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Also, you need A and D for movement, so that bind wouldn't work well.
Multiplayer games that have a persistent map usually leave the camera up to the player because there is no way for the camera to know which angle is the most important for you right now. In non-multiplayer games the camera can be a planned cinematic path, even with options to move it about. There's no good way to do that for a multiplayer isometric game.
One way I can see to make it better would be to give the player control of the size of their "circle of transparency" allowing you to see better in all directions negating the need to turn. UO did that and it worked pretty well.
Sometimes I find myself putting the cursor directly in the middle of the screen just above my character and holding right mouse down the entire time I fight so the camera turns with me and my attacks are directly in front of me but that is not great either.
If I could rotate the camera and aim and attack at the same time it would be better.
I think Q and E should be used for strife.
I could see what you are going for with strafe being Q and E but I feel like when the action gets heavy I would constantly be hitting both or the wrong one.
If I HAD to have it bound somewhere I'd prob go for mouse thumb buttons or something.
The bigger problem with bound cam rotation on isometric games is that you lose all variable speed and even if you have a slider to set at what you want, I don't think the same rotation speed would be good for all circumstances. I think in practice one would find it lacking the dexterity you'd want.
edit: like he says i play mmos for ages and they use camaras like this too
All it needs is extra sensitivity and an FOV slider, that's about it. Hell, if you've played an MMO before, you're already used to camera turning anyhow.
Other than the ridiculous non-solution of not being able to move the camera which would be a complete disaster, is there a better way to handle this? Perhaps there is, but this is the tried and proven way that works in almost all such games...