Soulstice

Soulstice

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An potential "Assist mode" is not desireable for such a kind of game
EDIT:
Game is out now sources told me it has 5 difficulties from "super easy" to "quite hard" there is everything involved, no "assist-mode" to be found. Topic is done.

Original post:
It's the most horrible idea that ever infested gaming. The idea of playing a game, without playing the game, just so you can rush to the next one, not because you enjoy yourself.

Please devs don't feel pressured by your peers to include it, if it goes against your convictions. A certain subset of people and media outlets try to push this idea on every videogame possible, saying it's the only right way to push for inclusivity, don't fall for that trap. Everyone who disagrees is automatically an "incel" to them, these people despise passion & individuality.

Every videogame you can play is automatically inclusive, how easy it is to beat or complete is something different that doesn't have to be a must and totally up to your preferences. So accessbility IS desirable but not necessairly an "assist mode" which doesn't do anything about accessibility.

Videogames are about entertainment and fun, pushing boundaries instead of pushing political "equality". Don't let yourself dictate any standards.

Choices are important to videogames even those you can't decide.

https://twitter.com/mossmouth/status/1444594548068343810
Last edited by Chocos Ramabotti; Sep 20, 2022 @ 4:54am
Originally posted by Cruelty:
Originally posted by Saryrnology:
You are a literal child or if you are an adult, a literal man child if it bothers you in anyway how a person chooses to enjoy something they bought with their own money. The only time your argument would be valid is an a multiplayer game where measuring one's skill vs others is a factor and where the other person's game play directly interferes with your own, there should however be a casual mode and a ranked mode for the more ultra sweaty players because even bad players who know they are bad still like to play online and it is there right to do so, online is not your personal playground.

Single player game tho, for it to upset you in any manner legit makes you a psychopath. If someone wants to make the game hard as possible or roll your face across the keyboard to win easy it literally does not effect you in any manner. News flash there are more bad gamers than pro, I am not even talking about pros that play for money, I just mean the audience that takes gaming serious as a hobby. Most people are literally buying games to distract their kids and teenagers and there is also a large portion of working adults/parents that may still have the itch to partake in casual game playing when time permits, the older you get the more casual your gaming gets for the majority of the world, even people who still never fall out of love with gaming.

Now you might say they should stick to casual games, well when you sit down to watch a movie or a tv show do you like to be told what exactly you can or can't watch then why apply that to gaing. Lets use elden ring for an example, there is a big base of players that would love an easy mode just so they could explore and ♥♥♥♥ around. Maybe they are attracted to the art style, the music, the graphics, something in it, but just not the ultra sweaty game play. Try to explain with any logic other than you are being a brat on why it would effect you in any way if they experienced the game in an ultra easy mode. Maybe you were interested in it for it's challenge, but you are not everyone else. If you really like the game so much you would want as many people to buy it as possible. So as long as they pay money for it to help fund a sequel, it is moronic to try to exclude them. You could still brag about how you beat it on ultra try hard nightmare mode, I am sure the casuals wouldn't mind since if they were to play it on an easy mode, they clearly had no interest in such things to begin with and just wanted a game to kill some free time with. You can still be top dog among the nerds despite some little kid or a casual adult playing the game at a pace more relaxing to them.

I mean whats next, do you yell at people at museums for not admiring the art in the manner you deem best, do you yell at people for enjoying a song because they don't enjoy it for the "proper" reasons you think it should be enjoyed. Some people love songs for their deep lyrics and well thought out use of instruments, some people like that same song cause the beat is catchy to them, who gives a ♥♥♥♥ really, the manner in which they enjoy the song or art literally does not effect you in anyway. Same deal with games, movies, tv shows.

Literally everything should have an easy mode and a nightmare mode, you should want the most bang for your buck out of any game. Meaning it should be playable and able to be finished by the dumbest person you know, but also that same game should be able to have it's difficulty turned up to satisfy the most extreme sweaty nerds that live for nothing more than to brag to other nerds how they are the bigger nerd because they got a higher score. You literally can not come up with a counter argument to games catering to every audience in the difficulty department other than just proclaiming you are a jerk with a stick up your ass that can't handle when people choose to enjoy things in their own way.

I myself always enjoy normal difficulty, I'm older now and don't get a thrill off of angering myself via cheap deaths or forced replays until I memorize a pattern, many of us play games to escape our jobs, not work a second one. That's great you enjoy putting so many hours into your gaming and challenging your mind , eyes, hands, ect in ultra hard games, but that is not a thrill that excites everyone nor is it that rare of a skill, a lot of people could play at that skill level if they had the will and time to sit there and practice on a single game. People that play even less than me might find normal too hard, thus easy is a blessing for them, then again maybe I am an a lazy mood and just want to get lost in a games atmosphere and shut my brain off so I'll just button smash through a game on easy too.

Seriously tho, imagine being such a nerd you demand less options for your money. Anyway you do you, but kindly stick it up your ass in regards to what you feel other people should do or not do with the games they paid for. Literally remind of being a kid playing with their action figures with friends, we all had that one friend that was anal about everyone playing with the toys a certain way instead of just letting people enjoy it in their own way and made it so no one wanted to even play with the figures anymore due to someone's annoying set of rules on how a character can and can not act ect. I guess tho you were that friend in your group of friends, go take up being a dungeon master in dungeons and dragons if you want to dictate on how people can enjoy a game if it bothers you so much to watch someone enjoy it in their own way. Which the brings me back to the whole you being a psychopath, you don't even have to watch people play the game on easy, they are doing it at their own home. You are literally upset at the concept of knowing someone has the option to enjoy the game at their own pace, literal nut job.

You proved to be more of a child than OP here by your extremely inflammatory and immature response to what he's advocating for. I understand his argument and where it is coming from and while I don't fully agree I am sympathetic to it. He doesn't want disabled people to not be able to play games, he wants them to have all the correct options to play, but he wants them to ACTUALLY play the game, learn it and have fun with it. There's nothing wrong with that and he himself admitted he wouldn't want a setting like that removed from the game. I'm of the opinion that more options are better, for everyone. He's of the opinion that he doesn't want to see the option show up in the menu but like... whether it does or not, cheat engine exists and everyone that plays games on pc has access to it. I personally don't see the problem of having the option in the menu, in the game if the devs say hey, if you use this, you don't get achievements or something to that effect. He wants people to fairly play the games, ultimately.
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Showing 1-15 of 96 comments
Brain Dead Sep 16, 2022 @ 9:51pm 
3
So people with physical disabilities and mental impairments don't deserve to play video games in your world. Got it.
Chocos Ramabotti Sep 16, 2022 @ 11:21pm 
Originally posted by Brain Dead:
So people with physical disabilities and mental impairments don't deserve to play video games in your world. Got it.

I never said that. But thanks for proving me the reason why that is a bad idea, not because of what you said, but because of how totalitarian you people reason.

I'm heavily visually impaired myself, almost blind and how in the world should making myself invincible help me playing the game? It only grants me an excuse, an easy way to cheat the game which is neither fun nor creates allure

It's the biggest middle finger for everyone disabled, telling them that's what makes a game "accessible" to them, paternalism nothing more.
an horrible idea that was born from a toxic woke twitter bubble and their outlets that despises games, overcoming hardships and the passionate people who fell in love with gaming because of that in the first place.

You use that "disabled people" phrase as a shield to enforce your agenda, disgusting.
You know people are paid for creating problems that are not a problem in the first place? I hope these developers don't fall for that trap as well, letting infect themselfes with pointless emotionalization.
Last edited by Chocos Ramabotti; Sep 16, 2022 @ 11:25pm
his1roguenation Sep 17, 2022 @ 3:06am 
I need an easy mode to progress in my game, I have 2 options:
a) cheat
b) go to forums and flame the devs, the players and everyone in between because MY game is not perfectly taylored to me.
Chocos Ramabotti Sep 17, 2022 @ 3:18am 
Originally posted by his1roguenation:
I need an easy mode to progress in my game, I have 2 options:
a) cheat
b) go to forums and flame the devs, the players and everyone in between because MY game is not perfectly taylored to me.

Just to make that clear i'm not having any problems with easy modes or easier modes though I prefer singular difficulties so everyone shares their struggles, helping out eachother on the internet with tips and so on.

It's just assist modes are the pinaccle of paternalism make yourself invincible with a mere setting, rendering any feat relative. Elden Ring has already shown that probably over 90% of players just cheese Malenia with Mimic tear, the bossfight might by satisfying to beat for real, but it doesn't feel special as a feat itself (and it is already optional) cause of that. Since you know you could basicially squish her like an ant if you want, like so many people before. It feels like all your struggle and time comitment becomes a punishment for not choosing the path of least resistance.

So i'm rooting for videogames not having a setting that undermine their purpose why would someone would want to play them in the first place. It's good that games with easy difficulty settings exist, but not every game needs to have one, while definitely not every game needs a crutch like "assist mode" that let you deactivate the gameplay.

Nowadays it looks like almost every game forces your to self-restrict yourself. When was the last time there was a genuine challenge without an easy way to opt out?
Last edited by Chocos Ramabotti; Sep 17, 2022 @ 3:23am
his1roguenation Sep 17, 2022 @ 3:45am 
Originally posted by Chocos Ramabotti:
When was the last time there was a genuine challenge without an easy way to opt out?

Probably a rhetorical question, but: pretty much any rhythm game. Even F-Zero GX, a game fantastillions of times harder than anything any zoomer has ever played, had an "easy" mode via snaking.

Anyway, I bought, played and liked Hard West 2 (released this year). It was a ... "hard" game. Too hard for some. What inevitably happened? Hundreds of peoples on the forum complained about it being too hard, too unfair, etc. while the remaining people actually tried to help them out. But who needs or wants help if you can achieve the following: the devs eventually crippled (not weakened, literally crippled) the game across all difficulties. They could have done so for easy only but no, they just pretty much ruined the entire title for everyone who wasn't a crybaby who can't think of anything other than complaining.

This little story has no real connection to this game here or your rather vast problem with assist modes, but I want to use it to point at the bigger picture: who's more entitled, the person who says not every game needs an easy mode (etc.) or the person who says every game must have an easy mode (etc.)?
The general consensus is that easy mode never hurts, but you actually brought forth a rather good example why it does. It's like some ♥♥♥♥♥♥ up version of the fomo effect, why try to get good and fail while everyone else did it the easy way anyway. Not everyone has the mental strength to resist that urge and thus we are suddenly in a world where most certainly you can't just talk to someone about a game you like under the assumption he had remotely the same experience you had.

I was rather ignostic toward this entire topic as it never really affected me, but the power of tears annoyed me on quite the level this year.
iBe ImmorTaLiiTy Sep 17, 2022 @ 4:27am 
So.... Just don't use assist mode and move on? Why make such a deal about it lmao
Chocos Ramabotti Sep 17, 2022 @ 4:30am 
Originally posted by his1roguenation:
Originally posted by Chocos Ramabotti:
When was the last time there was a genuine challenge without an easy way to opt out?

Probably a rhetorical question, but: pretty much any rhythm game. Even F-Zero GX, a game fantastillions of times harder than anything any zoomer has ever played, had an "easy" mode via snaking.

Anyway, I bought, played and liked Hard West 2 (released this year). It was a ... "hard" game. Too hard for some. What inevitably happened? Hundreds of peoples on the forum complained about it being too hard, too unfair, etc. while the remaining people actually tried to help them out. But who needs or wants help if you can achieve the following: the devs eventually crippled (not weakened, literally crippled) the game across all difficulties. They could have done so for easy only but no, they just pretty much ruined the entire title for everyone who wasn't a crybaby who can't think of anything other than complaining.

This little story has no real connection to this game here or your rather vast problem with assist modes, but I want to use it to point at the bigger picture: who's more entitled, the person who says not every game needs an easy mode (etc.) or the person who says every game must have an easy mode (etc.)?
The general consensus is that easy mode never hurts, but you actually brought forth a rather good example why it does. It's like some ♥♥♥♥♥♥ up version of the fomo effect, why try to get good and fail while everyone else did it the easy way anyway. Not everyone has the mental strength to resist that urge and thus we are suddenly in a world where most certainly you can't just talk to someone about a game you like under the assumption he had remotely the same experience you had.

I was rather ignostic toward this entire topic as it never really affected me, but the power of tears annoyed me on quite the level this year.

Yeah I pretty much understand where you come from, I was a victim of that myself. There was a game called "Souldiers" it was basically an Metroidvania that really stressed ressource management, something you won't see that much anymore nowadays.
Unfortunelately, a larger fraction of players complained that the game is too frustrating to them, they review bombed the game created tons of threads pleading to change the game and what happend? The developers caved oh and how they caved, basically everything was changed, money didn't had any value any more, they tripled the amount of checkpoints, removed some obstalcles on several engaging plattforming sequences, class balance was broken. But rather a majority of people want a broken class balance that can heal themselves unlimited instead of having a carefully balanced game with a focus on tension.

And all despite that the game already had 3 difficulties. The problem is people wouldn't accept changing these things for the easy mode, because they are too proud to play on easy, so they rather stick to complaining, wanna have told by the game they beat it on "hard", instead playing it actually the hard way, so they can pad themselves on their shoulder "beating" another game, one of thousands who all are catered to them regardless

There was some tries of danger control from the devs by adding a fourth difficulty much later on, that restores some of the pre-patch requirments, but it was still broken on several aspect they haven't touched. Previously it was perfect. I couldn't live with the fact that because of these people I now have to play a comrpomised version that refelect any more the porduct I bought and steam even forces you to update games. I wonder why some people complain about piracy when this is such a common practice on DRM platforms.

Of course they rewarded the change with positive reviews after that, most people were attracted by the colorful beautiful graphics, not caring about what kind of game it actually is.

So if you cater too much to casual people, these casual people will cater YOU to THEM. I think it's a bit naive to assume that a game can be made for everyone, the acceptance for controversial gameplay elements that create necessary stress (because stress creates a feel of reward) decreases a lot.
Would FromSoft try to make another game like Dark Souls 1 after they released Elden Ring, all the casual would complain and review bomb it. Now they have these people aboard and always have to cater to their delicate needs.

So.... Just don't use assist mode and move on? Why make such a deal about it lmao

Already explained here why not using it still spoils the experience and the allure of challenge overall.
Last edited by Chocos Ramabotti; Sep 17, 2022 @ 4:32am
his1roguenation Sep 17, 2022 @ 4:48am 
Originally posted by Chocos Ramabotti:

Souldiers did catch my eye, but I failed to check it out. It's really saddening you went through a similar experience with it as I did with Hard West 2.
2 games released in 2022, with spineless devs hunting for that sweet sweet mostly positive Steam review rating rather than, I dunno, being straightforward with their original vision - annoying at best, depressing at worst.

Maybe it gets better at some point, maybe it won't, but so far the, for the lack of a better term, "casuals" are the noisy majority and the majority wins.

Thanks for the little chat, sir.
Easy/difficulty modes and accessibility options are really not a simple topic and we can't expect devs to get them right just like that... but we can hope for them to have the right intentions and a mindset which is slightly more complex than "omg not everyone loves our game, let's change it completely".
Galileus Sep 17, 2022 @ 5:17am 
If you judge your own achievements by other's actions, the problem is you.

Only thing I'm against is allowing switching into/out of easy mode mid-game. That can actually take away from the experience. As long as it's a choice-and-consequences thing, I couldn't care less if someone else played it on easy or not.
Chocos Ramabotti Sep 17, 2022 @ 5:46am 
Originally posted by Full Frontal Alchemist:
If you judge your own achievements by other's actions, the problem is you.

Only thing I'm against is allowing switching into/out of easy mode mid-game. That can actually take away from the experience. As long as it's a choice-and-consequences thing, I couldn't care less if someone else played it on easy or not.

Hey the choice and consequence thing is a pretty important aspect to me as well, so yeah that would be something I could already appreciate. Still though difficulties shouldn't be an enforced standard and up to devs preferences. When I complain then not only because of my "achievements" like you suggested but because the devs were not allowed to go with their design intention.

I mean the upcoming Valkyrie Elysium game does it exactly that way, 3 difficulties you can't change midgame, no reason to complain. But a lot people don't even like that. They wanna change when they want and how they want, denying it decreases enjoyment for other people, that's my problem here, assist modes are always designed in a way it can be used at any given point to trivialize everything. It's something to my detriment, maybe you see it as gatekeeping but it's something that "gatekeeps" me as well. I'm unable to engage with games under these circmstances cause they lose all allure.

@his1rougenation
The pleasure is all mine, thanks for the chat.
Last edited by Chocos Ramabotti; Sep 17, 2022 @ 5:51am
thunda Sep 17, 2022 @ 5:55am 
Oh no people are having fun in a way I dont like, better make a post about it
Galileus Sep 17, 2022 @ 6:54am 
Originally posted by Chocos Ramabotti:
Still though difficulties shouldn't be an enforced standard and up to devs preferences.

They aren't enforced standard. They are up to dev's preference. The only person I saw trying to enforce anything is you. Correct me if I'm wrong.
Last edited by Galileus; Sep 17, 2022 @ 6:54am
Chocos Ramabotti Sep 17, 2022 @ 8:27am 
Originally posted by Full Frontal Alchemist:
Originally posted by Chocos Ramabotti:
Still though difficulties shouldn't be an enforced standard and up to devs preferences.

They aren't enforced standard. They are up to dev's preference. The only person I saw trying to enforce anything is you. Correct me if I'm wrong.

Of course they are or do tweets like this tell you something else?

https://twitter.com/VoiceOfKit/status/1112295810144849922

- QA Manager of Team17 a person who has power to enforce standards

There is a whole ideology behind this.
Last edited by Chocos Ramabotti; Sep 17, 2022 @ 8:30am
Galileus Sep 17, 2022 @ 9:02am 
Originally posted by Chocos Ramabotti:
Of course they are or do tweets like this tell you something else?

You are seeking dragons where windmills stand. You have no proof of any involvement of said person in developers choice, and yet you assume you know their vision and intentions better than they do. You seek to police and censor public opinions as actionable proof. Finally, YOU are the one who takes DIRECT action to attempt to ENFORCE your own vision upon developers.

Do you have any moral to stand on, any proof of enforced rules or anything that is not a complete hypocrisy?
Chocos Ramabotti Sep 17, 2022 @ 11:31am 
Originally posted by Full Frontal Alchemist:
Originally posted by Chocos Ramabotti:
Of course they are or do tweets like this tell you something else?

You are seeking dragons where windmills stand. You have no proof of any involvement of said person in developers choice, and yet you assume you know their vision and intentions better than they do. You seek to police and censor public opinions as actionable proof. Finally, YOU are the one who takes DIRECT action to attempt to ENFORCE your own vision upon developers.

Do you have any moral to stand on, any proof of enforced rules or anything that is not a complete hypocrisy?

I'm just a random internet dude, with an unpopular opinion. I can't restrict anyone.
Just hoping that they don't include a feature where i'm not even knowing that it's there, why so agressive? I don't want to remove it I just hope they don't include it.

If I ask for no auto heal in shooters because it's a popular trend I hate, would you be mad as well?

What you seem to not understand such decisions aren't settled in a vaccum there are also people who take influence, be it publishers, groups, not every developer has full control of their decisions and some are forced simply because they are popular or the narrative goes around that it's ethicially the "only right" choice. Just look at the first comment, just because I don't like/want that mode someone assumes I deny the right of a disabled demographic to play videogames overall, if this isn't a fanatical stance I dunno.

Since when become videogames so ridicilous political?
Last edited by Chocos Ramabotti; Sep 17, 2022 @ 11:39am
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Date Posted: Sep 16, 2022 @ 9:20am
Posts: 96