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Exclusions: Weapons, armors, helmet, head gear, weapon attachments, tools
Anyway, I'm used to it. Hope you can consider in the future updates.
Organizing your bag and storage is kinda fun and challenging.
please see @Gutseberek.
for a hoarder, there's never enough. When I tried to mod this game by editing the DB, I wanted x10 limit for all stacks, except quest items and tools. Stacking weapons almost feels like a cheat, but I wouldn't mind that either.
3x decades of experience taught me that a good game is balanced by the dev. A perfect game opens up doors for modders because one solution never matches all perspectives. Take "Skyrim" for example. The mods allowed it to be alive what...? 12-14 years after its launch...
When I'm taking my motorcycle to a new location, would be cool to go there with all my ammo, all my weapons, keep the overweight on the moto then come back and refill my ammo in the backpack / change weapons each time I'm out. I find the weight limit restrictive enough - that, I wouldn't change, is very realistic.
Thanks for considering this. You don't know how much we appreciate your interaction.
Definitely has to be Serum Ingredients/Food Stuff, Workbench Supplies and Ammo/Grenades
While i do agree that the stack size feels to small in "Storage", in the personal inventory it's perfect for balance.
I would love to see a "Crate/Box/Pack" crafting option where you can pack 4 stacks of the desired item up at the Workbench for long term storage.
Have the "Crate/Box/Pack" crafting option cost 5 wood and 1 scrap metal.
Make the "Pack" be a 2x2 in the inventory and stack up to 10x
Then have the "Pack" only able to be opened at the Workbench by "Dismantle" function, returning the items, but sacrificing the wood and scrap metal to make the "Pack".
This feels in my opinion the most "Balanced" offering a way to optimise storage in the long run, while permitting ease of storage movement. It also prevents bringing the "Ingredient Chest/Scrap Yard/Armoury" everywhere you go, including combat.
If the item stack limits are increased (say x999, but exclude those with durability), we may only need 3 or 4 storage (or less) with a box size 16x10? 1 storage box may hold all serum and food ingredients already. In addition, I think all items should only occupy one slot and the full image is shown on the details when hovered by the mouse. From here, only one storage box is needed. We can increase the weight limit after so it's ok for me.
We can request for additional features for now. Example:
1. Food box - just like the serum box, can put drinks also (4x5 size)
2. Belt - additional ammo/explosive holder (i know there's a pocket and weapon attachment which increase ammo size)
3. Telephone & courier service - you can use this to access/organize your item remotely for a fee and to deliver those serum requests
4. Hiring NPC - ability to hire mercenaries to aid you on battle (can be ordered like stay in place, defensive or offensive mode), servers as additional item carrier as well. At Ravenwood, a guard and farmer may help as well.
5. Bestiary - information about ghouls and animals, I think of a mastery hunting here is possible as well, like damage and loot value increases when a certain kill count is achieved
Fix request:
1. Workbench - items on the input and output side should stay there (like a storage, but I think the field repair kit will be affected)
2. Steel rack cabinet - the cabinet is large but the item slots should be double in size as well
3. Can cut any tree - please correct me for this one
Yes, mods and it greatly enhances the game. Although mentioned on the modding guide by the developer, hope they will consider it.
Another item I would generally horde would be explosives or ammo but that would much more likely cause some balance issues in a non-cheaty run if their size cap increased.
this exactly my point: a single setup won't satisfy everyone, no matter how well designed is. You'd prefer x999, I'd go with a lower limit (x750 for ammo, x100 for food, x500 for scrap etc.).
I think we should agree not asking for a hard-coded change. We should be asking for a way to easily modify it by ourselves.
As mentioned in the OP, I tried to modify the "max_stack_size" in the database, but it doesn't work at all. Surprisingly, I was able to modify the description and other parameters, but stack size clearly is hard-coded somewhere.
If we agree that we're all asking for an easy to edit parameter to be passed to the game, I think the developer will consider this feedback - he seems very engaged.
Thanks
I do love the game and hope to see some mod support either way hope to see Tunguska 2 "Now with higher stack sizes" :)
fantastic
Ravenwood home at the basement. Metal cabinets, it has a 10x16 box size per cabinet, it has to be double in size if possible. Hope you can consider. Thanks