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Or you can change the mission reward setting to give 5x the rewards and send them out on 2-hour missions. And/or increase the amount of servants you can have so you can send out more missions.
From what I've seen, setting the duration to minimum also affects the chance of drop for certain loot (for example, sending servants to Mosswick village with just 2 hours duration may result in no fish dropping).
It's what I've been doing for now but not an idea solution.
Would be great if an option can be included in the future (if it isn't currently adjustable in any way) similar to how we can already configure the speed of material refinement :/
Thanks for the response folks
No need to be overly anal on the blood %, high blood % are better used as slaves for draining blood directly for bossfights. Even 100% blood enemies only gain at max 15% expertise, which isn't a lot at all, and it's RNG so they could even get 12% expertise, not worth it.
That's why I think servants are just a waste of time for SP or non dedicated PvE servers:
- First, when they finally come back from that mission, you'll already have looted all you need and advanced to a point where that loot you sent them for will be useless or inconsequential.
- Second, outside PvP there's no threat to your castle at all, so you don't need them to defend it while you're away.
I could also make an argument they're not even good for RP as they do nothing but walk around like walking corpses. But this is just my personal opinion, can't say how I would've changed them to make them more life like.
https://feedback.playvrising.com/suggestions/306775/servant-hunts-for-solo-games
I like the suggestion of making the hunts last in game days instead of real life days. The first make sense, the second is something that shouldn't even be considered outside mobile games.