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Dumbwaiters - why?
So, what's the real advantage of dumbwaiters in this game that other tools don't do *far* better: conveyor belts, or even people running, desperately around. They're very expensive, you need 2 of them, ,they require 4 interactions to complete; and they require extra input with automation.

They seem ... less than useful.

I would love to see a dumbwaiter upgrade that has a smart interaction "input / output waiter", or smart grabbers could pull from closed dumbwaiter if it meets their item requirement, etc - it's not that it takes multiple interactions at ONE dumbwaiter, it's that it takes them at all dumbwaiters: origin and destination.
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Showing 1-12 of 12 comments
アンジェル Aug 17, 2022 @ 1:49am 
Originally posted by The Incredible, Edible Egg:
Dumbwaiters - why?
So, what's the real advantage of dumbwaiters in this game that other tools don't do *far* better: conveyor belts, or even people running, desperately around. They're very expensive, you need 2 of them, ,they require 4 interactions to complete; and they require extra input with automation.

They seem ... less than useful.

I would love to see a dumbwaiter upgrade that has a smart interaction "input / output waiter", or smart grabbers could pull from closed dumbwaiter if it meets their item requirement, etc - it's not that it takes multiple interactions at ONE dumbwaiter, it's that it takes them at all dumbwaiters: origin and destination.

I wondered the same after having the item tested. Especially the fact that you need at least two blueprints of them to make them viable is a big malus.

But then I saw in the screenshot section of the community hub restaurants so large I have never seen before ingame. For those it makes sense to have them.
alf810 Aug 17, 2022 @ 12:14pm 
The fact that you need two of them to work, but you have to spend your money upfront to just get one and wait at least one or more turns to get another to actually use always made me not bother with it. Glad to see I made the right choice
アンジェル Aug 17, 2022 @ 1:06pm 
Originally posted by alf810:
The fact that you need two of them to work, but you have to spend your money upfront to just get one and wait at least one or more turns to get another to actually use always made me not bother with it. Glad to see I made the right choice

Praise the copy machine.
I don't like them either.

The only time I sort of made use of them was in a large labyrinthine seed with a narrow kitchen that webbed throughout. Had dining tables on opposite ends of the restaurant, and was playing with another person. Because of how narrow the kitchen was in all sects of it we were limited in counter space and our ability to pass each other. So we made use of the dumbwaiter to share dishes from across the restaurant. It was a solution to our layout when conveyor belts refused to roll for us so this is what we did to make them work.

I still don't like them.
Eventide Aug 17, 2022 @ 9:01pm 
Honestly double the price and immediately give 2 and they'd be a little more usable. Even then though I don't really see the point in them. None of the maps I've seen so far are large enough to warrant them. I also don't really see what you'd ever bother to put in them. I always just ignore them to the point I've never even tried using them even when I had two.
アンジェル Aug 18, 2022 @ 12:07am 
Originally posted by Eventide:
Honestly double the price and immediately give 2 and they'd be a little more usable. Even then though I don't really see the point in them. None of the maps I've seen so far are large enough to warrant them. I also don't really see what you'd ever bother to put in them. I always just ignore them to the point I've never even tried using them even when I had two.

You mentioned something important there.
From my point of view they are missing for multiplayer an indicator that something is put in waiting to be teleported from one to another.
Eventide Aug 18, 2022 @ 7:21am 
Originally posted by アンジェル:
Originally posted by Eventide:
Honestly double the price and immediately give 2 and they'd be a little more usable. Even then though I don't really see the point in them. None of the maps I've seen so far are large enough to warrant them. I also don't really see what you'd ever bother to put in them. I always just ignore them to the point I've never even tried using them even when I had two.

You mentioned something important there.
From my point of view they are missing for multiplayer an indicator that something is put in waiting to be teleported from one to another.

It shouldn't even wait to be teleported. Like the second it goes in one it should teleport to the other and continue on any automation there may be. The second something is put into one it should just poof over to the other. No extra input or anything required. As it is dumbwaiters are just useless, but could be a great item with some changes.
{SK} That Lamer Sep 9, 2022 @ 9:11am 
Originally posted by Eventide:

It shouldn't even wait to be teleported. Like the second it goes in one it should teleport to the other and continue on any automation there may be. The second something is put into one it should just poof over to the other. No extra input or anything required. As it is dumbwaiters are just useless, but could be a great item with some changes.
The reason they don't teleport instantly is because they aren't paired. You can have 40 dumbwaiters and whichever one you cycle the door on is the one that gets ♥♥♥♥ teleported to it.

Needless to say, this is a mistake and part of why they're worthless. To fix them, they need a few things going for them:

  1. Reduce the cost, or allow you to build two per blueprint
  2. Make them toggle between channels A-E, so that you can have the current network method or paired waiters
  3. Allow players to research them into a convey dumbwaiter that can automatically output
  4. As part of points 2 and 3, each item that goes in should automatically teleport. If there's 5 dumbwaiters on channel C, then the 4 output dumbwaiters should each sequentially get an item teleported to it, which will remain until removed either by hand or automation.
Last edited by {SK} That Lamer; Sep 9, 2022 @ 9:12am
ninjaguyDan Sep 9, 2022 @ 12:53pm 
At the very least, they simply should not spawn in a solo run. There is no use for them if I have to run back and forth between them to make them function at all.
Do grabbers pull from dumbwaiters?

There are some funky seed layouts out there - dumbwaiters may be a way to make use of otherwise unused and inconveniently placed rooms if you're smart about it and are okay semi-automating.
Seftak Sep 10, 2022 @ 3:35am 
Originally posted by ɸ Keeper M'thi'ria ɸ:
Do grabbers pull from dumbwaiters?

There are some funky seed layouts out there - dumbwaiters may be a way to make use of otherwise unused and inconveniently placed rooms if you're smart about it and are okay semi-automating.
Never tried but i guess they should but you have to open the door to let it in then go to the other one to let it out, then close the door and go back to the first one then repeat....

Considering it takes about 3 seconds for a conveyor to move something on another thing i don't see how it would be faster than grabing the thing and puting it in the dumbwaiter since you have to walk to it anyway.
Last edited by Seftak; Sep 10, 2022 @ 3:36am
Eventide Sep 10, 2022 @ 6:57am 
Originally posted by ɸ Keeper M'thi'ria ɸ:
Do grabbers pull from dumbwaiters?

There are some funky seed layouts out there - dumbwaiters may be a way to make use of otherwise unused and inconveniently placed rooms if you're smart about it and are okay semi-automating.
You can feed things in and out of dumbwaiters if they're open. The issue is like Seftak said, in order to use it you'd have to put something in one dumbwaiter then close it, then go to the other one and open it. Because of this it only works well when you have many players. Even then though you have to pay 60g for one then hope another shows up later to actually utilize them. On top of that it gets even harder to use when you have many recipes. It's almost always much more efficient to just figure something else out.
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Date Posted: Aug 17, 2022 @ 1:40am
Posts: 12