Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Desperate Salvation and Awakening 3 are your highest priority engravings, followed by Expert. Spirit Absorption is decent also, and Heavy armor can be added as a 5th later on with relic gear.
I'd put heavy armor above sprit Absorbion for slot 4 for SWIFTNESS bards. Being more tanky for the squishiest class.
But ya:
Desperate Salvation - Priority 1, Most bang for buck healing
Awakening - Priority 2, More Awakenings means more bubbles means more healing/dps.
Expert - Priority 3, No brainer, stronger heals and shields
4th I'd put heavy Armor to fix our squishness as a lot of end game attacks can wreck you.
MP "can" go as a 5th option.
Specialization Bards def want Spirit absorb higher up though.
But the first 3 are always priority 1.
Desperate Salvation
Awakening
Heavy Armor
all you need.
Extras:
Expert
Vital Point
this! I'm a Bard (Main) with over 1000 Hours myself and playing the above without any issues supporting my team and having a blast.
I finally went and got all my legendary accessories.
I'm at 477 SPEC and 1482 SWIFT
I am running out of mana, fought Yoho and was running out very often that I had to stop casting. I had to switch out two runes and use MP cost reduction runes. And sometimes it's STILL not enough, but it's significantly better with those runes, but kinda barely, I still do have to pause myself intentionally or else I run out. She just casts sooo much faster with my new gear on me.
Now the only way I can see it is to add the judgement and conviction rune set.
theres at least a few skills that only need to be pressed at the right time rather than on cd.
also the harder the fight, i.e. the ones that will actually matter, the less mana problems u will have because u need to spend more time dodging or doing mechs.
Yeah, I'm fine tuning my play a bit and using the skills more wisely. I guess before, I just kinda spammed skills without thinking as much. But for awhile now, even on my other chars, been more mindful of combos and the full purpose of those skills and utilizing them specifically.
I also started using that skill that adds regen at the right time and it's helped as well.
Replying to all that's wondering:
Awakening is very good for bard because it gives a massive shield, lets you cast your healing skill right away at one node, which activates desperate salvation.
And yeah I'm trying to get my judgement rune in, I didn't think much of this rune before nor did I know much about the usage until recently.
Learning learning.
That being said, I wouldn't mind a bit more mana.
Thank u for the input, definitely finding it useful. I'm all about learning from the more experienced. I'm more of a goof around casual but I'm starting to pick up my game.
What skill would you guys suggest using judgement and conviction on? Joikax said stigma and sonic vibrations....any thoughts on that? Thanks.
Harp of Rythm for Conviction and Soundholic for Judgement for example; though Soundholic is mostly used with Overwhelm for helping with stagger checks later on and Harp usually goes well with Bleed due to its uptime... but it's a choice you can make.
Prelude of Storm offers 3 ticks of damage with the right tripod so it's not that great of a chance to trigger either rune... but it's also a choice.
All other abilites are subpar for conviction/judgement procs as you want to use those on multihit abilities.
Why did I recommend stigma with sonic vibration? Because it's a nobrainer; those two abilities have stackable damage buffs so you tend to use them one after the other whenever your Heavenly Tune is on cooldown (prefferably used in conjunction with Harp or Sound Shock for the exact same stackable effect) and they are both multihit (5+ hits each over the 3 from prelude of storm). So you trigger judgement with either of those abilities and you got yourself Heavenly Tune ready again by the time the buffs from stigma and SV run out, effectly achieving 100% buff uptime which is the whole purpose of a full swiftness bard to begin with.
So how do you play this build I suggest then? (only as far as damage buffs go)
1) Pop Harp with note brand debuff followed by Heavenly Tune shortly after. (harp and its debuff have higher uptime so it should go first)
2) As the previous buffs are about to run out, pop Stigma followed by Sonic Vibration (order is irrelevant for this case) and trigger judgement. Buffs are then reapplied.
3)Pop Harp followed by Heavenly Tune again as the buffs from the previous abilities run out.
4)With enough swiftness both Stigma and VB are about to come off cooldown again; use them.
5)Weave in Soundholic or Prelude of Storm for extra meter generation and damage. (keep soundholic for staggers if needed though)
6) Harp followed by Heavenly Tune yet again; by now you should be at about half or 1/3rd of your mana pool but it's fine because:
7)Stigma and VB are off cooldown and so is conviction/judgement, regening your mana and restarting the whole process.
Naturally you should weave in your protective abilities as you see fit. I can keep the uptime of Guardian Tune and Wind of Music shields up about hmm maybe 80%+ of the time (preciselly thanks to conv/judgement) even if it's not the most effective use of the guardian tune's damage reduction (since it'll be wasted during the wind of music massive shield period) but you got your Desperate Salvation to take care of the rest. It's a matter of prefference either preventing damage through shields or letting the damage reduction from guardian tune cover the chip-damage taken (though you'll have to heal that afterwards).
As you can see conv/judgment, for now, is absolutelly ridiculous for a bard properly played. We'll see how their nerfs that are coming will affect this bard playstyle but for now a lot of parties I join congratulate my bard play so there's that. Highly Spammable and not once do I come close to running out of mana or panic healing anybody.
Thank you for the thorough reply.
I'm testing it but the one issue with slow moves like sonic vibration seems to be the issue where it drops down a bit too slow and sometimes some bosses are just too fast and it gets missed.
Which is making me debate on using it on prelude of storm and sound shock which have really low cooldowns and hit instantly and fast.
The con would be sound shock requires in ur face and also debating using those quick recharge runes which I've heard slight mix reviews on.
I'm also feeling the impact of switching out my wealth rune on the Stigma skill.
So I have it on Sonic Vibrations and Stigma atm and took out all the MP reduction runes to see if judgement and conviction would suffice...
Here's the thing about sound shock I don't think people quite grasp while they are copying eachothers builds:
1) It roots you in place while casting, which is a death sentence waiting to happen, especially given how much you are meant to spam that ability in order to keep the debuff uptime consistent when not using another applier such as Harp or Stigma.
2) The spammability requirement ensures you are either not covering the rest of your buffs and shields properly or you end up with crappy uptime on the debuff because you decided other abilities took priority or you had to evade something.
Sound Shock overreliance is the sole reason there's a current debate going on about paladin being more consistent on damage buffs than bard when that is so redundantly wrong.
Bard has the strongest damage buffs (and even more consistent than pally's if you go swiftness build) when used in conjunction but it's hard to achieve harmony when you are required to spam Sound Shock every 2 to 3 seconds to keep the debuff active, meaning it's hard to weave in everything else you need to do in a fight as a bard if you are obecessed with playing it optimally and keep the debuffs up all the time as is my case.
From what I gather, the current meta build for bard in KR involves sound shock so they can have Prelude of Storm and Soundholic in the same build to help with the tight dps checks they have in later content we do not posess yet.
If you do some research you'll come across a few KR streamers subbing sound shock for harp and alternate between Soundholic and PStorm depending on the fight mechanics they go against (usually fights have either stagger checks that *must* be met OR counters that *must* be achieved, not the 2 of them at the same time)
Ultimatelly it's your character and whatever you feel comfortable with is what you should use. I just had to leave this short wall of text here because I'm a little bit tired of the soundshock copypaste builds going on without people understanding why and when it is used.
As a last note I forgot mentioning that Sound Shock is another prime candidate for Conviction (in fact top KR players according to loawa use nothing but conviction on it, as expected)
With Regards.
Keep track of the timers on my buff bar and how I try to chain buffs as one is about to run out. Of course this isn't always possible but it should be what you strive for. Sometimes I messed up and caused overlapping so it was by no means a perfect run. As for me using unleveled Soundholic (when I shouldn't even be using soundholic in that fight to begin with) don't mind it, it's just part of my everyday build and I also don't have the last skill points to get it to lvl3 yet; you can call me lazy in that regard.