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I guess having easy access to high blood percents is cool, but they spawn ready enough in the world and being able to have 100% on tap is offset by how random that ♥♥♥♥ is with no real means to mitigate it. 30-60% is pretty ♥♥♥♥♥♥♥ huge for the damage when, combined with rising misery, it can be the difference between leaving a dude at more than half health *or instantly killing them from full* especially when the only way you have to reduce misery comes from fish, which has almost no reliable way to source.
It's a bad system, in a game filled with bad systems.
For me it is also useless for now because the "possible" rewards are not even worth the time at the throne to manage anything :P
But hunts are definitely not useless haha. They haul major ass and I don't have to manually farm anything at this point.
Problem I have with hunts is they should be cooldown based, not duration based. As right now a castle feels empty even with 9 servants too busy not being there.
They are MORE then useless in Solo Play and even more useless in Singleplayer for now ^^
Maybe it gets interesting in Multiplayer with at last 2 Players...
You get best resource return when you're online playing actively and setting them to 2h missions. I think most people are just always setting them for 23h but this is a waste. Basically you don't ever want to set them for longer than you'll be offline. Shorter missions are always better resources.
And yes, it's unfortunate that this doesn't work will with "paused" single player servers. But it's early access, and I'm sure that will get fixed at some point. And TBH, solo play is (and should be) an afterthought for this game at this stage in development.