V Rising

V Rising

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PewPr May 26, 2022 @ 8:32am
Please Fix The Floor Tile Situation
Love the game, brilliant, having a blast with my friends building and such... My #1 request for a tweak right now is to allow us to replace castle floor tiles (basic, workshop, forge, etc.) without having to dismantle literally everything within a 2 block radius from said floor tile and rebuilding. The "path" floor tiles work great. Thanks, and keep up the great work!
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Showing 1-10 of 10 comments
kongkim May 26, 2022 @ 8:45am 
Dismantle what? If you mean crafting stations you can just move them?
PewPr May 26, 2022 @ 8:49am 
If I build out a new base floorplan, I use the cheap/basic stone floors - not crafting station specific. Then, once the walls and floors are down, I'll figure out which rooms will be for which stations (workshop, forge, alchemy, etc.), and then I have to lay down new floor tile for the station bonuses. In order to replace the generic floor tiles w/the station-type tiles, I have to delete ALL surrounding objects/tiles before I can delete and replace a given floor tile. Super pain in the butt. Most games just let you replace a tile with another one, or delete and put a new one down. The royal pain is having to clear everything around/in a room to replace the floor tiles w/different ones.
Vatic Vision May 26, 2022 @ 8:55am 
Is that a thing? Or is it a server specific setting? I don't have to remove old flooring to put down new flooring. I just build directly on top of the old flooring. It works regardless of what's on top of it.
PewPr May 26, 2022 @ 8:59am 
Well... I never thought of just building a floor on top of a floor :\ Figured you had to delete the old one and lay down a new one. Guess I'll try that and come back to this later. If you build over it, do you get the materials back for the original? That's why I figured you delete first.
Last edited by PewPr; May 26, 2022 @ 9:07am
dustin1280 May 26, 2022 @ 9:14am 
I would also be interested in finding out if you get any material refund for building over a floor with a new floor.
DarkXuin May 26, 2022 @ 9:16am 
I don't think i'm understanding, is your complaint about removing tiles outside your walls? You can just replace the tile on the floor with new tiles you don't have to remove anything.
Tanyon May 26, 2022 @ 9:18am 
LMAO FIRST of all YES you can literally build right over it and SECONDLY YES you get back the original materials.. lol.. wow.
PewPr May 26, 2022 @ 9:41am 
Originally posted by DarkXuin:
I don't think i'm understanding, is your complaint about removing tiles outside your walls? You can just replace the tile on the floor with new tiles you don't have to remove anything.

I'd apparently assumed you're supposed to delete an object to recoup the materials before you put a replacement down. Wild idea, I know (@DarthTanyon), mind-blowing really.

But yea, @DarkXuin, I was doing some rearranging inside my castle and trying to convert a room w/normal floors to a forge room. Figured I could just delete a floor tile and replace it with the forge one, but it wouldn't let me delete it b/c of the connected walls/pillars. So, I had to delete the walls and pillars to get to the floors. Overwriting building objects isn't a UX I've seen in other crafting games, so didn't occur to me. I mentioned this to my buddy who's also an avid builder in these games, he says he tried the overwriting thing and it's hit-or-miss. I'll play with it and see how it goes.
Tanyon May 26, 2022 @ 9:46am 
For the record in 100 hours I've never had the overwriting not work. There are situations that do make me frustrated.. like you said before. If I want to reduce my land claim size and my boarder is empty but is touching walls.. I then have to delete those walls to then delete the boarder which makes zero sense.
DarkXuin May 26, 2022 @ 9:52am 
Originally posted by PewPr:
Originally posted by DarkXuin:
I don't think i'm understanding, is your complaint about removing tiles outside your walls? You can just replace the tile on the floor with new tiles you don't have to remove anything.

I'd apparently assumed you're supposed to delete an object to recoup the materials before you put a replacement down. Wild idea, I know (@DarthTanyon), mind-blowing really.

But yea, @DarkXuin, I was doing some rearranging inside my castle and trying to convert a room w/normal floors to a forge room. Figured I could just delete a floor tile and replace it with the forge one, but it wouldn't let me delete it b/c of the connected walls/pillars. So, I had to delete the walls and pillars to get to the floors. Overwriting building objects isn't a UX I've seen in other crafting games, so didn't occur to me. I mentioned this to my buddy who's also an avid builder in these games, he says he tried the overwriting thing and it's hit-or-miss. I'll play with it and see how it goes.
I feel your pain on removing the walls and pillars, I've had to put up with it when rearranging my tiles and I hope they fix or change that. Word of caution, if you have any extras on a wall or column like a torch or painting you won't always get back the resources for those, also if you have wallpaper you won't get it back.
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Date Posted: May 26, 2022 @ 8:32am
Posts: 10