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No need boss. It's a matter of choice and a challenge to shift tactics. I'm fine with it.
It's not "shifting tactics" if a mechanic in the game is just completely broken....the game literally tells you that you can throw rocks to distract enemies and then it never even works, lol.
The rocks only distract guards, as in: NPCs who are on guard duty or patrolling. As of now, those who sit by the campfire don't care about the rocks you throw, because they are not guards and that's not their job to care. But if you keep throwing several rocks, eventually some of those that sit by the fire will get up and look.
That's how it works right now. But I do understand that people might be confused by it.
1. When you throw the first stone, a guard/patrol nearest to the stone's first impact will immediately look at the stone. fire-side resting NPCs will ignore it
2. When you throw the second stone, a guard/patrol will walk there to investigate. 2-3 Fire-side resting NPCs will also stand up and walk there to investigate
3. When you throw the third stone, whoever are already investigating will pull out the weapon and investigate on high alert
4. If you throw a stone at anyone and it lands very close to that person (<1 meter) he will immediately get up and look for threat
I really don't want to make the NPCs act like predictable idiots so that you can easily take them out one by one. I want them to act more natural and as humanly as possible.