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If you happen to buy a lot of them, you'll have it go up really fast without the further upgrades that lower entropy growth. These upgrades to make entropy go up are also available at earlier levels, so it's easy to pick a bunch.
So if you're having trouble with it going up too fast, try to readjust your Lute upgrades a bit.
Later on when you have a bunch of points it'll matter less as you'll stack more upgrades that reduce entropy for her various moves as well as reduce the time she'll be away after an overcharge. That last one is especially good, since overcharging means she can hit a bunch of enemies fairly hard and be back almost immediately afterward.
For example, the abominations have that three hit combo, so during that you could get back and take the field off, and once it finishes then bring it back on and got back to hitting.
The fields being limited on time like that promotes a more aggressive style of play, so you gotta really lay into them when you can.
Don't take any Chaos trait for Lute if you have issue with Entropy they increase Entropy when she uses an offence counter. Honestly with the rest her passive and having Entropy maxed out and knowing which weapon to use on what enemy's and when to toggle on and off the barrier combat become quite easy.
Out side of chapter 17 and a handful of other encounter once you have all the tools unlocked and lvl up Briar is way OP. Only cluster fights where some enemy can only be slowed and not fully interrupt their moves like the stinger. Or teleporting enemy's it pretty much a stomp fest.
Still having nightmares from chapter 23
Most of the time without important health shards and with no npc anywhere to refill resources
Late game fights were so much turning red and blue auras on and off ye....
Are you sure you meant chapter 23?
I would understand 17 and 18 since those can throw some really annoying stuff at you, but chapter 23 gives you crystals in the arena that max your unity, and these crystals respawn, there's two for each combat area.
You can basically spam Rapture during that chapter for just about every encounter (maybe like one that doesn't have it).
It seems to me, Trickery is the only good path here. Aforementioned Chaos increases entropy, and Mastery requires you to pay attention to enemy animations BEFORE they make an attack, which is never happening in a spectacle fighter. And trickery has plenty of useful upgrades.
I started feeling like I was missing something because the Trickery path seemed so obviously the best in every case.
I'm sure there are ways you can cheese the Chaos upgrades for ridiculous low-effort damage, and high-skilled players might prefer mastery, but for most people, Trickery ends up looking like the "correct" choice rather than a play-style decision.
In ordrer to execute a perfect parry, you need to press the button the very moment the prompt appears on screen. To do that, you either need inhuman reflexes and a flawless delay-less setup, or you need to watch the enemies carefully and respond to their animations rather than the prompt.
The problem here is, you don't respond to the actual attack, like most games with parry systems require you to do. If you wait until the singular frame before the enemy attack reaches you, you're already hopelessly late. Instead, you basically must respond to the first twitch of the muscle the enemy makes before the attack. THEN it's a perfect parry.
The system itself, while unusual, is not fundamentally bad. It incentivises paying close attention to your enemies and studying their movement instead of UI prompts, which would normally be a good thing... if the game's main inspirations weren't freaking DMC and God of War! There simply is no time or mindspace for such careful observation on this battlefield, which makes the Mastery branch entirely useless everywhere except during bossfights.
It also made me think you must have played El Shaddai... and you actually own the game