Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's indeed no way to fail or die in Mining Mechs. My idea is that this makes it a more relaxing and chill experience which is just focused on satisfyingly digging (with friends). However, this also means the only challenge of the game is in the path you dig and how to get to certain resources. It also means that the only reason to go back up would be because your inventory is full. If you could drop stuff you could simply keep dropping everything and dig down endlessly, which breaks the gameplay loop. If you want to keep digging - you'll have to upgrade your inventory instead.
To complete the 10k payday quest you need to think carefully if you want to pick up the lower value resources (and the worthless trash like boots and gloves) that will fill up your inventory. This also makes the 10k payday quest a challenge. I think it would take out the fun if I can just keep a treasure chest in my inventory and sell the rest until I find another one, and complete the quest that way. Also - in the full game when you reach the valuable resources at the lower depths and your inventory is level 4, you'll be able to get it more easily.
Regarding your other points:
-Totally agreed, spam clicking pipes is indeed not fun. If you hold shift while buying pipes you'll actually buy 5 at a time, but this is not explained so you couldn't have known. I will make sure to mention this somewhere in the UI for the full game.
-Shop item names are indeed vague. Since there's only 6 I had hoped people would just buy or find them and figure it out - which I though would be fun. Most people tend not to read descriptions or tutorials anyways. It's valuable feedback to hear that this wasn't fun for you though. I'll see what I can do to improve this!
-Great point, absolutely agree. I'll do exactly as you suggested and lock the item use above the surface.
I'm really amazed and flattered you played this demo for 3.2 hours! The full game will cost even less than 2.99 since there will be a launch discount too. Don't forget to wishlist the game to be notified of the release on October 27th :)
Thanks again for playing and for the feedback!
- mine all of the expensive resources
- discover the boss guy had quests
- maxed inventory size on most expensive rig
- tried to collect the most expensive remaining ones (mostly silvers)
- still failed the quest
So, it's not really to do with thinking carefully. It wasn't obvious enough that I could go to the boss guy for quests (or it was obvious enough and I just forgot again while haplessly digging around underground.) I acknowledge that in the full game, you'll be able to find $10K worth of stuff just naturally, further down; so in that respect my point is completely moot. It might make the demo less frustrating for normies, though (especially if you plan on leaving the demo there to entice potential buyers, post-Next Fest...) Also, I don't care about being able to drop stuff, I just mentioned it parenthetically because one can do it in Motherload.
And yup, already wishlisted!
I'm going to add an exclamation mark over his head whenever he has a new quest available. This way you can't miss it!
I was also thinking about adding his face as an icon next to your money or below your coordinates, so you can always click on him to view the active quests. Perhaps having that icon on screen will remind people.
Again thanks for the feedback. I'll see if I can remove the quest from the demo or make some changes for that one to be less frustrating! :)
No problemo for the feedback; I hope people help me when I make my first game, as well.
Not sure how many quests are in the game but more is better. Not sure if there is a story but you can add quests to tell it. Plus more quests give goals that can help give you something to do besides mining.
It's fun just digging and I agree it's relaxing. I do like the fact you can't die. Not every game has to be hard. I hated how in Motherload you died from falling. As others have said this reminds me of that game. Used to play that quite a bit.
A few suggestions:
A way to zoom out the level to see what areas you haven't dug and see the pathways. Doesn't have to show the minerals or what not. Just to see where you haven't been. I guess no knowing could be part of the game play.
Assign other cash values to trash besides $1. For example I got a Ring and I think a Watch. I thought it would be worth more money. Nope it's the same as any trash. That didn't make sense. It also means there is no reason to pick up the trash. It might be cool to give it a random amount like $1-$25 or something. Rings and watches and stuff should have $ values.
Do you have any plans to expand it after launch? Will be buying this for sure. The only negative I see is the lack of quests. I have only played about 1 hour in the demo so maybe there is lots I haven't seen yet. Good luck with the launch.
I've already pushed an update adding the exclamation mark on top of the quest giver. I've also put exclamation marks on the quest buttons of unread quests, so you always know which ones are new.
Good question regarding pathways. There used to be a zoom-out feature in the game but it was removed because it ruined the fun. Not knowing what's ahead is part of the fun. I've considered adding a mini map that only shows your tunnels, but I think that'd be very confusing to a lot of players as it would be a map that doesn't really show the map. Instead I chose to go with coordinates and arrows pointing towards your online friends when you press tab.
I think your question about the trash is a misunderstanding as there's no trash that looks valuable. If you've picked up a ring, that'll be jewelry worth $720. You can recognize trash by the fact that they look mostly colorless and they don't spark. If you see a bright colored sparkly resource, it'll always hold value!
Please keep in mind that the demo is intentially kept very limited. The full game will feature a map that's 10x bigger, as well as extra quests, new mechs to unlock and 75+ Steam achievements to unlock. And of course - if the game does well I'll definitely expand this even further!
Too bad about the zoomed out map or mini map. I do get your point about it ruining part of the fun. If the release map is x10 the size it would be even more useful. Oh well.
Happy about the achievements. They always make the game more fun for me. Trying to get all of them. I know some people don't like them but I think all Steam games should require them.
Another idea I had was to put some monsters in the mines. Then add a weapon slot to the mechs. Of course you can upgrade. Then there would be some danger in trying to get the resources. Guessing too late to add anything that complex now.
Regarding mines and monsters - this was actually an early idea but eventually I've decided to focus on making a chill and satisfying gameplay experience. Part of the chill experience is the fact that you cannot lose or die. Just dig with friends or alone and have a stress free time. Sadly Monsters don't fit this vision, so that's not in the planning right now. Definitely not a bad idea though - it's something I've explored for sure!
If through a bug you were able to keep playing beyond the demo limit, please keep in mind that a lot of the full game content is stripped from the demo version. The full versions last main quest won't be at 500.