V Rising

V Rising

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Can you die in the game and what happens then?
Hey there
I was wondering: can you die in the game, I mean, for good?
I guess that no, but what kind of penalty do you suffer when you die?
Thanks for replies :)
Last edited by Кукушка; May 26, 2022 @ 5:20am
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Showing 1-11 of 11 comments
you lose whatever blood % you had, go back to frailed, and drop any NON gear items you had (resources, paper, etc etc etc) and respawn where you choose to on map. Going back to your "corpse" will regain your items if you can get them.
Кукушка May 26, 2022 @ 5:56am 
thanks for this fast and clear answer :)
morgezuma Nov 22, 2023 @ 6:50pm 
OP asks "any consequence for dying"
And the answer seems to be "no, not at all. Your precious things will be neatly packaged for you to pick up"

Is this still true? Because I've got only 72 minutes in game and can still get a refund.
Xodox Nov 22, 2023 @ 8:10pm 
Originally posted by morgezuma:
OP asks "any consequence for dying"
And the answer seems to be "no, not at all. Your precious things will be neatly packaged for you to pick up"

Is this still true? Because I've got only 72 minutes in game and can still get a refund.
its interesting what you took from all of this
gamester512 Nov 23, 2023 @ 1:26pm 
Originally posted by morgezuma:
OP asks "any consequence for dying"
And the answer seems to be "no, not at all. Your precious things will be neatly packaged for you to pick up"

Is this still true? Because I've got only 72 minutes in game and can still get a refund.
If you play on a PvP server and die, other players can find the stuff you dropped on death and take it for themselves if they get to it before you (or they can take it for themselves if they are the ones that killed you). On a PvP server they can also attack and raid your Castle(s) and steal stuff from your chests unless you specifically use the Chests that other players cannot access.

On a PvE server, not so much, as other players will not be able to access your "death bag" if you die, and it will just be there waiting for you wherever it was that you died.
morgezuma Nov 23, 2023 @ 2:59pm 
Originally posted by gamester512:
Originally posted by morgezuma:
OP asks "any consequence for dying"
And the answer seems to be "no, not at all. Your precious things will be neatly packaged for you to pick up"

Is this still true? Because I've got only 72 minutes in game and can still get a refund.
If you play on a PvP server and die, other players can find the stuff you dropped on death and take it for themselves if they get to it before you (or they can take it for themselves if they are the ones that killed you). On a PvP server they can also attack and raid your Castle(s) and steal stuff from your chests unless you specifically use the Chests that other players cannot access.

On a PvE server, not so much, as other players will not be able to access your "death bag" if you die, and it will just be there waiting for you wherever it was that you died.
Thanks for the info.

So there is no way to die, no "game over" possible no matter what. The best you can do is "faint" and helpful elves clean your wounds, carry you home, and tuck you into your coffin. Really cute and sweet really, but not every player can enjoy a game that forces god-mode on you to the point that the worst thing that can happen is someone might take your geewiz stick and fancy pajamas.

In V-Rising, your character is never in any danger, just someone might steal your toys. I get it, and clearly that's fun for some people. I just can't wrap my head around why a game designer wouldn't allow one or two more settings that would let everyone have fun, including those that like permadeath and actual survival settings. I mean come on, a vampire bakes in the sun, turns to ash, blows away in the wind, and still can't be finished? I don't mind that others want to be totally unkillable, but Dev is lazy to not include settings for other play styles.
Last edited by morgezuma; Nov 23, 2023 @ 3:01pm
Bomoo Nov 23, 2023 @ 3:25pm 
Originally posted by morgezuma:
Originally posted by gamester512:
If you play on a PvP server and die, other players can find the stuff you dropped on death and take it for themselves if they get to it before you (or they can take it for themselves if they are the ones that killed you). On a PvP server they can also attack and raid your Castle(s) and steal stuff from your chests unless you specifically use the Chests that other players cannot access.

On a PvE server, not so much, as other players will not be able to access your "death bag" if you die, and it will just be there waiting for you wherever it was that you died.
Thanks for the info.

So there is no way to die, no "game over" possible no matter what. The best you can do is "faint" and helpful elves clean your wounds, carry you home, and tuck you into your coffin. Really cute and sweet really, but not every player can enjoy a game that forces god-mode on you to the point that the worst thing that can happen is someone might take your geewiz stick and fancy pajamas.

In V-Rising, your character is never in any danger, just someone might steal your toys. I get it, and clearly that's fun for some people. I just can't wrap my head around why a game designer wouldn't allow one or two more settings that would let everyone have fun, including those that like permadeath and actual survival settings. I mean come on, a vampire bakes in the sun, turns to ash, blows away in the wind, and still can't be finished? I don't mind that others want to be totally unkillable, but Dev is lazy to not include settings for other play styles.

You can self-impose what you're describing easily enough. I dare say the vast majority of players aren't interested in playing an ironman permadeath game, but you're perfectly free to delete your save the first time you get downed.
morgezuma Nov 23, 2023 @ 4:09pm 
Originally posted by Bomoo:
Originally posted by morgezuma:
Thanks for the info.

So there is no way to die, no "game over" possible no matter what. The best you can do is "faint" and helpful elves clean your wounds, carry you home, and tuck you into your coffin. Really cute and sweet really, but not every player can enjoy a game that forces god-mode on you to the point that the worst thing that can happen is someone might take your geewiz stick and fancy pajamas.

In V-Rising, your character is never in any danger, just someone might steal your toys. I get it, and clearly that's fun for some people. I just can't wrap my head around why a game designer wouldn't allow one or two more settings that would let everyone have fun, including those that like permadeath and actual survival settings. I mean come on, a vampire bakes in the sun, turns to ash, blows away in the wind, and still can't be finished? I don't mind that others want to be totally unkillable, but Dev is lazy to not include settings for other play styles.

You can self-impose what you're describing easily enough. I dare say the vast majority of players aren't interested in playing an ironman permadeath game, but you're perfectly free to delete your save the first time you get downed.
Pretending the design team included a complete range of settings doesn't need to stop there, we can pretend the whole thing and don't need to buy the game at all. For lazy game Devs I just self-impose a refund, which sucks for everyone because less money to Devs results in lower quality games.
Can'tTouchThis Nov 23, 2023 @ 4:57pm 
Originally posted by morgezuma:
Originally posted by gamester512:
If you play on a PvP server and die, other players can find the stuff you dropped on death and take it for themselves if they get to it before you (or they can take it for themselves if they are the ones that killed you). On a PvP server they can also attack and raid your Castle(s) and steal stuff from your chests unless you specifically use the Chests that other players cannot access.

On a PvE server, not so much, as other players will not be able to access your "death bag" if you die, and it will just be there waiting for you wherever it was that you died.
Thanks for the info.

So there is no way to die, no "game over" possible no matter what. The best you can do is "faint" and helpful elves clean your wounds, carry you home, and tuck you into your coffin. Really cute and sweet really, but not every player can enjoy a game that forces god-mode on you to the point that the worst thing that can happen is someone might take your geewiz stick and fancy pajamas.

In V-Rising, your character is never in any danger, just someone might steal your toys. I get it, and clearly that's fun for some people. I just can't wrap my head around why a game designer wouldn't allow one or two more settings that would let everyone have fun, including those that like permadeath and actual survival settings. I mean come on, a vampire bakes in the sun, turns to ash, blows away in the wind, and still can't be finished? I don't mind that others want to be totally unkillable, but Dev is lazy to not include settings for other play styles.
So what you're saying is you want pvp servers to be entirely unplayable for all but a select group of people? I bet everyone would love to be killed by the first people to gear on the server over and over.

Also your comments scream of attention seeking.
Last edited by Can'tTouchThis; Nov 23, 2023 @ 4:59pm
morgezuma Nov 23, 2023 @ 6:43pm 
Originally posted by Can'tTouchThis:
So what you're saying is you want pvp servers to be entirely unplayable for all but a select group of people? I bet everyone would love to be killed by the first people to gear on the server over and over.

Also your comments scream of attention seeking.

Not at all. I think servers should remain exactly as they are, for the people that are enjoying those settings currently in play.

What I said was that the Dev could easily add settings that would 1. Make the game an actual survival game as described and 2. Allow options like permadeath for players what think that's what happens when your ashes blow away in the wind and enjoy the thrill of avoiding that.

So, for clarity, again I say that many other games allow a range of settings from Casual/Low Consequence all the way up to Hardcore/Permadeath. I think it's great that Devs are able to make games which fit the play styles of the many rather than the few. Also, if a game is marketed as "Survival" it should be about survival. V-Rising tossed in a fake survival element to make a cheap grab at the survival segment of the market when in fact V-Rising is a basically a vampire version of Diablo. By suckering survival fans with fake marketing they earn bad reviews and refunded sales. They're new, but they'll do better in the future or perish because disreputable game companies don't do well in the long run.
Druark Nov 23, 2023 @ 9:08pm 
Originally posted by morgezuma:
Originally posted by Can'tTouchThis:
So what you're saying is you want pvp servers to be entirely unplayable for all but a select group of people? I bet everyone would love to be killed by the first people to gear on the server over and over.

Also your comments scream of attention seeking.

Not at all. I think servers should remain exactly as they are, for the people that are enjoying those settings currently in play.

What I said was that the Dev could easily add settings that would 1. Make the game an actual survival game as described and 2. Allow options like permadeath for players what think that's what happens when your ashes blow away in the wind and enjoy the thrill of avoiding that.

So, for clarity, again I say that many other games allow a range of settings from Casual/Low Consequence all the way up to Hardcore/Permadeath. I think it's great that Devs are able to make games which fit the play styles of the many rather than the few. Also, if a game is marketed as "Survival" it should be about survival. V-Rising tossed in a fake survival element to make a cheap grab at the survival segment of the market when in fact V-Rising is a basically a vampire version of Diablo. By suckering survival fans with fake marketing they earn bad reviews and refunded sales. They're new, but they'll do better in the future or perish because disreputable game companies don't do well in the long run.

This isn't totally wrong.

A lot of the mechanics for certain things seem like they're just there to appeal to other crowds rather than well thought out designs from the beginning. They don't seem to know if they want to be Vampire-RUST, something like Diablo-Souls on a smaller scale or something else.

They need to decide which one should be the "default" setting for the game because half-hearting both of them is sure to disappoint both crowds and I'd hate to see this game fail, it's fun.
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Date Posted: May 26, 2022 @ 5:20am
Posts: 11