Soulstice

Soulstice

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Black Snake Oct 28, 2022 @ 5:10am
So... are the devs already working on the sequel
This was the biggest sequel bait I have seen in a game in a while. and that scares me coming from an indie dev. I also know that it takes years to develop games. So I guess the question I have is how likely is a sequel at this point? Is this something we probably will have to wait 5+ years for a sequel or have the devs stated they are 100% committed to continuing?
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Blathanna Oct 29, 2022 @ 2:40am 
You should probably mark this as a spoiler topic for one.

And no I moderately doubt their will be a sequel. Unlike Valheim this game didn't explode and throw money at the Devs. It's a small Italian team and it's their first game. It's been over a month and we haven't even got a performance update yet.

With out running it in directx12 and doing some V-sync stuff the game was unplayable and I have a 2080ti.

I'm not sure what the grand currently total of sale are across all platforms but it apparently sold over 50k copy's on steam. But who know how much they would need to say let make a sequel and make it better with the knowledge we have gained.

This game has also been crucified by critics and a large number of keyboard warriors over it camera. And it lack of advertisement hasn't helped either. The Devs basically don't say anything really small team. I'm pretty sure they have no Mods even on Steam.
Black Snake Oct 29, 2022 @ 3:04am 
That would be unfortunate. I've seen smaller games get sequels even with less people working on it. Sometimes only thing you need is a passion for the product and to be happy with the community that does love your game. Hopefully this team does that.
SeekerHammerdin Oct 29, 2022 @ 7:22am 
I don't think we'd have much of a way to tell if the devs will plan a sequel or not.

The thing we don't really know is how much money was spent in development on this game and how much money overall they got in revenue and profits.

As this isn't a AAA release, the development costs likely aren't all that crazy, but this game still looks impressive enough that I'd expect it took a fair amount of funding to do.

The estimated owners for this game is at 50,000 - 100,000 based on SteamSpy, which doesn't sound like a lot, but that's still at least around $2 million in sales on the low end.

So there's a chance they could have turned a profit. If their publisher thinks it's worth investing towards a sequel, I can see it happening. If not that, I'd hope for some DLC content at least to progress the story further.
HM Oct 29, 2022 @ 9:52am 
Also don't forget that it's a multiplatform game (I play this on playstation, Don't have it on steam). Which should add some number as well. Hopefully, this game does good enough to warrant a sequel, because I love this game.
WhiteLezard Oct 29, 2022 @ 11:30am 
The game didn't do well and it's not the kind of game that can make a profit with a few hundred sales so no, I wouldn't expect a sequel, ever.

Also, Steamspy is beyond worthless since Steam changed its security settings so I wouldn't bother believing anything it says.
Last edited by WhiteLezard; Oct 29, 2022 @ 11:32am
Black Snake Oct 29, 2022 @ 2:59pm 
Originally posted by WhiteLezard:
The game didn't do well and it's not the kind of game that can make a profit with a few hundred sales so no, I wouldn't expect a sequel, ever.

Also, Steamspy is beyond worthless since Steam changed its security settings so I wouldn't bother believing anything it says.
If you don't trust steam spy then how do you know the game didn't do well. It got average to above average reviews and a lot of channels covered it. Where did you hear it didn't do well?
Izinniel Oct 30, 2022 @ 2:16am 
Originally posted by Black Snake:
Originally posted by WhiteLezard:
The game didn't do well and it's not the kind of game that can make a profit with a few hundred sales so no, I wouldn't expect a sequel, ever.

Also, Steamspy is beyond worthless since Steam changed its security settings so I wouldn't bother believing anything it says.
If you don't trust steam spy then how do you know the game didn't do well. It got average to above average reviews and a lot of channels covered it. Where did you hear it didn't do well?

You can figure that out by looking at the number of reviews relative to other games getting released. The ratio is approximately 1 review for every 63 sales on average. The median is about 1 review every 58 sales, with this math in mind we can say with absolute certainty that Soulstice definitely didn't sell more than 100K copies yet unless you want to huff copium and assume Xbox and Playstation accounted for the bulk of the sales.

Source of math: https://newsletter.gamediscover.co/p/how-that-game-sold-on-steam-using
Last edited by Izinniel; Oct 30, 2022 @ 2:16am
Black Snake Oct 30, 2022 @ 2:46am 
Originally posted by Izinniel:
Originally posted by Black Snake:
If you don't trust steam spy then how do you know the game didn't do well. It got average to above average reviews and a lot of channels covered it. Where did you hear it didn't do well?

You can figure that out by looking at the number of reviews relative to other games getting released. The ratio is approximately 1 review for every 63 sales on average. The median is about 1 review every 58 sales, with this math in mind we can say with absolute certainty that Soulstice definitely didn't sell more than 100K copies yet unless you want to huff copium and assume Xbox and Playstation accounted for the bulk of the sales.

Source of math: https://newsletter.gamediscover.co/p/how-that-game-sold-on-steam-using
Even if that math is right and they hit 100k sales that's AMAZING numbers for an indie game. seeing as most indie games don't sell more than 30K copies. So in that regard this game did well, especially for being out so little time. So I see there is hope.
Last edited by Black Snake; Oct 30, 2022 @ 2:48am
WhiteLezard Oct 30, 2022 @ 12:28pm 
Originally posted by Black Snake:
Originally posted by Izinniel:

You can figure that out by looking at the number of reviews relative to other games getting released. The ratio is approximately 1 review for every 63 sales on average. The median is about 1 review every 58 sales, with this math in mind we can say with absolute certainty that Soulstice definitely didn't sell more than 100K copies yet unless you want to huff copium and assume Xbox and Playstation accounted for the bulk of the sales.

Source of math: https://newsletter.gamediscover.co/p/how-that-game-sold-on-steam-using
Even if that math is right and they hit 100k sales that's AMAZING numbers for an indie game. seeing as most indie games don't sell more than 30K copies. So in that regard this game did well, especially for being out so little time. So I see there is hope.

They're amazing numbers... when your game is a generic 2D pixel metroidvania or generic 2D top-down RPG maker project whose budget was the coins you had on your pocket. For a game like Soulstice, which has the budget of an AA game and looks like a game made by a big developer, those are pretty bad numbers.

There is also the fact that its historical max of concurrent players is 600, which is commercial failure numbers.
Blathanna Oct 30, 2022 @ 12:50pm 
This is a Hack and Slash game. Even Devil May Cry in the west was super niche till the big ramp up of DMC5 that people in the know had been waiting for 9 years for. Since as far as reboots go DmC was terrible but as a Hack and Slash title the definitive version of it was ok

Than their Bayonetta another actually pretty niche title no one out side of combo fiends even knew about back in like 2009. And now it's been a Nintendo exclusive so most people that have 6k+ PC rigs aren't going to buy a console to play it.

And than their God of War and Darksider which are pretty different again. So this game was literally only targeted audience was people that like doing sick combo and have you heard of the manga Claymore/Berserk.

This game is so niche I wouldn't be surprised if any of the Devs are over 35. Because this game hit all the demographic of I grow up in the late 80s and this is the kind of stuff I liked so here a game that I would play.
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