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Zgłoś problem z tłumaczeniem
and you finally see the problem. you give the boss a leash or you don't.
the first time this happened to me I was like: ehh its annoying but I guess its to prevent cheeses and such and just had to re-strategize everything. and with that I leave this to you:
you either confront the boss or you don't. there's no middle option. there's no fence sitting on this one. stop being Tim Pool.
This typically happens with "patrol" bosses, such as
Lidia the Chaos Archer,
Tristan the Vampire Hunter,
Meridith the Bright Archer,
Kriig the Undead General.
Simon Belmont,
Gorswine the ravager,
Christina the Sun Priestess,
Jade the vampire hunter,
General Cassius the Betrayer,
Frostmaw the Mountain Terror,
And any others who use node cycles to tell them to go places at certain times.
The trick is to keep them (or at least their individual tokens) on their node cycle, so if you are kiting them, make sure you stay near or on the path they normally would take, during the battle. Otherwise, kill them quickly before their individual placement token is registered as "away" from where they should be. Use the passage of time during the night, to help give yourself a timeframe, as a boss's token will cycle throughout the nodes they are designated to travel to, during the passage of gametime.
EG: Halfway through the third hour, Christina is supposed to leave her temple, and begin her walkabout through the farmlands, which will last the rest of the night, and into a portion of the next day. She will then return to the temple, and remain there until the next night cycle, then replay her route, and use her token to hit the node checkpoints, all over again. If by the ninth hour, she has not reached, or near, the appropriate zoning of node 5 (X,Z)/ Two zones away near the garlic farm, then she will "run to it" as that is where she is supposed to be, in accordance to her cycle.
Meridith the Bright Archer and Kriig the Undead General, use the -exact- same script as Christina, just with different placements and locations. Kriig even gets his own room, that acts as his home node/"temple" near the back of the haunted mines, with Meridith having her Home Node/"Temple" in the front.
If this is true, this needs to be rectified i m m e d i a t e l y. Especially with Simon Belmont, because his ultimate attack is to literally heal himself a half a bar of health through an unblockable, unstoppable minute and a half crossbeam attack which begins his "Third" phase
Leashing in general is one of the primary reasons why (I believe) the game caters towards duos+
You just wrote a whole bunch of unnecessary nonsense. No matter where they are when you agro them that is their tether point. if you move to far away from it they will reset to prevent cheese and infinite kiting.
I tryed the first (wolf) and second (lumber) boss on Brutal last night.
They will randomly break combat while I'm sitting on their engagement point and regen to full life.
You don't have to move away, the "spawn point" is moving itself as if you didn't agro the boss... leading to unwaranted reset in the middle of the fight.
They even both reseted while I was casting a spell and them preapring a strike.
The adds just die immediatly and the combat will reset in mid attack.
It's people being melodramatic and upset and unreasonably overreacting because they discovered they're not very good at video games.
Never happened....