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I never said that. But thanks for proving me the reason why that is a bad idea, not because of what you said, but because of how totalitarian you people reason.
I'm heavily visually impaired myself, almost blind and how in the world should making myself invincible help me playing the game? It only grants me an excuse, an easy way to cheat the game which is neither fun nor creates allure
It's the biggest middle finger for everyone disabled, telling them that's what makes a game "accessible" to them, paternalism nothing more.
an horrible idea that was born from a toxic woke twitter bubble and their outlets that despises games, overcoming hardships and the passionate people who fell in love with gaming because of that in the first place.
You use that "disabled people" phrase as a shield to enforce your agenda, disgusting.
You know people are paid for creating problems that are not a problem in the first place? I hope these developers don't fall for that trap as well, letting infect themselfes with pointless emotionalization.
a) cheat
b) go to forums and flame the devs, the players and everyone in between because MY game is not perfectly taylored to me.
Just to make that clear i'm not having any problems with easy modes or easier modes though I prefer singular difficulties so everyone shares their struggles, helping out eachother on the internet with tips and so on.
It's just assist modes are the pinaccle of paternalism make yourself invincible with a mere setting, rendering any feat relative. Elden Ring has already shown that probably over 90% of players just cheese Malenia with Mimic tear, the bossfight might by satisfying to beat for real, but it doesn't feel special as a feat itself (and it is already optional) cause of that. Since you know you could basicially squish her like an ant if you want, like so many people before. It feels like all your struggle and time comitment becomes a punishment for not choosing the path of least resistance.
So i'm rooting for videogames not having a setting that undermine their purpose why would someone would want to play them in the first place. It's good that games with easy difficulty settings exist, but not every game needs to have one, while definitely not every game needs a crutch like "assist mode" that let you deactivate the gameplay.
Nowadays it looks like almost every game forces your to self-restrict yourself. When was the last time there was a genuine challenge without an easy way to opt out?
Probably a rhetorical question, but: pretty much any rhythm game. Even F-Zero GX, a game fantastillions of times harder than anything any zoomer has ever played, had an "easy" mode via snaking.
Anyway, I bought, played and liked Hard West 2 (released this year). It was a ... "hard" game. Too hard for some. What inevitably happened? Hundreds of peoples on the forum complained about it being too hard, too unfair, etc. while the remaining people actually tried to help them out. But who needs or wants help if you can achieve the following: the devs eventually crippled (not weakened, literally crippled) the game across all difficulties. They could have done so for easy only but no, they just pretty much ruined the entire title for everyone who wasn't a crybaby who can't think of anything other than complaining.
This little story has no real connection to this game here or your rather vast problem with assist modes, but I want to use it to point at the bigger picture: who's more entitled, the person who says not every game needs an easy mode (etc.) or the person who says every game must have an easy mode (etc.)?
The general consensus is that easy mode never hurts, but you actually brought forth a rather good example why it does. It's like some ♥♥♥♥♥♥ up version of the fomo effect, why try to get good and fail while everyone else did it the easy way anyway. Not everyone has the mental strength to resist that urge and thus we are suddenly in a world where most certainly you can't just talk to someone about a game you like under the assumption he had remotely the same experience you had.
I was rather ignostic toward this entire topic as it never really affected me, but the power of tears annoyed me on quite the level this year.
Yeah I pretty much understand where you come from, I was a victim of that myself. There was a game called "Souldiers" it was basically an Metroidvania that really stressed ressource management, something you won't see that much anymore nowadays.
Unfortunelately, a larger fraction of players complained that the game is too frustrating to them, they review bombed the game created tons of threads pleading to change the game and what happend? The developers caved oh and how they caved, basically everything was changed, money didn't had any value any more, they tripled the amount of checkpoints, removed some obstalcles on several engaging plattforming sequences, class balance was broken. But rather a majority of people want a broken class balance that can heal themselves unlimited instead of having a carefully balanced game with a focus on tension.
And all despite that the game already had 3 difficulties. The problem is people wouldn't accept changing these things for the easy mode, because they are too proud to play on easy, so they rather stick to complaining, wanna have told by the game they beat it on "hard", instead playing it actually the hard way, so they can pad themselves on their shoulder "beating" another game, one of thousands who all are catered to them regardless
There was some tries of danger control from the devs by adding a fourth difficulty much later on, that restores some of the pre-patch requirments, but it was still broken on several aspect they haven't touched. Previously it was perfect. I couldn't live with the fact that because of these people I now have to play a comrpomised version that refelect any more the porduct I bought and steam even forces you to update games. I wonder why some people complain about piracy when this is such a common practice on DRM platforms.
Of course they rewarded the change with positive reviews after that, most people were attracted by the colorful beautiful graphics, not caring about what kind of game it actually is.
So if you cater too much to casual people, these casual people will cater YOU to THEM. I think it's a bit naive to assume that a game can be made for everyone, the acceptance for controversial gameplay elements that create necessary stress (because stress creates a feel of reward) decreases a lot.
Would FromSoft try to make another game like Dark Souls 1 after they released Elden Ring, all the casual would complain and review bomb it. Now they have these people aboard and always have to cater to their delicate needs.
Already explained here why not using it still spoils the experience and the allure of challenge overall.
Souldiers did catch my eye, but I failed to check it out. It's really saddening you went through a similar experience with it as I did with Hard West 2.
2 games released in 2022, with spineless devs hunting for that sweet sweet mostly positive Steam review rating rather than, I dunno, being straightforward with their original vision - annoying at best, depressing at worst.
Maybe it gets better at some point, maybe it won't, but so far the, for the lack of a better term, "casuals" are the noisy majority and the majority wins.
Thanks for the little chat, sir.
Easy/difficulty modes and accessibility options are really not a simple topic and we can't expect devs to get them right just like that... but we can hope for them to have the right intentions and a mindset which is slightly more complex than "omg not everyone loves our game, let's change it completely".
Only thing I'm against is allowing switching into/out of easy mode mid-game. That can actually take away from the experience. As long as it's a choice-and-consequences thing, I couldn't care less if someone else played it on easy or not.
Hey the choice and consequence thing is a pretty important aspect to me as well, so yeah that would be something I could already appreciate. Still though difficulties shouldn't be an enforced standard and up to devs preferences. When I complain then not only because of my "achievements" like you suggested but because the devs were not allowed to go with their design intention.
I mean the upcoming Valkyrie Elysium game does it exactly that way, 3 difficulties you can't change midgame, no reason to complain. But a lot people don't even like that. They wanna change when they want and how they want, denying it decreases enjoyment for other people, that's my problem here, assist modes are always designed in a way it can be used at any given point to trivialize everything. It's something to my detriment, maybe you see it as gatekeeping but it's something that "gatekeeps" me as well. I'm unable to engage with games under these circmstances cause they lose all allure.
@his1rougenation
The pleasure is all mine, thanks for the chat.
They aren't enforced standard. They are up to dev's preference. The only person I saw trying to enforce anything is you. Correct me if I'm wrong.
Of course they are or do tweets like this tell you something else?
https://twitter.com/VoiceOfKit/status/1112295810144849922
- QA Manager of Team17 a person who has power to enforce standards
There is a whole ideology behind this.
You are seeking dragons where windmills stand. You have no proof of any involvement of said person in developers choice, and yet you assume you know their vision and intentions better than they do. You seek to police and censor public opinions as actionable proof. Finally, YOU are the one who takes DIRECT action to attempt to ENFORCE your own vision upon developers.
Do you have any moral to stand on, any proof of enforced rules or anything that is not a complete hypocrisy?
I'm just a random internet dude, with an unpopular opinion. I can't restrict anyone.
Just hoping that they don't include a feature where i'm not even knowing that it's there, why so agressive? I don't want to remove it I just hope they don't include it.
If I ask for no auto heal in shooters because it's a popular trend I hate, would you be mad as well?
What you seem to not understand such decisions aren't settled in a vaccum there are also people who take influence, be it publishers, groups, not every developer has full control of their decisions and some are forced simply because they are popular or the narrative goes around that it's ethicially the "only right" choice. Just look at the first comment, just because I don't like/want that mode someone assumes I deny the right of a disabled demographic to play videogames overall, if this isn't a fanatical stance I dunno.
Since when become videogames so ridicilous political?