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Name one ARPG that skips storyline and solely focuses on this , im waiting
"THIS ISN'T AN ARPG, IT'S AN MMORPG ONLY, IT HAS NOTHING IN COMMON WITH ARPG'S. JUST BECAUSE IT'S AN ISOMETRIC CAMERA, HEAPS OF TRASH-MOBS, WELL-DEFINED CLASSES WITH THEIR OWN ROLES AND DAMAGE-TYPES, JUST BECAUSE YOU MODIFY YOUR BUILD TO YOUR DEMANDS DOESNT MEAN THIS IS AN ARPG"
also, as far as I have heard Endgame is so heavily Timegated that there's pretty little value without paying for convenience.
Last Epoch, PoE, Diablo I, Diablo 2, and I could go on forever, even Diablo 3 has a shorter bs story before you actually start playing.
Diablo 3 has adventure mode, no story needed.
Path of exile doesnt have a story mode, i think you just need to kill kitava to get maps, and even that i think you can skip if you want
Does grim dawn actually have a story mode?
I think you all are confusing ARPG games with a back story with a MMORPG scripted storyline. Diablo has that but again, adventure mode exists so its optional.
Backstory in an ARPG =/= scripted linear story in a mmorpg.
Why do people even bother posing worthless contribution? You just bumped a thread you are clearly mad exists. Think before posting lol
Popular oppinion and ♥♥♥♥ design are 2 diffrent things.
Games without a robust progression system tends to die fairly fast despite getting good praises.
Those games had solid and fun progression from start to end. Well, maybe except D3.
once you finish shushire you're given a set of 302 ilvl gear, you can hone this gear and incrementally take on harder content as your ilvl reaches certain thresholds. some content is just going to be completely inaccessible until you get your ilvl high enough to even try it.
I've played these, and things felt meaningful in those games. Yes they all have their treadmills, but they do a damned sight better job of hiding it than this game does. At least in those games you can see your exp bar go up when you kill things. And boss fights require you to think a little.
In this game the playstyle is like one of those games, with the mob density of an MMO; coupled with that, everything dies in a single button press. I'm approaching level 40 now and it still feels like I am in the tutorial missions of any other game, where nothing is a threat.
I mean I know people say 'the game starts at end game' for these types of games, but I've never met one where it seems to be quite so literal. So far it's been 38 levels of tutorial difficulty mobs. With terrible voice acting, average graphics (not even facial animations when NPCs talk to you), absolutely forgettable characters and linear maps, generic aoe abilities with bright lights (Diablo did this years ago, and better), terrible clunky keybindings and movement/auto attack mechanics (some of which you can't even change) to name but a few of the issues.
So far the experience has been tedious, and only stubbornness and the promise of things supposedly getting better at 50+ is keeping me going.