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Plus: the current problem would be backwards compatibility (LBP Series is built on it) and their game engine being tied to Framerate (remember, it ran at 30fps). Not only you'd have to deal with every Community Levels (and previously released DLCs, some of which are delisted due to licensed content) created on PS3/PS4 across all three mainline games, you also have to deal with framerate-depended tie-in.
the easiest solution would be to force lock to 30fps, but you'd get PC players complain about the framerate cap.
if they're gonna plan to make LBP4 (assuming Sony/Sumo Digital wants to), they got three choices to make:
1. Keep Backwards Compatibility for the Community Levels but put a forced 30fps framerate cap as a band-aid solution.
2. Drop LBP1-LBP3 Backwards Compatibility and start everything by scratch.
3. Continue with SABA and create a sequel.
honestly: Dreams has a better chance on PC than LitttleBigPlanet...but there always Restitched.