind of 3rd world sht game is this...
Yea sure, give me like 4 types of heals and then set it to impossible to heal to max if u take more then 10% damage...cause now u got this gray bar that cant be healed in combat...dumbest sht ever...jeez..
I know the game is good, but i got these 2 things that piss me the ♥♥♥ off and i wish they would change it...they are there just to slow down progress cause they need more content for end game...and they afraid people will quit if there is no end game...so lets slow down progress...GENIUS!....no not really...many cellphones games got this mechanic and i ♥♥♥♥♥♥ hate it..
you can adjust these things in server settings
The main problem I have with the MAXHP reduction preventing full healing in combat, is its a quadruple penalty.
Youre penalised by being locked/slowed in movement. Youre penalised in DPS. Youre penalised in an inability to heal fully. You lose blood which powers spells/dodges and eventually causes death.
A better system I feel would be the Blood for Health ability still locks you in place, can heal you back to full, but has a post lock timer (ie for a second after you stop using the heal, youre still locked in place).
Or its a timed heal effect. You stand and channel for X seconds then receive a burst of health.
Just overall its a very dissatisfying heal mechanic.
A lot of times u cant dodge to heal...like BEHEMOTH, which charges u and jumps and attacks..including other bosses...and i dont mind the kite heal part...but if u take 11% damage u can only heal 10%...cause that 1% becomes Gray HP that cant be recovered and thats a problem..
PS: Every time i post here says the post is being checked, or some crap like that...anyone else get this nonesense?
This. You need to look for better blood options and ability sets that are more venerable to your playstyle. There are passive healing blood types and blood types that reduce cooldowns, for instance.
Agreed. I feel like they are rushing in without taking time to research properly and get the right blood types, as well.
And all of that is dependent on being lucky enough to get the recipe drops you want or having enough paper to burn through the discoveries you dont want.
Ive still yet to get ANY kind of drop or discovery for any potion/brew other than silver and sun.
Same with the skeleton shield.
If your suggestion to beat a game mechanic boils down to lucky drops.. its a bad mechanic.