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Ignoring the fact you're trolling, the 8 second dodge is a long cooldown, even with blocks / counters.
The abilities don't grow in size, but some abilities will be used more often. Say a boss drops 1 napalm if you solo it, if 2 people fight it's 2 napalm, 3 for 3, etc etc. I don't know the caps of abilities, but the bosses scale to how many people are around them, so you can't just make the boss fight easier by throwing more people at it.
Bosses have tracking and lock-in for animations. Tristan for example has telegraphs for his two sword swipes, which can easily be WASD'd backwards (blue/sideswipe) or to the side (orange/overhead).
It really is just learning patterns and adapting your strategy. Having more people just trivialises bosses because you're absolutely melting their health before they can get too many of their mechanics off.
Wife and I love this game, except that we can't fight bosses together. Devs, please adjust the amount of scaling bosses get! OP is right on the money. Long dodge cooldowns and limited fighting space does not mix with having double the boss ability spam.
Health and damage increases are fine (assuming it's not some absurd amount). If a boss summons 3 things while solo, don't have them summon 6 when there's 2 people. How about only 4 for instance? 3 people, maybe then go up to 5 or 6. Something along those lines.
Boss fights are fun when solo. Horrible with multiplayer.
Also if you play offline / PvE games like this are about overcoming challenges. Balance might be borked a bit, but if you "have to" solo a boss its the same as if you cheesed it with a glitch or something. It's about the road not destination kind of thing.
Dont try to double range the boss. Have one person run around him close. He will change his attack patterns giving more room to breathe. Also almost all boss skills are dodgable by just walking. And besides there is enough dodge skills that you can get out or enemy attack every 1.5-2s i'd not say thats a long dodge cooldown.
Again, the issue is not using your head for more than just eating. Purgatory scales better with more players. Sanguine Coil is also much better with >1 player.
I have personally seen people speedrun Solarus on Twitch in 6 hours at 70 Gear Score on x2 loot settings on a duo server, so if anything bosses need to be scaled to be much harder for multiple players.
Ive done them all twice. I found solo easier but had more fun when I did them again with my wife.
terrorclaw ogre (the one in frozen cave). his ice wave attack when his hp reaches around 60%. i know the intended way to avoid it is to hide behind one of the ice pillars that fell down, but man that hitbox. unless I have depth perception problems, that hitbox does NOT make sense whatsoever.
In gloomrot this became worse, limited spaces and undodgeable abilities
Yeah, soloing the harpy and frog bosses are a killer for me. I've had to move past them.