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Докладване на проблем с превода
The blur effect also can make it hard to tell if you're taking damage from the sun, if it doesn't completely remove that visual queue. I also agree that blood hunger shouldn't technically be an ability that you have to activate. We have enough of those, I feel like it being a permanent passive effect(without the blur obviously) would be a nice enough bonus, because as is, that boss is useless outside of unlocking the ability to make greater blood essence easier. It's much easier to just hover over each one individually than to risk using Blood Hunger. If the blur effect needed to still have a purpose it could be used in Dominance mode or whatever it's called.
No reason to keep it on 100% of the time because I am not looking for blood 100% of the time.
The point is to not focus where there's blur. Your eyes will thank you for that.
As a gameplay element it does serve a purpose.
It literally blurs your vision so you couldn't focus on the outer edges of your screen.
It also doesn't show the quality/type until you get a bit closer. This means that you'd be in more danger if the enemies spot you which either forces you into combat or prompts you to run away.
The point of using it, as I mentioned before, is when there are large groups of enemies.
You wouldn't hover your mouse over 8 enemies waiting a second each time, specially if you're just looking for a Farbane Brute with 100% quality, would you?
With this skill, you would just waltz in there, take a quick look for the glaring red 100%, and then leave if you don't see any. After the encounter, it's easy enough to remove with a press of a button (almost like a toggle off).
You suggest that the distance limitation serves a gameplay purpose, and I can buy that. But we can keep that and still have it always-on.
I still do not see a gameplay purpose for the blur.
How much of the screen do you want to fill with information that will only be useful occasionally? Health bar, class, special abilities, level, etc.
You can always hover your cursor over each enemy to see their %. No reason to have a random blood % above every head, all the time, when you only need it occasionally.
As per your argument, would you like it if the blood altar ALWAYS tracks every single V blood carrier if you unlock the proper gearscore for them? Since you don't need it 100% of the time, then why not just have it always on? It's just more information, right?
Or take in if every piece of lumber/stone/grass fiber showed up on your screen while you're just walking through the forest.
Now think about the application when you're fighting a bunch of mobs and they drop their items, and all the item names show up, cluttering your screen with information.
It's not just for aesthetic reasons, your computer needs to keep track of these things, too.
Your computer needs to tell your monitor to 'write these words on the screen, you're allowed to use this much processing power'.
I'm not sure if you've ever played a colony simulator before, but sometimes, if you go over a certain limit (depending on your CPU) the game slows down a lot due to the queued tasks for each individual character. This is the reason why most of these colony simulators aren't graphically heavy (2D vs 3D, very detailed vs minimal details) in terms of what they could accomplish).
Yes, you could have it always on, but instead of a blur, the camera should zoom in on your character instead for gameplay purposes. This is probably even worse than a blur, but it will serve the same purpose.
Also, you're just ignoring its purpose at this point. It's fine to say you don't accept its purpose, but don't deny that it isn't there.
Once again, it's so you don't see the edges of your screen well.
It would be like making it so you can't know what hour of the game day it is unless you transform into human. It's just arbitrarily gating information behind a transformation. It doesn't add anything to the gameplay.
Phew! I'll take self-absorbed for 1000 Trebec. Imagine being so out of touch that you go to verbally insult someone while trying to show them they were verbally insulting others. You did not take the high ground in this argument at all, you should also take in consideration that this game is meant for hardcore vampires such as myself, we don't need "in-game abilities" such as a skill, I can literally smell the blood from my computer while playing this game and get a clear and distinct feeling of knowing a human or creature is nearby with pure blood. You poser vampires need to go back to Elden Ring because "this" game is far too advanced for your weak human skills.
The gameplay is designed to support PvP and it can also be a fun PvE game for people who like PvE.
The movement system was designed with PvP in mind, and tossing the movement system would require tossing quite a variety of game mechanics, resulting in this being a different kind of game. A different kind of game which would not be designed to support PvP.
i dont often agree with non-werewolf scumbags (especialy witches and vampires (ESPECIALLY VAMPIRES) ive had bad interactions with them in the past before but fortunately i bite back with my fangs) buit i 100% concure that this thread has been derailed by ego posts from a bunch of fake vampires who cant handle the PVP portion of this game and therefore their opinons shouldnt even be held relevant at al because they are ignoring 50% of the game (whereas if you play pvp you experience pve AND pvp simultanously) (if you play pve you literaly ignore pvp and are missing out why the game works the way it does)
if you play v rising and need more abilitys to level the playing field because YOU refuse to get better gear or to utleize the skills that you have then its you who is the problem... i am a wearwolf and the only wolf ability i can do in this game is run around as a wolf and howl and yet i am a pvp killing machine i strike with dual fangs i will cut you down even with 1% essence i am the alpha wolf and i dont need overpowered game breaking skkills to do it
if i can do it then you can to just stop being a whiny human crybaby and start biting like the wolf
Finally you've seen the light. Recognizing you're a problem is the first step.