Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I will say once you max out Lutes Entropy and get most Lute passive minus Chaos ones they increase Entropy use not decease it. The barriers become a lot more bearable to maintain. As for combat a lot of the enemy's have bad tells on attacks which doesn't help. But the reason counter/parry doesn't work all the time is because Lute can't stop them all you need to unlock most her passive to be able to chain counter multiple attacks in a row that why it seem like some of them just go through and hit you still.
Also some the late game enemy's have extremely small window on the counter timer and some enemy's attacks will still hit you if you dash or stand behind them when they swing or come out of a slow/timestop counter.
As for Unity it's increase by a lot facter. Passives you get from Lute mainly and using the right weapons for the right enemy's and not getting hit. So once again once you get some passive rolling and use the weapon combos on the right type of enemy's and not get hit you can maintain a high Unity.
I actually found using Rapture actually doesn't do much for your overall score in fact it seem to make it worse. Since doing combos on enemy's in normal state seem to give more points which is a design flaw as far as I can see. Play good do sick combos don't get hit. Use "Devil Trigger' get a worse score doesn't make sense.
I can honestly tell you that sisterly bond is very very useful come towards the later parts of the game and it does not hurt you qhen trying to counter. Also, the BEST way to gain unity is to finish your combo. Finishing your combo to the last hit nets you the most amount of unity and, naturally, the higher the unity, the more Lute attacks.
Rapture mode is only really useful as a super last resort. And I believe the best rapture mode to use is Trickster. It is very helpful when you are on low health.
But to be completely frank, if you are having issues with the combat, they do have three Assist modes you can use. Auto Counter, Auto Field and Auto Attack. You can also change the difficulty to suit your needs as well.
Yeah, it's in the settings under gameplay I think. Not in front of the game at the moment. And I agree with you wholeheartedly. I am all about the suffering and pushing through until I beat it. But some people like or even need those options.
And there been a fair amount of suffering in this game. Performance and camera aside. As one the 10 odd people that have completed all the challenge mode I can say I had a chuckle when I read the Devs notes on thing they plan on updating. Challengers being one them lol.
I'm mostly hoping for some Performance updates even with a bunch fixes I've tried stutter in boss fights is pretty bad at times still. And some camera/ lock on in combat improvement wouldn't go astray.
I agree wholeheartedly. Doesn't make much sense to play a game like this if you don't actually enjoy or want to play the game. But....more money for the devs means more updates and a possible sequel.
Oh right!! I have to go back and find the challenges I did not find. I did not find them to be that hard. I find it a bit funny people struggled with them that much.
I promise you....the suffering is worth it. When I played on Knight, I was getting very frustrated and I did not farm either. I promise you though, once you get more and more abilities, it starts to work itself out. I also learned more about the game and realized the importance of having and keeping unity (and spamming the standard XXXX/YYYY attack and just switching weapons) cause finishing the combo is more important than mixing it up.
In my opinion, IF they made the combat more "balanced" in the beginning of the game, it could really make the end of the game so easy and trivial. So I hope that, if they do a balance patch or game changes, they do it very carefully.
Same! I would really like some tweaking to the lock on camera. It isn't really bad. Just some slight tweaks that I made in my post to the devs in the discussion channel.
Not that most them are hard most them pretty easy. But some them don't function properly in what you have to do and how you have do it.
One of them being where you have to kill enemy in side this small circle field and most the enemy disengage the player out side the field and on top that Lute can kill enemy out side the field and she can't be controlled. There also one where the floor is lava mode and the platforms drop too regularly so it hard to build momentum and you have to deal with your barrier and flying projectile coming at you. There another one where you have kill multiple enemy at the same time and that pretty hard to do in general specially when the enemy LOVE to fan out and or float around the room.
Yup, I did both of those already. The one with the circle I did not find particularly too hard. I never had a problem with Lute in any challenge BUT I noticed that if Lute is being an issue, just don't finish your combos and try to get hit from time to time to keep unity low. I never did that though. It should work in theory.
The challenge with killing everything at once was a bit annoying for me. But only really the second stage of it. I had to get every enemy's life down low and then kill them right after the other. I got it on my third try I believe.
As for the multi kill one I basically just wing it got some muilty on the swarmers types with the whip and use a rapture finisher to get the rest. Some time it didn't work out but I got at some point.