V Rising

V Rising

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Thoughts on Blood Hunger
1. I really don't see why this needs to be an ability. Why can't it just be always-on? Just let us see blood % above enemies at all times. I can't think of a gameplay or balance reason to restrict this.

2. If it must be a separate ability, please for the love of god remove the blur effect. Again, this appears to serve no gameplay or balance purpose. It's just an aesthetic choice, and it's really annoying after the first minute. I'm no doctor, but I would guess that it's not good for peoples' eyes either. You have to spend a lot of time in Blood Hunger and it causes a lot of eye strain.
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Показване на 31-45 от 47 коментара
Първоначално публикувано от Ice-Nine:
Първоначално публикувано от admos:

Nah, they had a point.

And from a technical standpoint, what they were arguing is mostly correct.

The game is not a PVP game. If it were, the only game mode it would have is.. well, multiplayer PVP, either 1v1, 2v2, etc.

But since it does have a solo mode, it's not considered a PVP game, but both PVE and PVP.

Also as for your second point, you don't 'need' to spend a lot of time in Blood Hunger mode.

You could just toggle it on and off really quickly. Though I wish there were a hotkey for it instead.

The blur effect is there to emulate the fact that your character is focusing intensely on nearby enemies' blood type/quality similar to tunnel vision.

It's just there to make it easier to detect blood type/quality in large groups, and you could keep it on while riding a horse, fighting, etc.
They had no point, they weren't correct or even "mostly correct." It is definitively a PVP game, and just because it allows for solo mode doesn't change that. That's like saying that L4D is not actually a co-op multiplayer shooter, because you can play it solo and you don't have to technically shoot anything. If we're going to say that this is not a PVP game, then you've just decided that no genres or labels apply to any video games whatsoever because you can always find some element that isn't 100% from the genre.

But I digress. You can't toggle it on or off quickly. That would be an improvement. And you can't toggle it on or off at all while you're on a horse. And I understand what the blur is supposed to emulate from a thematic and aesthetic standpoint, but it simply serves no purpose as a gameplay element and it creates unnecessary eye strain.

The blur effect also can make it hard to tell if you're taking damage from the sun, if it doesn't completely remove that visual queue. I also agree that blood hunger shouldn't technically be an ability that you have to activate. We have enough of those, I feel like it being a permanent passive effect(without the blur obviously) would be a nice enough bonus, because as is, that boss is useless outside of unlocking the ability to make greater blood essence easier. It's much easier to just hover over each one individually than to risk using Blood Hunger. If the blur effect needed to still have a purpose it could be used in Dominance mode or whatever it's called.
Последно редактиран от Levi_Athan_VT; 28 май 2022 в 17:11
I pop Blood Hunger on and off when I am looking for high blood. It's just a tool like any other.

No reason to keep it on 100% of the time because I am not looking for blood 100% of the time.
Първоначално публикувано от Ice-Nine:
You can't toggle it on or off quickly. That would be an improvement. And you can't toggle it on or off at all while you're on a horse. And I understand what the blur is supposed to emulate from a thematic and aesthetic standpoint, but it simply serves no purpose as a gameplay element and it creates unnecessary eye strain.

The point is to not focus where there's blur. Your eyes will thank you for that.

As a gameplay element it does serve a purpose.
It literally blurs your vision so you couldn't focus on the outer edges of your screen.
It also doesn't show the quality/type until you get a bit closer. This means that you'd be in more danger if the enemies spot you which either forces you into combat or prompts you to run away.

The point of using it, as I mentioned before, is when there are large groups of enemies.
You wouldn't hover your mouse over 8 enemies waiting a second each time, specially if you're just looking for a Farbane Brute with 100% quality, would you?
With this skill, you would just waltz in there, take a quick look for the glaring red 100%, and then leave if you don't see any. After the encounter, it's easy enough to remove with a press of a button (almost like a toggle off).
Последно редактиран от admos; 28 май 2022 в 17:13
Първоначално публикувано от Hefutoxin:
I pop Blood Hunger on and off when I am looking for high blood. It's just a tool like any other.

No reason to keep it on 100% of the time because I am not looking for blood 100% of the time.
Is there a gameplay reason not to just have it always-on? It's just more information, and easier access to more information is always better for the player. You don't need that information 100% of the time, you don't need ANY information 100% of the time, but that doesn't mean it shouldn't be there.
Първоначално публикувано от admos:
It also doesn't show the quality/type until you get a bit closer. This means that you'd be in more danger if the enemies spot you which either forces you into combat or prompts you to run away.
Could you not just have it always-on and keep the distance limitation the same?

You suggest that the distance limitation serves a gameplay purpose, and I can buy that. But we can keep that and still have it always-on.

I still do not see a gameplay purpose for the blur.
Първоначално публикувано от Ice-Nine:
Първоначално публикувано от Hefutoxin:
I pop Blood Hunger on and off when I am looking for high blood. It's just a tool like any other.

No reason to keep it on 100% of the time because I am not looking for blood 100% of the time.
Is there a gameplay reason not to just have it always-on? It's just more information, and easier access to more information is always better for the player. You don't need that information 100% of the time, you don't need ANY information 100% of the time, but that doesn't mean it shouldn't be there.

How much of the screen do you want to fill with information that will only be useful occasionally? Health bar, class, special abilities, level, etc.

You can always hover your cursor over each enemy to see their %. No reason to have a random blood % above every head, all the time, when you only need it occasionally.
Първоначално публикувано от Ice-Nine:
Първоначално публикувано от Hefutoxin:
I pop Blood Hunger on and off when I am looking for high blood. It's just a tool like any other.

No reason to keep it on 100% of the time because I am not looking for blood 100% of the time.
Is there a gameplay reason not to just have it always-on? It's just more information, and easier access to more information is always better for the player. You don't need that information 100% of the time, you don't need ANY information 100% of the time, but that doesn't mean it shouldn't be there.

As per your argument, would you like it if the blood altar ALWAYS tracks every single V blood carrier if you unlock the proper gearscore for them? Since you don't need it 100% of the time, then why not just have it always on? It's just more information, right?

Or take in if every piece of lumber/stone/grass fiber showed up on your screen while you're just walking through the forest.

Now think about the application when you're fighting a bunch of mobs and they drop their items, and all the item names show up, cluttering your screen with information.

It's not just for aesthetic reasons, your computer needs to keep track of these things, too.
Your computer needs to tell your monitor to 'write these words on the screen, you're allowed to use this much processing power'.

I'm not sure if you've ever played a colony simulator before, but sometimes, if you go over a certain limit (depending on your CPU) the game slows down a lot due to the queued tasks for each individual character. This is the reason why most of these colony simulators aren't graphically heavy (2D vs 3D, very detailed vs minimal details) in terms of what they could accomplish).
Последно редактиран от admos; 28 май 2022 в 17:26
Първоначално публикувано от Ice-Nine:
Първоначално публикувано от admos:
It also doesn't show the quality/type until you get a bit closer. This means that you'd be in more danger if the enemies spot you which either forces you into combat or prompts you to run away.
Could you not just have it always-on and keep the distance limitation the same?

You suggest that the distance limitation serves a gameplay purpose, and I can buy that. But we can keep that and still have it always-on.

I still do not see a gameplay purpose for the blur.

Yes, you could have it always on, but instead of a blur, the camera should zoom in on your character instead for gameplay purposes. This is probably even worse than a blur, but it will serve the same purpose.

Also, you're just ignoring its purpose at this point. It's fine to say you don't accept its purpose, but don't deny that it isn't there.

Once again, it's so you don't see the edges of your screen well.
Последно редактиран от admos; 28 май 2022 в 17:26
Първоначално публикувано от admos:
Първоначално публикувано от Ice-Nine:
Could you not just have it always-on and keep the distance limitation the same?

You suggest that the distance limitation serves a gameplay purpose, and I can buy that. But we can keep that and still have it always-on.

I still do not see a gameplay purpose for the blur.

Yes, you could have it always on, but instead of a blur, the camera should zoom in on your character instead for gameplay purposes. This is probably even worse than a blur, but it will serve the same purpose.

Also, you're just ignoring its purpose at this point. It's fine to say you don't accept its purpose, but don't deny that it isn't there.
I'm not ignoring it; I just don't accept "just because" as a legitimate gameplay purpose.

It would be like making it so you can't know what hour of the game day it is unless you transform into human. It's just arbitrarily gating information behind a transformation. It doesn't add anything to the gameplay.
Първоначално публикувано от admos:
Първоначално публикувано от The Pollie:
Same reason they made your base speed so stupidly slow, then tried to band-aid it with a bunch of abilities that has zero cost to use.

Първоначално публикувано от The Pollie:
It's not a PvP game, you cross-eyed dung-heap.

Първоначално публикувано от The Pollie:
No, it isn't. You can keep repeating that to justify whatever dumb ass ideas you have, but it doesn't make it so. Moron.

Първоначално публикувано от The Pollie:
The FAQ literally states SOLO PLAY, so evidently even the development team thinks your PvP idea is garbage. It's not a PvP game anymore than World of Whorecraft is a PvP game. You gonna argue Solitaire is PvP next?

Първоначално публикувано от The Pollie:
Nice deflection. It doesn't hide the fact you lost the argument and are too ♥♥♥♥♥-made to attempt it, but nobody expected you to be able to read, let alone understand, the FAQ either.

Първоначално публикувано от The Pollie:
So the part where they said that solo, PvE-only gameplay is 100% endorsed and supported is for show then?

And you seem to really hang on that "they only make PvP games". Precisely where does it say they only make PvP games? Where does it say that, if they've never made a PvE game before that they simply can never do so?

Първоначално публикувано от The Pollie:
And yet you have sat there and argued like it's the only defining trait the game holds. You can easily spend weeks on this game without ever even touching multiplayer, let alone PvP. It's not a PvP game any more than any Call of Duty is.

Първоначално публикувано от The Pollie:
Honestly, thought the thread topic was a joke, considering you can already see blood% above entities without the use of any ability.

Първоначално публикувано от The Pollie:
You can cry, if it makes you feel better.

Първоначално публикувано от The Pollie:
... Are you telling me that you need an ability to display blood% over enemy models, because you can't just... put your cursor over them and read it?

Is this what you're upset about?

Първоначално публикувано от The Pollie:
Yet here you are, holding back the tears, post after post.

Първоначално публикувано от The Pollie:
Projecting your own addictions isn't healthy, but the habit wasn't to start with.

Първоначално публикувано от The Pollie:
Such refinements are what separates us from the animals.

Първоначално публикувано от The Pollie:
If you're getting jumped by 14 guys at once, you have bigger worries than selecting the most optimal feeding target.

There are better ways to argue your point across without making personal attacks.

But since all you're doing is coming off as obnoxious, and arrogant,

Phew! I'll take self-absorbed for 1000 Trebec. Imagine being so out of touch that you go to verbally insult someone while trying to show them they were verbally insulting others. You did not take the high ground in this argument at all, you should also take in consideration that this game is meant for hardcore vampires such as myself, we don't need "in-game abilities" such as a skill, I can literally smell the blood from my computer while playing this game and get a clear and distinct feeling of knowing a human or creature is nearby with pure blood. You poser vampires need to go back to Elden Ring because "this" game is far too advanced for your weak human skills.
Maybe try it this way:

The gameplay is designed to support PvP and it can also be a fun PvE game for people who like PvE.

The movement system was designed with PvP in mind, and tossing the movement system would require tossing quite a variety of game mechanics, resulting in this being a different kind of game. A different kind of game which would not be designed to support PvP.
Първоначално публикувано от Percival:
Phew! I'll take self-absorbed for 1000 Trebec. Imagine being so out of touch that you go to verbally insult someone while trying to show them they were verbally insulting others. You did not take the high ground in this argument at all, you should also take in consideration that this game is meant for hardcore vampires such as myself, we don't need "in-game abilities" such as a skill, I can literally smell the blood from my computer while playing this game and get a clear and distinct feeling of knowing a human or creature is nearby with pure blood. You poser vampires need to go back to Elden Ring because "this" game is far too advanced for your weak human skills.


i dont often agree with non-werewolf scumbags (especialy witches and vampires (ESPECIALLY VAMPIRES) ive had bad interactions with them in the past before but fortunately i bite back with my fangs) buit i 100% concure that this thread has been derailed by ego posts from a bunch of fake vampires who cant handle the PVP portion of this game and therefore their opinons shouldnt even be held relevant at al because they are ignoring 50% of the game (whereas if you play pvp you experience pve AND pvp simultanously) (if you play pve you literaly ignore pvp and are missing out why the game works the way it does)

if you play v rising and need more abilitys to level the playing field because YOU refuse to get better gear or to utleize the skills that you have then its you who is the problem... i am a wearwolf and the only wolf ability i can do in this game is run around as a wolf and howl and yet i am a pvp killing machine i strike with dual fangs i will cut you down even with 1% essence i am the alpha wolf and i dont need overpowered game breaking skkills to do it

if i can do it then you can to just stop being a whiny human crybaby and start biting like the wolf
They should allow it to be combo'd with wolf form, boosting the effective range, i mean it makes sense that a wolf would be able to smell even better no?
Първоначално публикувано от The Pollie:
Cringe.

Finally you've seen the light. Recognizing you're a problem is the first step.
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Дата на публикуване: 28 май 2022 в 15:45
Публикации: 47