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Under your decay proposal, if I built something on Saturday and couldn't play again until next Sunday, would it all be gone?
Increase castle decay is a bad solution. Some people here work / have other obligations and can only play on the weekend.
Majority of people dont want to pay extra just to play a game with high turn over. And many people play official servers because of accessibility.
Say what you want about all the other suggestions, but build area is definitely a major issue for every server.
I'm talking about settings that are generally the default for a lot of servers. And I'm not just talking about what I personally like. But a lot of the issues are objective balance issues. If you give players a resource that can't use because there is too much of it, that doesn't make it a personal preference to change it, it's an inherent balance problem.
And as someone else implied, why should I have to spend more time and money to host a server in order to fix problems that shouldn't need fixing in the first place?
The decay system doesn't make your things disappear from my understanding. They do make them vulnerable though. Meaning anyone can destroy your doors and then destroy your castle.
Additionally, if you can't play for 6 days at a time, then even in the current version of the game I'm afraid your castle will decay. Unless you can upgrade your castle in one sitting that is.
my official pvp server is max clan 2
I'm talking about PVP+
When we fly in the air, we will feel like a real castle. Your idea of advanced fog and fire is really good
I think we can add a variety of siege methods, which is very exciting.
Like I said, the areas themselves are the issue. It's not about build space, but build areas. because each time someone else shares an area, there is a space between them that is unclaimable by both. The more you split an area, the less space there is. You'd actually find that decreasing or increasing the border slots won't do anything in terms of the amount of players that can claim land.
Are there any parts of the game that already implement a multi level aspect to the flat world it takes place in?
I mean, yeah, effing vampire lords sprawling out in single story stone walled trailer parks is not the look this game deserves. It needs proper castles, spires, dungeons.
I just don't know enough (buying it this weekend) to know if this is even the kind of game engine that can support the style of construction that the player characters deserve.