Tunguska: The Visitation - Enhanced Edition

Tunguska: The Visitation - Enhanced Edition

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BaseRapeR Oct 25, 2024 @ 7:11pm
Throwing rocks/stealth
First of all i wanted to say this is a great game and i enjoy playing every minute of it . Ive played a lot of games like that aaa (stalker,metro,fallouts) and smaller(wasteland,atom rpg , encased , underrail ) and many , many others . I am connoisseur in games like one u made so u can trust me , yours is comparable . Ranged weapons feel great , economy is balanced and the graphics is decent . I could give this game 10/10 if not one thing which is throwing rocks in stealth mode , i mean it doesnt work at all . U could literally throw a 10 rocks at enemy face and he will barely react . And the enemy must be also deaf , if u throw a rock 2 meters away from him , there will be no reaction. It makes stealth much harder but still usable . Beside that i got no other complaints . Bought the essential , already have 13h and predict 50-70 more . So yeah , good job.
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Showing 1-12 of 12 comments
Rotorist  [developer] Oct 25, 2024 @ 8:04pm 
i’ll figure something out
Trouser_Dune_Worm Oct 25, 2024 @ 9:22pm 
I've never gotten an NPC to investigate a rock throw lol
Gutseberek Oct 26, 2024 @ 5:34am 
Originally posted by Rotorist:
i’ll figure something out

No need boss. It's a matter of choice and a challenge to shift tactics. I'm fine with it.
Last edited by Gutseberek; Oct 26, 2024 @ 5:34am
Trouser_Dune_Worm Oct 26, 2024 @ 8:08am 
Originally posted by Gutseberek:
Originally posted by Rotorist:
i’ll figure something out

No need boss. It's a matter of choice and a challenge to shift tactics. I'm fine with it.

It's not "shifting tactics" if a mechanic in the game is just completely broken....the game literally tells you that you can throw rocks to distract enemies and then it never even works, lol.
Rotorist  [developer] Oct 26, 2024 @ 8:39am 
Originally posted by Trouser_Dune_Worm:
Originally posted by Gutseberek:

No need boss. It's a matter of choice and a challenge to shift tactics. I'm fine with it.

It's not "shifting tactics" if a mechanic in the game is just completely broken....the game literally tells you that you can throw rocks to distract enemies and then it never even works, lol.
the tutorial says "Throw rocks to distract guards".

The rocks only distract guards, as in: NPCs who are on guard duty or patrolling. As of now, those who sit by the campfire don't care about the rocks you throw, because they are not guards and that's not their job to care. But if you keep throwing several rocks, eventually some of those that sit by the fire will get up and look.

That's how it works right now. But I do understand that people might be confused by it.
Rotorist  [developer] Oct 26, 2024 @ 10:32am 
So I made some changes and observed the effect in the game. right now it will work this way:

1. When you throw the first stone, a guard/patrol nearest to the stone's first impact will immediately look at the stone. fire-side resting NPCs will ignore it

2. When you throw the second stone, a guard/patrol will walk there to investigate. 2-3 Fire-side resting NPCs will also stand up and walk there to investigate

3. When you throw the third stone, whoever are already investigating will pull out the weapon and investigate on high alert

4. If you throw a stone at anyone and it lands very close to that person (<1 meter) he will immediately get up and look for threat

I really don't want to make the NPCs act like predictable idiots so that you can easily take them out one by one. I want them to act more natural and as humanly as possible.
Last edited by Rotorist; Oct 26, 2024 @ 10:32am
Trouser_Dune_Worm Oct 27, 2024 @ 5:27pm 
Good changes, thanks
smurph Dec 20, 2024 @ 9:59am 
Im at the border checkpoint and I've thrown rocks in front of, behind and literally hit the guy standing there in the face (though it clipped through) and there was absolutely no response :/
Rotorist  [developer] Dec 20, 2024 @ 10:35am 
Originally posted by smurph:
Im at the border checkpoint and I've thrown rocks in front of, behind and literally hit the guy standing there in the face (though it clipped through) and there was absolutely no response :/
you're right, it's happening to me too... weird :(
Rotorist  [developer] Dec 20, 2024 @ 11:04am 
Originally posted by smurph:
Im at the border checkpoint and I've thrown rocks in front of, behind and literally hit the guy standing there in the face (though it clipped through) and there was absolutely no response :/
I found a workaround lol. if you just load the "Sleep save" that was generated automatically when you enter the border checkpoint area, then the NPC works fine, not sure what's going on, need to fix this
Rotorist  [developer] Dec 20, 2024 @ 11:41am 
Originally posted by smurph:
Im at the border checkpoint and I've thrown rocks in front of, behind and literally hit the guy standing there in the face (though it clipped through) and there was absolutely no response :/
ok I found the issue, it was due to the DB caching I just added a couple of days ago... I'll upload a patch asap.
Hety Feb 5 @ 3:51am 
I want to add to rock throwing discussion my 2 cents. NPCs are very bad at hearing rocks thru walls. So, fo example, there is an NPC on Station 11 map that is located inside the house. To lure him out you have to make sure the first impact spot for the rock is right in front of the door. You can bump it into the wall all you want but it will do nothing. After an NPC registered the first bump it will sucessfully register other rock sounds and will go around to look for the source.
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