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remove the group and individual player insta wipe mechs. punish only the player who fails mechs. just punish by damage, not insta death. give second lives like in Argos.
a good run should be a fast one, a bad one should be a slow one, not a failed one or even a jailed one!
give us finally 1540 goldfree double-chance/ half-cost honing like it was 10!!! months ago for 1490. everything under 1540 is outdated
give us finally double bonus mats for kayangel
Give us Artisan energy for these never-succeeding 10%/20% level 5 skill upgrades.
I always save a minimum of 15 amulets before i dare upgrading so i should statistically hit 3. but guess how many i hit? correct, zero.
Remove Pheon cost from skill amulets.
do the same with the chaos dungeons what u did with the guardian raids
1 daily is way enough with all alts (+ double rewards of course)
dont forget to double event mats
and finally adjust the counter for weekly una
(if you play with resting bonus you never can fill your weekly una cause you can only play 2 times a week with applied resting bonus and that is not sufficient to fill the una weekly.
double everything should also apply to una counter. like in guardian raids too where you get 2 souls for the una counter)
give us some kind of "speed story mode" for alts
- replace the process loading bars in the story by one-click-finishing
- give us a insta-teleport function in the quest-log to instantly teleport to next location
- if multiple NPCs are standing together and have a conversation make it 1 big conversation-log. theres zero sense in separating eeeevery single sentence from an NPC to a separate log
- insta-applying for emotes and songs while rushing a story
OR
if we pay the way overpriced Knowledge transfer then at least give us FULL story rewards like card packs and roster experience
bring a cost reduction for Knowledge Transfers
something like all t1 and t2 500, Punika 1000, South Vern 1500, Rowen 2000, Elgacia 2500, Pleccia 3000, Voldis 3500)
give us a lot of additional sources of (ancient) honing-chance books and honing-chance materials. collecting these are one more essential restricting factor before deciding to hone a char and you need TONS of it without having a reliable source of farming them in useful amounts.
for example to go from 1540 to 1580 you need FOR A STATISTICALLY AVERAGE scenario (what will never happen, you are always more unlucky than that)
31 ancient weapon books (=17.000 Gold)
153 ancient armor books (=46.000 Gold)
5323 solar grace (=351.000 Gold)
3268 solar blessing (=490.000 Gold)
1100 solar protections (=330.000 Gold)
what is the point in existing materials that you anyway never will be able to farm in useful amounts or being forced to spend 10 times more gold than the initial honing costs already.
the same is for fusion mats. you keep on spending life enery mainly for crafting fusion mats. and you have only 1 rosterwide possiblity to collect it. people with a lot of alts are starving. add some character-specific source of fusion mats
speed up daily una
it would already be huge if we would not be forced to bring the quest back to some NPC to finish it, better give us a pop-up "finish quest" button above the quest-log after completing the objectives
(like it already exist for some questing all over the game from time to time)
stop nerfing gold rewards
2000 gold should be absolute minimum for any raid. even argos and valtan and even Oreha.
how should the noobs catch up otherwise?
never cap the gold reward at a certain gear score
if players want to have a chill week and wanna take a break from challeging nerve-destroying endgame raids they should be allowed to play Argos and even Oreha and still get the gold for it!
make cube tickets fully convertible for example by global mats like it was for the old version of cube and guardian tower tickets
for example if a player has 15 tickets for level 2 make it possible to convert them to level 3 tickets (of course it would be acceptable to get a lower amount)
make all harvesting mats convertable, not only from low to high, also from high to low
(also for stronghold harvested mats. for example oreha fish to white fish)
give us a shoutout message box that the friendlist can see.
so that you can shout for example "LFG Brel G1-4 Paladin 1560" or something
bring back the travelling merchant restocking, rotate legendary cards more often.
add/switch more LOS to the cycles from time to time and spawn them more often.
it is really sad that you play the damn game almost 2 years and still have no chance for LoS 30
or maybe add some more/higher chance for a weekly chance of a selection pack.
pure legendary card random packs without selection is worth nothing. the chance of getting your last 3 missing cards is like zero.
implement a 24-48 hours preview list of future coming merchant inventories so that players can prepare for it
rather a million of them in one square meter port,fishing place, and gold exchange
- how can you not get rid of bots by now?
- honing has become a joke
- anything pvp related is garbage, primal had a decent shot at being fun but was ruined by the community cheating and grouping in 3-5 man squads, just delete all pvp
- drop rates need to greatly increase in some of the side islands, i been playing since day 1 and still cant get oblivion map....
- end game raids are too difficult for normal players, all normal modes should be adjusted 2-3 levels of difficulty lower, keep hard and extreme as is to satisfy the try hards
- give more gold , its impossible to start honing to get to 1620 as it is for most players who have lives
-remove the painful daily una/chaos/guardian or make it less punishing to not doing it daily
-change wipe mechanics to "weaken the player mechanics", or make it possible to respawn in Legion raids
-remove bots
-remove pheon
-remove pvp
-remove rapport
-I accept everything else about the game unless I forgot something