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Make mechs MUCH easier so that it is even fun to play with casuals/publics.
remove the group and individual player insta wipe mechs. punish only the player who fails mechs. just punish by damage, not insta death. give second lives like in Argos.
a good run should be a fast one, a bad one should be a slow one, not a failed one or even a jailed one!
finally add the solo mode BUT ALSO the possiblity to play with ANY number of players for example when i wanna play Brel or Kayangel with 2 of my friends that should be possible aswell - so not only SOLO and FULL
so we need adjusted difficulty and mechs PLEASE
give us finally 1540 goldfree double-chance/ half-cost honing like it was 10!!! months ago for 1490. everything under 1540 is outdated
and the next "cheap-step" to 1580 would be nice too
do the same with the chaos dungeons what u did with the guardian raids
1 daily is way enough with all alts
(+ double rewards of course), dont forget to double event mats
and finally adjust the counter for weekly una
(if you play with resting bonus you never can fill your weekly una cause you can only play 2 times a week with applied resting bonus and that is not sufficient to fill the una weekly.
double everything should also apply to una counter. like in guardian raids too where you get 2 souls for the una counter)
give us some kind of "speed story mode" for alts
- replace the process loading bars in the story by one-click-finishing
- give us a insta-teleport function in the quest-log to instantly teleport to next location
- if multiple NPCs are standing together and have a conversation make it 1 big conversation-log. theres zero sense in separating eeeevery single sentence from an NPC to a separate log
- insta-applying for emotes and songs while rushing a story
OR
if we pay the way overpriced Knowledge transfer then at least give us FULL story rewards like card packs and roster experience
bring a cost reduction for Knowledge Transfers
something like all t1 and t2 500, Punika 1000, South Vern 1500, Rowen 2000, Elgacia 2500, Pleccia 3000, Voldis 3500)
Give us Artisan energy for these never-succeeding 10%/20% level 5 skill upgrades.
I always save a minimum of 15 amulets before i dare upgrading so i should statistically hit 3. but guess how many i hit? correct, zero.
Remove Pheon cost from skill amulets.
Make the Quest-Log F-hotkeys CLICKABLE with mouse so you can navigate your stuff for example dailies or story easier with only mouse
Holy cow, please remove the silver and card EP from the Amber drops in the chaos dungeons and guardian raids and replace them by an additional gold amount PLEASE.
you get anyway only like 3-4 drops per week and the last 20 times it was silver or card EP.
nobody needs them...
i noticed that it is harder compared to earlier event shops to get enough event tokens to buy all out of the event shop.
in earlier days you could easily buy all from the shop when you played with 6 chars with resting bonus chaos and guardians and you had tokens also from raids.
can you please give us a tiny bit more tokens by chaos and guardians and bring back the tokens from raids too or make the items in the shop a bit cheaper.
give us a lot of additional sources of (ancient) honing-chance books and honing-chance materials. collecting these are one more essential restricting factor before deciding to hone a char and you need TONS of it without having a reliable source of farming them in useful amounts.
for example to go from 1540 to 1580 you need FOR A STATISTICALLY AVERAGE scenario (what will never happen, you are always more unlucky than that)
31 ancient weapon books (=17.000 Gold)
153 ancient armor books (=46.000 Gold)
5323 solar grace (=351.000 Gold)
3268 solar blessing (=490.000 Gold)
1100 solar protections (=330.000 Gold)
what is the point in existing materials that you anyway never will be able to farm in useful amounts or being forced to spend 10 times more gold than the initial honing costs already.
the same is for fusion mats. you keep on spending life enery mainly for crafting fusion mats. and you have only 1 rosterwide possiblity to collect it. people with a lot of alts are starving. add some character-specific source of fusion mats
stop nerfing gold rewards
we climb up the ladder to finally have fun runs and then we get less gold for it.
endless loop of disappointment
even argos and Oreha deserve 2000 gold reward.
how should the noobs catch up otherwise?
never cap the gold reward at a certain gear score
if players want to have a chill week and wanna take a break from challeging nerve-destroying endgame raids they should be allowed to play Argos and even Oreha and still get the gold for it!
make cube tickets fully convertible for example by global mats like it was for the old version of cube and guardian tower tickets
for example if a player has 15 tickets for level 2 make it possible to convert them to level 3 tickets (of course it would be acceptable to get a lower amount)
make all harvesting mats convertable, not only from low to high, also from high to low
(also for stronghold harvested mats. for example oreha fish to white fish)
give us a shoutout message box that the friendlist can see.
so that you can shout for example "LFG Brel G1-4 Paladin 1560" or something
bring back the travelling merchant restocking, rotate legendary cards more often.
add/switch more LOS to the cycles from time to time (for example Shandi, Nineveh, Kadan) and spawn them more often.
it is really sad that you play the damn game for over 2 years and still have no chance for LoS 30
or maybe add some more/higher chance for a weekly chance of a selection pack.
pure legendary card random packs without selection is worth nothing. the chance of getting your last 3 missing cards is like zero.
implement a 24-48 hours preview list of future coming merchant inventories so that players can prepare for it
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