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Edit: I play on a laptop now with an i5 10500h and the game is barely utilizing my CPU at HD (with medium shadows/bloom and so on). It's howering around 30-40% with a spike to 60% during combat.
Edit2: I get stable locked 45-60fps.
I forced 4k and my gpu usage hovers around 70-80% usage while cpu drops to 50 and I'm getting between 50-60FPS..
My main gripe is that my computer freezes for half a second when I get close to someone and fps drops when pvping.
I am having the same issue with freezes mid-combat or while changing camera angles out in the world on two separate pcs (R9 3900x RTX2080 desktop and i5-10500H RTX3060 laptop both with 32GB of appropriate fast RAM in dual channel running on M2 nvme SSDs), seems to be engine-related and most likely requires bugfixing by the Devs. Disabling AMD FSR 1.0 helps to keep the framerate stable-ish. The game has issues keeping the framerate consistent at 1080p, so I doubt 1440p or 4K will be possible without sacrificing a lot of graphics fidelity. If you play on a small screen (i.e. 17" laptop) you might get away with locking the game to 45 FPS to give the engine time to play catch up, without noticing much of a difference, especially if you're used to the PAL standard.