PlateUp!

PlateUp!

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TwoFaceTony Sep 7, 2022 @ 9:27am
2
This game needs some tuning for singleplayer
First off, this game is fun. I've been playing single player and still having fun. However, in single-player you reach a point where you simply can not do all the tasks you need to. Between the expanding dish/space requirements and timers you simply can't keep up single-player.

The primary answer that people give to playing single-player is "Get lucky and stop playing". You basically need get lucky and rich enough to set up enough automation so you don't need to play the game anymore. A proper rogue-like shouldn't require a single specific "build" in order to be successful. I could go on and on about why this is a bad design, but that's besides the point and has already been discussed at length in other threads.

My point is that there should be tons of ways to balance this for single player. Make automation blueprints more available, make blueprints cheaper, speed up processes for single players, etc.
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GamesbyChris Sep 7, 2022 @ 11:12am 
I agree... on another discussion topic.. someone suggested getting an NPC player.
I like this idea.. it would act like the robot vacs.. you would buy and upgrade them.
It would be like hiring and training new staff members.
They could do simple tasks like take orders, or pick up dishes.
It takes so much for a solo player to work on upgrade/copy desks multiple times yet keep up with orders and dishes. This makes it hard to build up even simple automation.
Most simple tasks take multiple grabbers, and other misc tools.
Asakura Shinichi (Banned) Sep 7, 2022 @ 12:30pm 
Originally posted by cyoung_mi:
I agree... on another discussion topic.. someone suggested getting an NPC player.
I like this idea.. it would act like the robot vacs.. you would buy and upgrade them.
It would be like hiring and training new staff members.
They could do simple tasks like take orders, or pick up dishes.
It takes so much for a solo player to work on upgrade/copy desks multiple times yet keep up with orders and dishes. This makes it hard to build up even simple automation.
Most simple tasks take multiple grabbers, and other misc tools.
It takes not time if you know when to do it, and not cram in mid day when you have to prepare food,service customers and do the dishes. A little planning and tactical thinking and you can do it easy solo.

Originally posted by TwoFaceTony:
First off, this game is fun. I've been playing single player and still having fun. However, in single-player you reach a point where you simply can not do all the tasks you need to. Between the expanding dish/space requirements and timers you simply can't keep up single-player.

The primary answer that people give to playing single-player is "Get lucky and stop playing". You basically need get lucky and rich enough to set up enough automation so you don't need to play the game anymore. A proper rogue-like shouldn't require a single specific "build" in order to be successful. I could go on and on about why this is a bad design, but that's besides the point and has already been discussed at length in other threads.

My point is that there should be tons of ways to balance this for single player. Make automation blueprints more available, make blueprints cheaper, speed up processes for single players, etc.
Whoever tells you that probably is your level of person who thinks there is actually only one way to play this. I did solo steaks with thin steaks and 2 sauces zero automation had to cook steaks myself, service customers myself (take orders and bring food), and do the dishes since i only had 1 power sink. Easy reached franchise and overtime till you get second card, dont remember which day it is but that was the last day, since i did the dumb thing of taking leisurely eating, which was overkill for only 4 romantic tables (200% thinking time and almost 2 longer eating time).

BTW i have 60+ hours in this game had around 20 franchises, which some failed and some are tier 3 and higher, and each time i tried to do automation it was a failed and very hard run, automation is not there to help you its to make your life and game harder since you will be aiming for that instead getting stuff that you actually need more. TOO many ppl here are obsessed with automation cause they saw some crazy screenshots, which you guys forget were done on franchises on overtimes 10+ and on pre patch 1.05 pizza to have tons of money for rerolling.
Last edited by Asakura Shinichi; Sep 7, 2022 @ 12:35pm
Seftak Sep 7, 2022 @ 3:24pm 
Agree with you there @Asakura. Single player is no more difficult than multiplayer if you know what you are doing.

But some automation is pretty much necessary to at least give you a small margin. Like picking up clean plates or automating 1 or 2 ingredients.

I don't remember getting to franchise without at least 1 grabber and / or mixer.
GamesbyChris Sep 7, 2022 @ 3:24pm 
Originally posted by Asakura Shinichi:
BTW i have 60+ hours in this game had around 20 franchises, which some failed and some are tier 3 and higher, and each time i tried to do automation it was a failed and very hard run, automation is not there to help you its to make your life and game harder since you will be aiming for that instead getting stuff that you actually need more. TOO many ppl here are obsessed with automation cause they saw some crazy screenshots, which you guys forget were done on franchises on overtimes 10+ and on pre patch 1.05 pizza to have tons of money for rerolling.

I'm not looking to automate the whole game. But you have to admit if you can get some food prep automated, it let's you focus on serving and dishes.. or maybe some simple automation on dishs ( belt from rack to sink or sink to plate stack )
I understand there are tons of fully automated setups with people on OT 24 or something.

I've gotten many franchises without much automation as well..I Understand it can be done. what I'm trying to say is with solo games, a little automation is helpful.
Why does the game even have any automation then if you have 60+ hours, 20 franchises with some at tier 3 without any automation?
Remember it's a Rogue-Like game.. Many ways to play and win.
For those of us that enjoy games like Factorio, Satisfactory, and such.. we like setting up automation. Why are you so against it?
DeepFriedOreo Sep 7, 2022 @ 3:29pm 
This game is perfectly playable single player, you just need to understand the way the action timers work. You CAN make extremely complex automation if you want to, but even just placing a pizza behind a portioner to have it get a slice ready for you while you wash a dish to plate it with is HUGE. Not to mention you can use the secondary action on the pizza itself once that action timer is full to take a slice from the full pie instantly, and the already portioned piece remains there for quick grabbing of a second table if your plates are rights :)
Last edited by DeepFriedOreo; Sep 7, 2022 @ 3:30pm
Terra Saethori Sep 7, 2022 @ 5:37pm 
My most successful franchise, getting up to Tier 4 Overtime 24 so far, is solo. And has never had automation. Ultimately, when you're playing solo, you have to adopt a different playstyle than you would in multiplayer, because you simply have only one set of hands but many sets of timers.

Biggest piece of advice I can give is that the patience timers are HUGE. Like, actually huge. I learned that I don't actually need to prep anything in advance. It's possible to make some of the most time-consuming items in the game in much less than the span of time it takes for them to run out of patience on their order. You can take all the food variety you want, even things like apple pies or cheese boards, or empty out a soup pot to refill and make a different kind of soup, all before they even get close to upset with you.

Taking tons of food items prevents you from getting too many customers, too. The additive results stack in frankly incredible ways, and I have seen two-digit Overtime days with only 3 customers (that still give me astronomical amounts of money, thanks to Exclusive's increased value per item).

That said, I agree with the idea that NPCs could be very nice to spice up game options. I still think true solo should be an option, but having an NPC AI that automatically does things like grab dirty dishes, washes them, and puts them into a plate stack, could make many runs significantly more interesting.
BtJ Sep 7, 2022 @ 6:33pm 
4
I swear if you mention anything that even sounds remotely like 'make this game slightly easier' it triggers an automatic alarm that drives the trolls out to tell you how actually it's so easy playing solo that they also have to play another game with their other hand to keep from falling asleep.

That aside, totally agreed that the single player balancing could use a bit of smoothing out. There's nothing wrong with having challenging builds for those that want to go for it, but it would be nice to have a baseline that isn't going to see you fighting 15 different timers at once while people line up around the block in the last few days. Most likely just reducing the rate that customers numbers ramp up would work as a quick and dirty fix.
GamesbyChris Sep 7, 2022 @ 8:03pm 
Originally posted by BtJ:
I swear if you mention anything that even sounds remotely like 'make this game slightly easier' it triggers an automatic alarm that drives the trolls out to tell you how actually it's so easy playing solo that they also have to play another game with their other hand to keep from falling asleep.
haha.. Preach! LOL I agree, always have to flex by saying how many franchises they have, with no automation..
Maybe they need to add an Easy,Normal,Extreme mode to the game.. Easy has 10% Less customers or 10% longer timers and Extreme can add 10% more and remove automation. LOL
GamesbyChris Sep 7, 2022 @ 8:09pm 
Originally posted by Terra Saethori:
My most successful franchise, getting up to Tier 4 Overtime 24 so far, is solo. And has never had automation.
WOW! I'd love to see a video of that! Zero automation? No belt, or portioner or anything?

Originally posted by Terra Saethori:
Biggest piece of advice I can give is that the patience timers are HUGE. Like, actually huge. I learned that I don't actually need to prep anything in advance. It's possible to make some of the most time-consuming items in the game in much less than the span of time it takes for them to run out of patience on their order. You can take all the food variety you want, even things like apple pies or cheese boards, or empty out a soup pot to refill and make a different kind of soup, all before they even get close to upset with you.
How do you deal with the people waiting outside? You must use tons of coffee tables?
or do you use Metal tables when you take all the sides?

Originally posted by Terra Saethori:
That said, I agree with the idea that NPCs could be very nice to spice up game options. I still think true solo should be an option, but having an NPC AI that automatically does things like grab dirty dishes, washes them, and puts them into a plate stack, could make many runs significantly more interesting.
Thanks for the support... If they are added as an item like the robot mop or something,
then players can choose them or not.. and upgrade them.
Escorian Sep 7, 2022 @ 10:07pm 
Originally posted by Asakura Shinichi:
Originally posted by Escorian:
orrrr maybe you could realize tags are user generated and not developer, and that the categories that this game is under that the developers set themselves say "casual"
What the steam page says is what the devs have to say and the publisher about the game
"PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other."
Zero word in this or anything on the whole page about this being causual, clearly stating roguelite. What about short description?
"Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!"
Nope stll nothing bout casual once again roguelite is being said, now lets look how low on the list is casual, hm its 13th tag, so you said tags are user generated and devs say its casual, but devs clearly say its roguelite and user generated tags say casual on 13th spot which means it was added quite some time later after release. Are you really this low on IQ that you make a post pointing something out which literally confirms what i say and denies all what you said?
https://cdn.discordapp.com/attachments/366313045070315531/1017299774820581376/unknown.png
here ya go, the developer only categories. gee, where hardcore, or hard at all?
Asakura Shinichi (Banned) Sep 7, 2022 @ 10:32pm 
Originally posted by Escorian:
Originally posted by Asakura Shinichi:
What the steam page says is what the devs have to say and the publisher about the game
"PlateUp! combines chaotic kitchen and restaurant management with strategic planning and development to create a delightful roguelite dish unlike any other."
Zero word in this or anything on the whole page about this being causual, clearly stating roguelite. What about short description?
"Cook and serve your dishes, design and decorate your restaurants, and expand your culinary kingdom with new unlocks, abilities and dishes in procedurally-generated locations. Classic cooking action with permanent roguelite progression. Hire your friends - or do it all yourself!"
Nope stll nothing bout casual once again roguelite is being said, now lets look how low on the list is casual, hm its 13th tag, so you said tags are user generated and devs say its casual, but devs clearly say its roguelite and user generated tags say casual on 13th spot which means it was added quite some time later after release. Are you really this low on IQ that you make a post pointing something out which literally confirms what i say and denies all what you said?
https://cdn.discordapp.com/attachments/366313045070315531/1017299774820581376/unknown.png
here ya go, the developer only categories. gee, where hardcore, or hard at all?
Sure, one of the tags was enough to tell me its not from steam as its a tag that does not exist on steam at all. Which just shows you are now searching far and wide just for whatever you can to give some more worth to your narration. The steam page and promo materials, trailers, their web page, all clearly confirm its a roguelite (which all are materials created by the devs and publisher).
Last edited by Asakura Shinichi; Sep 7, 2022 @ 10:34pm
Two-Tailed Cat Sep 7, 2022 @ 11:16pm 
Originally posted by Seftak:
Agree with you there @Asakura. Single player is no more difficult than multiplayer if you know what you are doing.

But some automation is pretty much necessary to at least give you a small margin. Like picking up clean plates or automating 1 or 2 ingredients.

I don't remember getting to franchise without at least 1 grabber and / or mixer.

I just got to franchise with a pizza run. Key elements were duplicating protective mats early for the key floor spaces, getting 2-4 table size, and the power sink. Coffee made it a little scary with only 2 tables, but the dish rack helped to have a place to put the plates, as well as a coffee table for waiting parties.
TwoFaceTony Sep 8, 2022 @ 7:48am 
Originally posted by Asakura Shinichi:
Originally posted by Escorian:
https://cdn.discordapp.com/attachments/366313045070315531/1017299774820581376/unknown.png
here ya go, the developer only categories. gee, where hardcore, or hard at all?
Sure, one of the tags was enough to tell me its not from steam as its a tag that does not exist on steam at all. Which just shows you are now searching far and wide just for whatever you can to give some more worth to your narration. The steam page and promo materials, trailers, their web page, all clearly confirm its a roguelite (which all are materials created by the devs and publisher).
That screenshot is directly from the steam store page, and easily confirmed by going to said steam page. You wouldn't happen to believe the earth is flat, would you?
Seftak Sep 8, 2022 @ 8:03am 
You are right, those are the tags chosen by the developer. Unless those are chosen by Steam and the developer has no say on them by i don't even see why this would be a thing.
GamesbyChris Sep 8, 2022 @ 12:46pm 
Originally posted by Asakura Shinichi:
Originally posted by cyoung_mi:
I'd still love to see that screenshot of your Tier 3 franchise with ZERO automation ;)

I only do hope the devs will never listen to kids like you and build their game as they intended, as a roguelite game, and never try to make this a casual no brainer easy game and fail miserably like Moonlighter did, cause we really need a management roguelite game as there is none on the level of what Plate Up has to offer and what Moonlighter could offer if the devs would not make the for crybabies like you.
Still waiting to see that Tier 3 franchise run with ZERO automation.. LOL My bet, that was all talk. Guessing you had a mixer, portioner, or even a single grabber. LOL

Why are you so toxic? Name calling when you cant formulate a clear discussion? You call us kids and kindergartners when you are the one acting very immature. Sounds like projection to me. ;)

I'm pretty sure the devs will create the game they want.. are you afraid the few of us that give our own opinion will sway them?
We are not asking for a no brainer easy game.. engineering automation actually takes work.
It also takes work and effort to even get the needed automation parts while still serving customers. Why do you feel these changes would not game this a roguelite game?
Personally I feel making this a 4 player game make is a no brainer easy game.
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Date Posted: Sep 7, 2022 @ 9:27am
Posts: 41