V Rising

V Rising

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EvilNecroid May 22, 2022 @ 10:55pm
2 spell slots
im REALLY starting to hate that there is only 2
ive got a bunch of spells i wanna use and i cant
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Showing 1-10 of 10 comments
Karax May 22, 2022 @ 10:59pm 
tis actually 4, you get one slot for travel or "dodge" ability, and 2 others for your usual spells, and 1 ultimate.

Besides this, you also get a weapon skill, and they're all different depending on your weapon.

Considering the gameplay, I'd say it's fine
WaterMelwin May 22, 2022 @ 10:59pm 
2 weapon abilities 1 movement 2 normal abilities and 1 ultimate
Sharindel May 22, 2022 @ 11:07pm 
Yeah, typical active combat design... you have 5 abilities and a ultimate.

Considering the gameplay, it is boring, lazy and frustrating for the gamer. Its not enough and i can feel you. What a game it would be, if we have real magic like fireballs, chainlightning, icestorms, bloodshard aoes and and and. Or we have good combo skills like, make a big puddle of oil and throw a fireball in it.

Think about the magic form of summoning... so many possabilites.. but yeah.. we get battlerite light, with zero npcs on our side or a army of the death. We are a solo vampire in a world, where bow guys fire tactical nukes, knights are clones of the doom marine and nearly every enemy runs as fast es a supernatural overpowered undead who has superspeed, super strengh, immunity to normal weapons and a perfect regeneration skill, that you must hit a stick of wood to his hearth. But yeah... we got 5 skills and a ultimate.
Karax May 22, 2022 @ 11:24pm 
Originally posted by Sharindel:
Yeah, typical active combat design... you have 5 abilities and a ultimate.

Considering the gameplay, it is boring, lazy and frustrating for the gamer. Its not enough and i can feel you. What a game it would be, if we have real magic like fireballs, chainlightning, icestorms, bloodshard aoes and and and. Or we have good combo skills like, make a big puddle of oil and throw a fireball in it.

Think about the magic form of summoning... so many possabilites.. but yeah.. we get battlerite light, with zero npcs on our side or a army of the death. We are a solo vampire in a world, where bow guys fire tactical nukes, knights are clones of the doom marine and nearly every enemy runs as fast es a supernatural overpowered undead who has superspeed, super strengh, immunity to normal weapons and a perfect regeneration skill, that you must hit a stick of wood to his hearth. But yeah... we got 5 skills and a ultimate.

true, but you can insta kill low health enemies regardless of their level
EvilNecroid May 23, 2022 @ 1:09am 
Originally posted by Sharindel:
Yeah, typical active combat design... you have 5 abilities and a ultimate.

Considering the gameplay, it is boring, lazy and frustrating for the gamer. Its not enough and i can feel you. What a game it would be, if we have real magic like fireballs, chainlightning, icestorms, bloodshard aoes and and and. Or we have good combo skills like, make a big puddle of oil and throw a fireball in it.

Think about the magic form of summoning... so many possabilites.. but yeah.. we get battlerite light, with zero npcs on our side or a army of the death. We are a solo vampire in a world, where bow guys fire tactical nukes, knights are clones of the doom marine and nearly every enemy runs as fast es a supernatural overpowered undead who has superspeed, super strengh, immunity to normal weapons and a perfect regeneration skill, that you must hit a stick of wood to his hearth. But yeah... we got 5 skills and a ultimate.
yeah its sad.
maybe modders can fix this crap 1 day
Karax May 23, 2022 @ 1:11am 
This isn't something modders can "fix", it's core gameplay, imagine having access to even 1 more spell, it would completely imbalance the game (not that it's quite balanced as is now)
EvilNecroid May 23, 2022 @ 2:04am 
Originally posted by Karax:
This isn't something modders can "fix", it's core gameplay, imagine having access to even 1 more spell, it would completely imbalance the game (not that it's quite balanced as is now)
well maybe the devs should fix this mistake
Wynadorn Oct 30, 2022 @ 9:45am 
There should definitely be more spell slots, sure you can swap in combat but it feels super clunky.

On some enemies you want to use ranged abilities, then the next pack melee is better suited. You should just have all of these on an action bar.

The cooldowns are fine though, so multiple spell slots should definitely share cooldowns.
Artarian Oct 30, 2022 @ 10:41am 
The simple solution would be two skill loadouts that can be hotswapped. Put the swap on a small 10s cd or something and I'm sure it's fine.
torqueblue Oct 30, 2022 @ 11:35am 
I'd probably be nice to replace a weapon skill you don't use often with a spell. Seeing as this is an early access game, they could implement such a feature, Hell I'd like to have more weapon skills, kinda of a big miss with that one.
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Date Posted: May 22, 2022 @ 10:55pm
Posts: 10